shared opengl context

This commit is contained in:
2025-09-21 03:05:32 +02:00
parent 4c61838665
commit 6714decf17
7 changed files with 111 additions and 115 deletions
+17 -44
View File
@@ -16,7 +16,6 @@
static Context context;
static ShaderProgram program;
static ShaderProgram program_monitor;
static Window *window_output;
static Window *window_monitor;
@@ -43,34 +42,22 @@ static unsigned int compute_fps(Timer *timer) {
static void randomize_context_state() {
unsigned int i;
unsigned int size;
unsigned int variants;
size = window_output != NULL
? program.frag_count * program.sub_type_count
: program_monitor.frag_count * program_monitor.sub_type_count;
variants = window_output != NULL ? program.sub_variant_count
: program_monitor.sub_variant_count;
for (i = 0; i < size; i++) {
context.sub_state[i] = rand_uint(variants);
for (i = 0; i < program.frag_count * program.sub_type_count; i++) {
context.sub_state[i] = rand_uint(program.sub_variant_count);
}
}
static void init_context(Parameters params) {
unsigned int size;
unsigned int i;
context.tempo = params.base_tempo;
context.demo = params.demo;
context.monitor = params.monitor;
size = window_output != NULL
? program.frag_count * program.sub_type_count
: program_monitor.frag_count * program_monitor.sub_type_count;
context.sub_state = malloc(size * sizeof(unsigned int));
context.sub_state = malloc(program.frag_count * program.sub_type_count *
sizeof(unsigned int));
for (i = 0; i < size; i++) {
for (i = 0; i < program.frag_count * program.sub_type_count; i++) {
context.sub_state[i] = 0;
}
@@ -78,10 +65,8 @@ static void init_context(Parameters params) {
randomize_context_state();
}
size =
window_output != NULL ? program.frag_count : program_monitor.frag_count;
context.seeds = malloc(size * sizeof(unsigned int));
for (i = 0; i < size; i++) {
context.seeds = malloc(program.frag_count * sizeof(unsigned int));
for (i = 0; i < program.frag_count; i++) {
context.seeds[i] = rand_uint(1000);
}
}
@@ -93,37 +78,27 @@ static void free_context() {
static void hot_reload(File *common_shader_code, File *fragment_shaders) {
unsigned int i;
unsigned int frag_count;
bool force_update;
force_update = false;
frag_count =
window_output != NULL ? program.frag_count : program_monitor.frag_count;
if (file_should_update(*common_shader_code)) {
file_update(common_shader_code);
force_update = true;
}
for (i = 0; i < frag_count; i++) {
for (i = 0; i < program.frag_count; i++) {
if (force_update || file_should_update(fragment_shaders[i])) {
file_update(&fragment_shaders[i]);
file_prepend(&fragment_shaders[i], *common_shader_code);
if (window_output != NULL) {
shaders_update(program, fragment_shaders, i);
}
if (window_monitor != NULL) {
shaders_update(program_monitor, fragment_shaders, i);
}
shaders_update(program, fragment_shaders, i);
}
}
}
static void loop(bool hr, File *common_shader_code, File *fragment_shaders,
unsigned int monitor_factor, Timer *timer) {
Timer *timer) {
if (hr) {
hot_reload(common_shader_code, fragment_shaders);
}
@@ -135,7 +110,7 @@ static void loop(bool hr, File *common_shader_code, File *fragment_shaders,
if (window_output != NULL) {
window_use(window_output, &context);
shaders_compute(program, context, false, 1);
shaders_compute(program, context, false, false);
window_refresh(window_output);
}
@@ -143,7 +118,7 @@ static void loop(bool hr, File *common_shader_code, File *fragment_shaders,
if (window_monitor != NULL) {
window_use(window_monitor, &context);
shaders_compute(program_monitor, context, true, monitor_factor);
shaders_compute(program, context, true, window_output != NULL);
window_refresh(window_monitor);
}
@@ -239,7 +214,7 @@ void forge_run(Parameters params) {
window_use(window_output, &context);
program = shaders_init(fragment_shaders, shader_config, context, 1);
program = shaders_init(fragment_shaders, shader_config, context, NULL);
} else {
window_output = NULL;
}
@@ -251,16 +226,15 @@ void forge_run(Parameters params) {
window_use(window_monitor, &context);
program_monitor = shaders_init(fragment_shaders, shader_config, context,
params.monitor_factor);
program = shaders_init(fragment_shaders, shader_config, context,
window_output != NULL ? &program : NULL);
} else {
window_monitor = NULL;
}
init_context(params);
if ((window_output != NULL && program.error) ||
(window_monitor != NULL && program_monitor.error)) {
if (program.error) {
if (window_output != NULL) {
window_close(window_output, true);
}
@@ -276,8 +250,7 @@ void forge_run(Parameters params) {
while ((window_output == NULL || !window_should_close(window_output)) &&
(window_monitor == NULL || !window_should_close(window_monitor))) {
loop(params.hot_reload, &common_shader_code, fragment_shaders,
params.monitor_factor, &timer);
loop(params.hot_reload, &common_shader_code, fragment_shaders, &timer);
}
free_files(&common_shader_code, fragment_shaders, frag_count);