shared opengl context
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+17
-44
@@ -16,7 +16,6 @@
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static Context context;
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static ShaderProgram program;
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static ShaderProgram program_monitor;
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static Window *window_output;
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static Window *window_monitor;
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@@ -43,34 +42,22 @@ static unsigned int compute_fps(Timer *timer) {
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static void randomize_context_state() {
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unsigned int i;
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unsigned int size;
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unsigned int variants;
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size = window_output != NULL
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? program.frag_count * program.sub_type_count
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: program_monitor.frag_count * program_monitor.sub_type_count;
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variants = window_output != NULL ? program.sub_variant_count
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: program_monitor.sub_variant_count;
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for (i = 0; i < size; i++) {
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context.sub_state[i] = rand_uint(variants);
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for (i = 0; i < program.frag_count * program.sub_type_count; i++) {
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context.sub_state[i] = rand_uint(program.sub_variant_count);
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}
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}
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static void init_context(Parameters params) {
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unsigned int size;
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unsigned int i;
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context.tempo = params.base_tempo;
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context.demo = params.demo;
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context.monitor = params.monitor;
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size = window_output != NULL
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? program.frag_count * program.sub_type_count
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: program_monitor.frag_count * program_monitor.sub_type_count;
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context.sub_state = malloc(size * sizeof(unsigned int));
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context.sub_state = malloc(program.frag_count * program.sub_type_count *
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sizeof(unsigned int));
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for (i = 0; i < size; i++) {
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for (i = 0; i < program.frag_count * program.sub_type_count; i++) {
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context.sub_state[i] = 0;
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}
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@@ -78,10 +65,8 @@ static void init_context(Parameters params) {
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randomize_context_state();
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}
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size =
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window_output != NULL ? program.frag_count : program_monitor.frag_count;
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context.seeds = malloc(size * sizeof(unsigned int));
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for (i = 0; i < size; i++) {
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context.seeds = malloc(program.frag_count * sizeof(unsigned int));
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for (i = 0; i < program.frag_count; i++) {
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context.seeds[i] = rand_uint(1000);
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}
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}
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@@ -93,37 +78,27 @@ static void free_context() {
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static void hot_reload(File *common_shader_code, File *fragment_shaders) {
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unsigned int i;
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unsigned int frag_count;
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bool force_update;
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force_update = false;
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frag_count =
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window_output != NULL ? program.frag_count : program_monitor.frag_count;
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if (file_should_update(*common_shader_code)) {
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file_update(common_shader_code);
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force_update = true;
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}
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for (i = 0; i < frag_count; i++) {
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for (i = 0; i < program.frag_count; i++) {
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if (force_update || file_should_update(fragment_shaders[i])) {
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file_update(&fragment_shaders[i]);
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file_prepend(&fragment_shaders[i], *common_shader_code);
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if (window_output != NULL) {
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shaders_update(program, fragment_shaders, i);
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}
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if (window_monitor != NULL) {
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shaders_update(program_monitor, fragment_shaders, i);
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}
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shaders_update(program, fragment_shaders, i);
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}
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}
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}
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static void loop(bool hr, File *common_shader_code, File *fragment_shaders,
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unsigned int monitor_factor, Timer *timer) {
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Timer *timer) {
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if (hr) {
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hot_reload(common_shader_code, fragment_shaders);
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}
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@@ -135,7 +110,7 @@ static void loop(bool hr, File *common_shader_code, File *fragment_shaders,
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if (window_output != NULL) {
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window_use(window_output, &context);
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shaders_compute(program, context, false, 1);
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shaders_compute(program, context, false, false);
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window_refresh(window_output);
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}
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@@ -143,7 +118,7 @@ static void loop(bool hr, File *common_shader_code, File *fragment_shaders,
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if (window_monitor != NULL) {
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window_use(window_monitor, &context);
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shaders_compute(program_monitor, context, true, monitor_factor);
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shaders_compute(program, context, true, window_output != NULL);
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window_refresh(window_monitor);
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}
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@@ -239,7 +214,7 @@ void forge_run(Parameters params) {
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window_use(window_output, &context);
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program = shaders_init(fragment_shaders, shader_config, context, 1);
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program = shaders_init(fragment_shaders, shader_config, context, NULL);
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} else {
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window_output = NULL;
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}
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@@ -251,16 +226,15 @@ void forge_run(Parameters params) {
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window_use(window_monitor, &context);
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program_monitor = shaders_init(fragment_shaders, shader_config, context,
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params.monitor_factor);
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program = shaders_init(fragment_shaders, shader_config, context,
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window_output != NULL ? &program : NULL);
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} else {
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window_monitor = NULL;
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}
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init_context(params);
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if ((window_output != NULL && program.error) ||
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(window_monitor != NULL && program_monitor.error)) {
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if (program.error) {
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if (window_output != NULL) {
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window_close(window_output, true);
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}
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@@ -276,8 +250,7 @@ void forge_run(Parameters params) {
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while ((window_output == NULL || !window_should_close(window_output)) &&
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(window_monitor == NULL || !window_should_close(window_monitor))) {
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loop(params.hot_reload, &common_shader_code, fragment_shaders,
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params.monitor_factor, &timer);
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loop(params.hot_reload, &common_shader_code, fragment_shaders, &timer);
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}
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free_files(&common_shader_code, fragment_shaders, frag_count);
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