shared opengl context
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-2
@@ -4,12 +4,12 @@
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#define SHADERS_H
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ShaderProgram shaders_init(File *fragment_shaders, ConfigFile shader_config,
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Context context, unsigned int downscaling);
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Context context, ShaderProgram *shared_program);
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void shaders_update(ShaderProgram program, File *fragment_shaders,
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unsigned int i);
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void shaders_compute(ShaderProgram program, Context context, bool monitor,
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unsigned int downscaling);
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bool output_only);
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#endif /* SHADERS_H */
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