refactor(default): glsl cleaning (2/2)
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@@ -364,7 +364,7 @@ float write_int(vec2 uv, vec2 pos, int value, int magnitude)
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{
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value = max(0, value);
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int i;
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uint m = 1;
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int m = 1;
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float d = 0.;
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for (i = 0; i < magnitude; i++) {
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if (i == 0 || value >= m) {
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