refactor: clearer monitor screen
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@@ -226,6 +226,10 @@ float circle(vec2 uv, vec2 c, float size) {
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return istep(size, length(uv - c));
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}
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float h_circle(vec2 uv, vec2 c, float size, float k) {
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return circle(uv, c, size + k * 0.5) - circle(uv, c, size - k * 0.5);
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}
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float stripe(float x, float k1, float k2)
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{
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return k2 > k1 ? (1 - step(x, k1)) * (step(x, k2)) : ((1 - step(x, k2)) * (step(x, k1)));
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