shared context and rename config filer

This commit is contained in:
2025-09-28 16:26:53 +02:00
parent b12fb43654
commit 6eaba98fff
14 changed files with 145 additions and 195 deletions
+39 -57
View File
@@ -16,7 +16,7 @@
#include "video.h"
#include "window.h"
static Context context;
static SharedContext *context;
static ShaderProgram program;
static Window *window_output;
static Window *window_monitor;
@@ -24,12 +24,9 @@ static VideoCapture *inputs;
static File *fragment_shaders;
static File common_shader_code;
static Timer timer;
static ConfigFile shader_config;
static SharedBool *stop;
static ConfigFile config;
static void compute_fps() {
unsigned int i;
double fps;
char title[100];
@@ -48,13 +45,7 @@ static void compute_fps() {
window_update_title(window_monitor, title);
}
context.fps = (unsigned int)round(fps);
}
for (i = 0; i < program.in_count; i++) {
if (!inputs[i].error) {
context.input_fps[i] = inputs[i].fps->value;
}
context->fps = (unsigned int)round(fps);
}
}
@@ -62,54 +53,43 @@ static void randomize_context_state() {
unsigned int i;
for (i = 0; i < program.frag_count * program.sub_type_count; i++) {
context.sub_state[i] = rand_uint(program.sub_variant_count);
context->sub_state[i] = rand_uint(program.sub_variant_count);
}
}
static void init_context(Parameters params) {
unsigned int i;
context.tempo = params.base_tempo;
context.demo = params.demo;
context.monitor = params.monitor;
context->tempo = params.base_tempo;
context->demo = params.demo;
context->monitor = params.monitor;
context.sub_state = (unsigned int *)calloc(
program.frag_count * program.sub_type_count, sizeof(unsigned int));
memset(context->sub_state, 0, sizeof(context->sub_state));
if (params.demo) {
randomize_context_state();
}
context.seeds = malloc(program.frag_count * sizeof(unsigned int));
memset(context->seeds, 0, sizeof(context->seeds));
for (i = 0; i < program.frag_count; i++) {
context.seeds[i] = rand_uint(1000);
context->seeds[i] = rand_uint(1000);
}
context.input_widths =
(unsigned int *)calloc(program.in_count, sizeof(unsigned int));
context.input_heights =
(unsigned int *)calloc(program.in_count, sizeof(unsigned int));
context.input_formats =
(unsigned int *)calloc(program.in_count, sizeof(unsigned int));
context.input_fps =
(unsigned int *)calloc(program.in_count, sizeof(unsigned int));
memset(context->input_widths, 0, sizeof(context->input_widths));
memset(context->input_heights, 0, sizeof(context->input_heights));
memset(context->input_formats, 0, sizeof(context->input_formats));
memset(context->input_fps, 0, sizeof(context->input_fps));
for (i = 0; i < program.in_count; i++) {
if (!inputs[i].error) {
context.input_widths[i] = inputs[i].width;
context.input_heights[i] = inputs[i].height;
context.input_formats[i] = inputs[i].pixelformat;
context->input_widths[i] = inputs[i].width;
context->input_heights[i] = inputs[i].height;
context->input_formats[i] = inputs[i].pixelformat;
}
}
}
static void free_context() {
free(context.sub_state);
free(context.seeds);
free(context.input_widths);
free(context.input_heights);
free(context.input_formats);
free(context.input_fps);
}
static void free_context() { shared_close_context(context); }
static void hot_reload() {
unsigned int i;
@@ -189,7 +169,7 @@ static void start_video_captures(unsigned int video_count) {
for (i = 0; i < video_count; i++) {
if (!inputs[i].error) {
video_background_read(&inputs[i], stop);
video_background_read(&inputs[i], context, i);
}
}
}
@@ -209,7 +189,7 @@ static void free_video_captures(unsigned int video_count) {
static void error_callback(int error, const char *description) {
log_error("[GLFW] %d: %s", error, description);
window_terminate();
stop->value = true;
context->stop = true;
exit(EXIT_FAILURE);
}
@@ -224,7 +204,7 @@ static void key_callback(Window *window, int key,
randomize_context_state();
} else if (window_char_key(key, action, 68)) {
// D: demo on/off
context.demo = !context.demo;
context->demo = !context->demo;
}
}
@@ -235,10 +215,10 @@ static void loop(bool hr) {
compute_fps();
context.time = window_get_time();
context->time = window_get_time();
if (window_output != NULL) {
window_use(window_output, &context);
window_use(window_output, context);
shaders_compute(program, context, false, false);
@@ -246,7 +226,7 @@ static void loop(bool hr) {
}
if (window_monitor != NULL) {
window_use(window_monitor, &context);
window_use(window_monitor, context);
shaders_compute(program, context, true, window_output != NULL);
@@ -259,11 +239,13 @@ static void loop(bool hr) {
void forge_run(Parameters params) {
unsigned int frag_count;
stop = shared_init_bool("/" PACKAGE "_stop", false);
context = shared_init_context("/" PACKAGE "_context");
shader_config = config_file_read(params.frag_config_path, false);
context->stop = false;
frag_count = config_file_get_int(shader_config, "FRAG_COUNT", 6);
config = config_file_read(params.config_path, false);
frag_count = config_file_get_int(config, "FRAG_COUNT", 6);
init_files(params.frag_path, frag_count);
@@ -271,15 +253,15 @@ void forge_run(Parameters params) {
window_startup(error_callback);
context.internal_height = params.internal_size;
context->internal_height = params.internal_size;
if (params.output) {
window_output = window_init(PACKAGE " " VERSION, params.output_screen,
params.windowed, NULL, key_callback);
window_use(window_output, &context);
window_use(window_output, context);
program = shaders_init(fragment_shaders, shader_config, context, inputs,
program = shaders_init(fragment_shaders, config, context, inputs,
params.video_in_count, NULL);
} else {
window_output = NULL;
@@ -290,9 +272,9 @@ void forge_run(Parameters params) {
window_init(PACKAGE " " VERSION " (monitor)", params.monitor_screen,
params.windowed, window_output, key_callback);
window_use(window_monitor, &context);
window_use(window_monitor, context);
program = shaders_init(fragment_shaders, shader_config, context, inputs,
program = shaders_init(fragment_shaders, config, context, inputs,
params.video_in_count,
window_output != NULL ? &program : NULL);
} else {
@@ -317,20 +299,20 @@ void forge_run(Parameters params) {
loop(params.hot_reload);
}
stop->value = true;
context->stop = true;
wait(NULL);
shaders_free(program);
if (window_output != NULL) {
window_use(window_output, &context);
window_use(window_output, context);
shaders_free_window(program, false);
}
if (window_monitor != NULL) {
window_use(window_monitor, &context);
window_use(window_monitor, context);
shaders_free_window(program, params.output);
}
@@ -341,7 +323,7 @@ void forge_run(Parameters params) {
free_files(frag_count);
config_file_free(shader_config);
config_file_free(config);
window_terminate();
}