shared context and rename config filer

This commit is contained in:
2025-09-28 16:26:53 +02:00
parent b12fb43654
commit 6eaba98fff
14 changed files with 145 additions and 195 deletions
+1 -1
View File
@@ -1,6 +1,6 @@
TARGET ?= forge
INSTALL_DIR ?= $(HOME)/.local/bin
TEST_ARGS ?= --frag=./shaders --frag-config=./config/shaders.cfg --video-in=/dev/video0 --video-in=/dev/video1 --video-in=/dev/video2 --video-in=/dev/video3 --video-in=/dev/video4 --video-in=/dev/video5 --video-in=/dev/video6 --video-in=/dev/video7 --video-in=/dev/video8 --video-in=/dev/video9 --tempo=30
TEST_ARGS ?= --frag=./shaders --config=./config/forge.cfg --video-in=/dev/video0 --video-in=/dev/video1 --video-in=/dev/video2 --video-in=/dev/video3 --video-in=/dev/video4 --video-in=/dev/video5 --video-in=/dev/video6 --video-in=/dev/video7 --video-in=/dev/video8 --video-in=/dev/video9 --tempo=30
SHELL := /bin/bash
.PHONY: build
+2
View File
@@ -36,3 +36,5 @@ SUB_1_PREFIX=src_
SUB_2_PREFIX=fx_
SUB_3_PREFIX=mix_
SUB_VARIANT_COUNT=16
MIDI_HW=hw:CARD=nanoKONTROL2
+5 -5
View File
@@ -22,7 +22,7 @@ static void print_help(int status_code) {
"[-m=SCREEN] "
"[-mo] "
"[-f=DIR_PATH] "
"[-fc=CFG_PATH] "
"[-c=CFG_PATH] "
"[-is=SIZE] "
"[-v=FILE] "
"[-vs=SIZE] "
@@ -39,7 +39,7 @@ static void print_help(int status_code) {
" -m, --monitor monitor screen number (default: none)\n"
" -mo, --monitor-only no output screen\n"
" -f, --frag fragment shaders directory (default: TODO)\n"
" -fc, --frag-config fragment shaders config file (default: "
" -c, --config fragment shaders config file (default: "
"TODO)\n"
" -is, --internal-size internal texture height (default: 720)\n"
" -v, --video-in path to video capture device (multiple "
@@ -92,7 +92,7 @@ Parameters args_parse(int argc, char **argv) {
params.monitor = false;
params.monitor_screen = 0;
params.frag_path = 0;
params.frag_config_path = 0;
params.config_path = 0;
params.internal_size = 720;
params.video_size = 0;
params.base_tempo = 60.0f;
@@ -114,8 +114,8 @@ Parameters args_parse(int argc, char **argv) {
params.output_screen = parse_uint(arg, value);
} else if (is_arg(arg, "-f") || is_arg(arg, "--frag")) {
params.frag_path = value;
} else if (is_arg(arg, "-fc") || is_arg(arg, "--frag-config")) {
params.frag_config_path = value;
} else if (is_arg(arg, "-c") || is_arg(arg, "--config")) {
params.config_path = value;
} else if (is_arg(arg, "-is") || is_arg(arg, "--internal-size")) {
params.internal_size = parse_uint(arg, value);
if (params.internal_size == 0) {
+39 -57
View File
@@ -16,7 +16,7 @@
#include "video.h"
#include "window.h"
static Context context;
static SharedContext *context;
static ShaderProgram program;
static Window *window_output;
static Window *window_monitor;
@@ -24,12 +24,9 @@ static VideoCapture *inputs;
static File *fragment_shaders;
static File common_shader_code;
static Timer timer;
static ConfigFile shader_config;
static SharedBool *stop;
static ConfigFile config;
static void compute_fps() {
unsigned int i;
double fps;
char title[100];
@@ -48,13 +45,7 @@ static void compute_fps() {
window_update_title(window_monitor, title);
}
context.fps = (unsigned int)round(fps);
}
for (i = 0; i < program.in_count; i++) {
if (!inputs[i].error) {
context.input_fps[i] = inputs[i].fps->value;
}
context->fps = (unsigned int)round(fps);
}
}
@@ -62,54 +53,43 @@ static void randomize_context_state() {
unsigned int i;
for (i = 0; i < program.frag_count * program.sub_type_count; i++) {
context.sub_state[i] = rand_uint(program.sub_variant_count);
context->sub_state[i] = rand_uint(program.sub_variant_count);
}
}
static void init_context(Parameters params) {
unsigned int i;
context.tempo = params.base_tempo;
context.demo = params.demo;
context.monitor = params.monitor;
context->tempo = params.base_tempo;
context->demo = params.demo;
context->monitor = params.monitor;
context.sub_state = (unsigned int *)calloc(
program.frag_count * program.sub_type_count, sizeof(unsigned int));
memset(context->sub_state, 0, sizeof(context->sub_state));
if (params.demo) {
randomize_context_state();
}
context.seeds = malloc(program.frag_count * sizeof(unsigned int));
memset(context->seeds, 0, sizeof(context->seeds));
for (i = 0; i < program.frag_count; i++) {
context.seeds[i] = rand_uint(1000);
context->seeds[i] = rand_uint(1000);
}
context.input_widths =
(unsigned int *)calloc(program.in_count, sizeof(unsigned int));
context.input_heights =
(unsigned int *)calloc(program.in_count, sizeof(unsigned int));
context.input_formats =
(unsigned int *)calloc(program.in_count, sizeof(unsigned int));
context.input_fps =
(unsigned int *)calloc(program.in_count, sizeof(unsigned int));
memset(context->input_widths, 0, sizeof(context->input_widths));
memset(context->input_heights, 0, sizeof(context->input_heights));
memset(context->input_formats, 0, sizeof(context->input_formats));
memset(context->input_fps, 0, sizeof(context->input_fps));
for (i = 0; i < program.in_count; i++) {
if (!inputs[i].error) {
context.input_widths[i] = inputs[i].width;
context.input_heights[i] = inputs[i].height;
context.input_formats[i] = inputs[i].pixelformat;
context->input_widths[i] = inputs[i].width;
context->input_heights[i] = inputs[i].height;
context->input_formats[i] = inputs[i].pixelformat;
}
}
}
static void free_context() {
free(context.sub_state);
free(context.seeds);
free(context.input_widths);
free(context.input_heights);
free(context.input_formats);
free(context.input_fps);
}
static void free_context() { shared_close_context(context); }
static void hot_reload() {
unsigned int i;
@@ -189,7 +169,7 @@ static void start_video_captures(unsigned int video_count) {
for (i = 0; i < video_count; i++) {
if (!inputs[i].error) {
video_background_read(&inputs[i], stop);
video_background_read(&inputs[i], context, i);
}
}
}
@@ -209,7 +189,7 @@ static void free_video_captures(unsigned int video_count) {
static void error_callback(int error, const char *description) {
log_error("[GLFW] %d: %s", error, description);
window_terminate();
stop->value = true;
context->stop = true;
exit(EXIT_FAILURE);
}
@@ -224,7 +204,7 @@ static void key_callback(Window *window, int key,
randomize_context_state();
} else if (window_char_key(key, action, 68)) {
// D: demo on/off
context.demo = !context.demo;
context->demo = !context->demo;
}
}
@@ -235,10 +215,10 @@ static void loop(bool hr) {
compute_fps();
context.time = window_get_time();
context->time = window_get_time();
if (window_output != NULL) {
window_use(window_output, &context);
window_use(window_output, context);
shaders_compute(program, context, false, false);
@@ -246,7 +226,7 @@ static void loop(bool hr) {
}
if (window_monitor != NULL) {
window_use(window_monitor, &context);
window_use(window_monitor, context);
shaders_compute(program, context, true, window_output != NULL);
@@ -259,11 +239,13 @@ static void loop(bool hr) {
void forge_run(Parameters params) {
unsigned int frag_count;
stop = shared_init_bool("/" PACKAGE "_stop", false);
context = shared_init_context("/" PACKAGE "_context");
shader_config = config_file_read(params.frag_config_path, false);
context->stop = false;
frag_count = config_file_get_int(shader_config, "FRAG_COUNT", 6);
config = config_file_read(params.config_path, false);
frag_count = config_file_get_int(config, "FRAG_COUNT", 6);
init_files(params.frag_path, frag_count);
@@ -271,15 +253,15 @@ void forge_run(Parameters params) {
window_startup(error_callback);
context.internal_height = params.internal_size;
context->internal_height = params.internal_size;
if (params.output) {
window_output = window_init(PACKAGE " " VERSION, params.output_screen,
params.windowed, NULL, key_callback);
window_use(window_output, &context);
window_use(window_output, context);
program = shaders_init(fragment_shaders, shader_config, context, inputs,
program = shaders_init(fragment_shaders, config, context, inputs,
params.video_in_count, NULL);
} else {
window_output = NULL;
@@ -290,9 +272,9 @@ void forge_run(Parameters params) {
window_init(PACKAGE " " VERSION " (monitor)", params.monitor_screen,
params.windowed, window_output, key_callback);
window_use(window_monitor, &context);
window_use(window_monitor, context);
program = shaders_init(fragment_shaders, shader_config, context, inputs,
program = shaders_init(fragment_shaders, config, context, inputs,
params.video_in_count,
window_output != NULL ? &program : NULL);
} else {
@@ -317,20 +299,20 @@ void forge_run(Parameters params) {
loop(params.hot_reload);
}
stop->value = true;
context->stop = true;
wait(NULL);
shaders_free(program);
if (window_output != NULL) {
window_use(window_output, &context);
window_use(window_output, context);
shaders_free_window(program, false);
}
if (window_monitor != NULL) {
window_use(window_monitor, &context);
window_use(window_monitor, context);
shaders_free_window(program, params.output);
}
@@ -341,7 +323,7 @@ void forge_run(Parameters params) {
free_files(frag_count);
config_file_free(shader_config);
config_file_free(config);
window_terminate();
}
+1
View File
@@ -7,6 +7,7 @@
#include "forge.h"
#include "main.h"
#include "rand.h"
#include "types.h"
int main(int argc, char **argv) {
Parameters params;
+63 -68
View File
@@ -31,7 +31,7 @@ static void init_gl(ShaderProgram *program) {
gladLoadEGL(program->egl_display, glfwGetProcAddress);
}
static void init_textures(ShaderProgram *program, Context context) {
static void init_textures(ShaderProgram *program, SharedContext *context) {
unsigned int i;
program->textures = malloc(program->tex_count * sizeof(GLuint));
@@ -50,8 +50,8 @@ static void init_textures(ShaderProgram *program, Context context) {
glDisable(GL_BLEND);
// define texture image as empty
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, context.internal_width,
context.internal_height, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, context->internal_width,
context->internal_height, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
// setup mipmap context
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@@ -111,7 +111,7 @@ static void link_input_to_texture(ShaderProgram *program, VideoCapture *input,
log_info("Texture %d linked to %s", texture_index, input->name);
}
static void init_input(ShaderProgram *program, ConfigFile shader_config,
static void init_input(ShaderProgram *program, ConfigFile config,
VideoCapture *inputs, unsigned int input_count) {
unsigned int i;
unsigned tex_i;
@@ -120,7 +120,7 @@ static void init_input(ShaderProgram *program, ConfigFile shader_config,
for (i = 0; i < program->in_count; i++) {
if (i < input_count && !inputs[i].error) {
sprintf(name, "IN_%d_OUT", i + 1);
tex_i = config_file_get_int(shader_config, name, 0);
tex_i = config_file_get_int(config, name, 0);
link_input_to_texture(program, &inputs[i], tex_i);
} else {
log_warn("Cannot link input %d", i + 1);
@@ -128,8 +128,7 @@ static void init_input(ShaderProgram *program, ConfigFile shader_config,
}
}
static void init_framebuffers(ShaderProgram *program,
ConfigFile shader_config) {
static void init_framebuffers(ShaderProgram *program, ConfigFile config) {
unsigned int i;
unsigned tex_i;
char name[32];
@@ -146,7 +145,7 @@ static void init_framebuffers(ShaderProgram *program,
glBindFramebuffer(GL_FRAMEBUFFER, program->frame_buffers[i]);
sprintf(name, "FRAG_%d_OUT", i + 1);
tex_i = config_file_get_int(shader_config, name, 0);
tex_i = config_file_get_int(config, name, 0);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
program->textures[tex_i], 0);
@@ -239,7 +238,7 @@ static void init_shaders(ShaderProgram *program, File *fragment_shaders) {
}
static void init_single_program(ShaderProgram *program, unsigned int i,
ConfigFile shader_config) {
ConfigFile config) {
unsigned int j, k;
char name[32];
char *prefix;
@@ -252,25 +251,23 @@ static void init_single_program(ShaderProgram *program, unsigned int i,
// create uniforms pointers
program->itime_locations[i] = glGetUniformLocation(
program->programs[i],
config_file_get_str(shader_config, "UNIFORM_TIME", "iTime"));
config_file_get_str(config, "UNIFORM_TIME", "iTime"));
program->itempo_locations[i] = glGetUniformLocation(
program->programs[i],
config_file_get_str(shader_config, "UNIFORM_TEMPO", "iTempo"));
config_file_get_str(config, "UNIFORM_TEMPO", "iTempo"));
program->ifps_locations[i] = glGetUniformLocation(
program->programs[i],
config_file_get_str(shader_config, "UNIFORM_FPS", "iFPS"));
program->programs[i], config_file_get_str(config, "UNIFORM_FPS", "iFPS"));
program->ires_locations[i] = glGetUniformLocation(
program->programs[i],
config_file_get_str(shader_config, "UNIFORM_RESOLUTION", "iResolution"));
config_file_get_str(config, "UNIFORM_RESOLUTION", "iResolution"));
program->itexres_locations[i] = glGetUniformLocation(
program->programs[i],
config_file_get_str(shader_config, "UNIFORM_TEX_RESOLUTION",
"iTexResolution"));
config_file_get_str(config, "UNIFORM_TEX_RESOLUTION", "iTexResolution"));
program->idemo_locations[i] = glGetUniformLocation(
program->programs[i],
config_file_get_str(shader_config, "UNIFORM_DEMO", "iDemo"));
config_file_get_str(config, "UNIFORM_DEMO", "iDemo"));
prefix = config_file_get_str(shader_config, "UNIFORM_IN_RESOLUTION_PREFIX",
prefix = config_file_get_str(config, "UNIFORM_IN_RESOLUTION_PREFIX",
"iInputResolution");
for (j = 0; j < program->in_count; j++) {
sprintf(name, "%s%d", prefix, j + 1);
@@ -278,30 +275,29 @@ static void init_single_program(ShaderProgram *program, unsigned int i,
glGetUniformLocation(program->programs[i], name);
}
prefix = config_file_get_str(shader_config, "UNIFORM_IN_FORMAT_PREFIX",
"iInputFormat");
prefix =
config_file_get_str(config, "UNIFORM_IN_FORMAT_PREFIX", "iInputFormat");
for (j = 0; j < program->in_count; j++) {
sprintf(name, "%s%d", prefix, j + 1);
program->iinfmt_locations[i * program->in_count + j] =
glGetUniformLocation(program->programs[i], name);
}
prefix =
config_file_get_str(shader_config, "UNIFORM_IN_FPS_PREFIX", "iInputFPS");
prefix = config_file_get_str(config, "UNIFORM_IN_FPS_PREFIX", "iInputFPS");
for (j = 0; j < program->in_count; j++) {
sprintf(name, "%s%d", prefix, j + 1);
program->iinfps_locations[i * program->in_count + j] =
glGetUniformLocation(program->programs[i], name);
}
prefix = config_file_get_str(shader_config, "UNIFORM_SEED_PREFIX", "seed");
prefix = config_file_get_str(config, "UNIFORM_SEED_PREFIX", "seed");
for (j = 0; j < program->frag_count; j++) {
sprintf(name, "%s%d", prefix, j + 1);
program->iseed_locations[i * program->frag_count + j] =
glGetUniformLocation(program->programs[i], name);
}
prefix = config_file_get_str(shader_config, "UNIFORM_STATE_PREFIX", "state");
prefix = config_file_get_str(config, "UNIFORM_STATE_PREFIX", "state");
for (j = 0; j < program->frag_count; j++) {
for (k = 0; k < program->sub_type_count; k++) {
sprintf(name, "%s%d_%d", prefix, j + 1, k + 1);
@@ -314,7 +310,7 @@ static void init_single_program(ShaderProgram *program, unsigned int i,
for (j = 0; j < program->sub_type_count; j++) {
sprintf(name, "SUB_%d_PREFIX", j + 1);
prefix = config_file_get_str(shader_config, name, 0);
prefix = config_file_get_str(config, name, 0);
for (k = 0; k < program->sub_variant_count; k++) {
sprintf(name, "%s%d", prefix, k + 1);
program->sub_locations[i * program->sub_variant_count *
@@ -325,7 +321,7 @@ static void init_single_program(ShaderProgram *program, unsigned int i,
}
// create texX uniforms pointer
prefix = config_file_get_str(shader_config, "UNIFORM_TEX_PREFIX", "tex");
prefix = config_file_get_str(config, "UNIFORM_TEX_PREFIX", "tex");
for (j = 0; j < program->tex_count; j++) {
sprintf(name, "%s%d", prefix, j);
program->textures_locations[i * program->tex_count + j] =
@@ -339,7 +335,7 @@ static void init_single_program(ShaderProgram *program, unsigned int i,
log_info("Program %d initialized", i + 1);
}
static void init_programs(ShaderProgram *program, ConfigFile shader_config) {
static void init_programs(ShaderProgram *program, ConfigFile config) {
unsigned int i;
program->programs = malloc(program->frag_count * sizeof(GLuint));
@@ -367,30 +363,29 @@ static void init_programs(ShaderProgram *program, ConfigFile shader_config) {
program->sub_variant_count * sizeof(GLuint));
for (i = 0; i < program->frag_count; i++) {
init_single_program(program, i, shader_config);
init_single_program(program, i, config);
}
}
ShaderProgram shaders_init(File *fragment_shaders, ConfigFile shader_config,
Context context, VideoCapture *inputs,
ShaderProgram shaders_init(File *fragment_shaders, ConfigFile config,
SharedContext *context, VideoCapture *inputs,
unsigned int input_count, ShaderProgram *previous) {
ShaderProgram program;
if (previous == NULL) {
program.error = false;
program.last_width = context.width;
program.last_height = context.height;
program.tex_count = config_file_get_int(shader_config, "TEX_COUNT", 9);
program.frag_count = config_file_get_int(shader_config, "FRAG_COUNT", 6);
program.last_width = context->width;
program.last_height = context->height;
program.tex_count = config_file_get_int(config, "TEX_COUNT", 9);
program.frag_count = config_file_get_int(config, "FRAG_COUNT", 6);
program.frag_output_index =
config_file_get_int(shader_config, "FRAG_OUTPUT", 1) - 1;
config_file_get_int(config, "FRAG_OUTPUT", 1) - 1;
program.frag_monitor_index =
config_file_get_int(shader_config, "FRAG_MONITOR", 1) - 1;
program.sub_type_count =
config_file_get_int(shader_config, "SUB_TYPE_COUNT", 0);
config_file_get_int(config, "FRAG_MONITOR", 1) - 1;
program.sub_type_count = config_file_get_int(config, "SUB_TYPE_COUNT", 0);
program.sub_variant_count =
config_file_get_int(shader_config, "SUB_VARIANT_COUNT", 0);
program.in_count = config_file_get_int(shader_config, "IN_COUNT", 0);
config_file_get_int(config, "SUB_VARIANT_COUNT", 0);
program.in_count = config_file_get_int(config, "IN_COUNT", 0);
init_gl(&program);
@@ -402,11 +397,11 @@ ShaderProgram shaders_init(File *fragment_shaders, ConfigFile shader_config,
init_textures(&program, context);
init_input(&program, shader_config, inputs, input_count);
init_input(&program, config, inputs, input_count);
init_framebuffers(&program, shader_config);
init_framebuffers(&program, config);
init_programs(&program, shader_config);
init_programs(&program, config);
init_vertices(&program);
@@ -435,38 +430,38 @@ void shaders_update(ShaderProgram program, File *fragment_shaders,
}
}
static void update_viewport(ShaderProgram program, Context context) {
static void update_viewport(ShaderProgram program, SharedContext *context) {
unsigned int i;
// viewport changed
if (context.width != program.last_width ||
context.height != program.last_height) {
if (context->width != program.last_width ||
context->height != program.last_height) {
// clean and resize all textures
for (i = 0; i < program.tex_count; i++) {
glActiveTexture(GL_TEXTURE0 + i);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, context.internal_width,
context.internal_height, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, context->internal_width,
context->internal_height, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
}
}
}
static void use_program(ShaderProgram program, int i, bool output,
Context context) {
SharedContext *context) {
unsigned int j, k;
GLuint *subroutines;
vec2 resolution, tex_resolution, in_resolution;
resolution[0] = (float)context.width;
resolution[1] = (float)context.height;
tex_resolution[0] = (float)context.internal_width;
tex_resolution[1] = (float)context.internal_height;
resolution[0] = (float)context->width;
resolution[1] = (float)context->height;
tex_resolution[0] = (float)context->internal_width;
tex_resolution[1] = (float)context->internal_height;
subroutines = malloc(program.sub_type_count * sizeof(GLuint));
// use specific shader program
glUseProgram(program.programs[i]);
if (output) {
glViewport(0, 0, context.width, context.height);
glViewport(0, 0, context->width, context->height);
// use default framebuffer (output)
glBindFramebuffer(GL_FRAMEBUFFER, 0);
@@ -474,42 +469,42 @@ static void use_program(ShaderProgram program, int i, bool output,
// clear buffer
glClear(GL_COLOR_BUFFER_BIT);
} else {
glViewport(0, 0, context.internal_width, context.internal_height);
glViewport(0, 0, context->internal_width, context->internal_height);
// use memory framebuffer
glBindFramebuffer(GL_FRAMEBUFFER, program.frame_buffers[i]);
glDrawBuffer(GL_COLOR_ATTACHMENT0);
}
// set fragment uniforms
glUniform1f(program.itime_locations[i], (const GLfloat)context.time);
glUniform1f(program.itempo_locations[i], (const GLfloat)context.tempo);
glUniform1i(program.ifps_locations[i], (const GLint)context.fps);
glUniform1i(program.idemo_locations[i], (const GLint)(context.demo ? 1 : 0));
glUniform1f(program.itime_locations[i], (const GLfloat)context->time);
glUniform1f(program.itempo_locations[i], (const GLfloat)context->tempo);
glUniform1i(program.ifps_locations[i], (const GLint)context->fps);
glUniform1i(program.idemo_locations[i], (const GLint)(context->demo ? 1 : 0));
glUniform2fv(program.ires_locations[i], 1, (const GLfloat *)&resolution);
glUniform2fv(program.itexres_locations[i], 1,
(const GLfloat *)&tex_resolution);
for (j = 0; j < program.in_count; j++) {
in_resolution[0] = context.input_widths[j];
in_resolution[1] = context.input_heights[j];
in_resolution[0] = context->input_widths[j];
in_resolution[1] = context->input_heights[j];
glUniform2fv(program.iinres_locations[i * program.in_count + j], 1,
(const GLfloat *)&in_resolution);
glUniform1i(program.iinfmt_locations[i * program.in_count + j],
(const GLint)context.input_formats[j]);
(const GLint)context->input_formats[j]);
glUniform1i(program.iinfps_locations[i * program.in_count + j],
(const GLint)context.input_fps[j]);
(const GLint)context->input_fps[j]);
}
// set seeds uniforms
for (j = 0; j < program.frag_count; j++) {
glUniform1i(program.iseed_locations[i * program.frag_count + j],
(const GLint)context.seeds[j]);
(const GLint)context->seeds[j]);
}
// set subroutines for fragment and update state uniforms
for (j = 0; j < program.sub_type_count; j++) {
k = context.sub_state[i * program.sub_type_count + j];
k = context->sub_state[i * program.sub_type_count + j];
subroutines[j] = program.sub_locations[i * program.sub_type_count *
program.sub_variant_count +
j * program.sub_variant_count + k];
@@ -518,7 +513,7 @@ static void use_program(ShaderProgram program, int i, bool output,
program.istate_locations[i * program.frag_count *
program.sub_type_count +
k * program.sub_type_count + j],
(const GLint)context.sub_state[k * program.sub_type_count + j]);
(const GLint)context->sub_state[k * program.sub_type_count + j]);
}
}
@@ -536,8 +531,8 @@ static void use_program(ShaderProgram program, int i, bool output,
free(subroutines);
}
void shaders_compute(ShaderProgram program, Context context, bool monitor,
bool output_only) {
void shaders_compute(ShaderProgram program, SharedContext *context,
bool monitor, bool output_only) {
unsigned int i;
if (!output_only) {
+4 -4
View File
@@ -3,15 +3,15 @@
#ifndef SHADERS_H
#define SHADERS_H
ShaderProgram shaders_init(File *fragment_shaders, ConfigFile shader_config,
Context context, VideoCapture *inputs,
ShaderProgram shaders_init(File *fragment_shaders, ConfigFile config,
SharedContext *context, VideoCapture *inputs,
unsigned int input_count, ShaderProgram *previous);
void shaders_update(ShaderProgram program, File *fragment_shaders,
unsigned int i);
void shaders_compute(ShaderProgram program, Context context, bool monitor,
bool output_only);
void shaders_compute(ShaderProgram program, SharedContext *context,
bool monitor, bool output_only);
void shaders_free(ShaderProgram program);
+5 -22
View File
@@ -18,34 +18,17 @@ static void close_shared(void *shared, size_t size, int fd) {
close(fd);
}
SharedUint *shared_init_uint(const char *key, unsigned int initial_value) {
SharedContext *shared_init_context(const char *key) {
int shared_fd;
SharedUint *shared;
SharedContext *shared;
shared = open_shared(key, sizeof(SharedUint), &shared_fd);
shared = open_shared(key, sizeof(SharedContext), &shared_fd);
shared->fd = shared_fd;
shared->value = initial_value;
return shared;
}
void shared_close_uint(SharedUint *shared) {
close_shared(shared, sizeof(SharedUint), shared->fd);
}
SharedBool *shared_init_bool(const char *key, bool initial_value) {
int shared_fd;
SharedBool *shared;
shared = open_shared(key, sizeof(SharedBool), &shared_fd);
shared->fd = shared_fd;
shared->value = initial_value;
return shared;
}
void shared_close_bool(SharedBool *shared) {
close_shared(shared, sizeof(SharedBool), shared->fd);
void shared_close_context(SharedContext *shared) {
close_shared(shared, sizeof(SharedContext), shared->fd);
}
+2 -5
View File
@@ -3,10 +3,7 @@
#ifndef SHARED_H
#define SHARED_H
SharedUint *shared_init_uint(const char *key, unsigned int initial_value);
void shared_close_uint(SharedUint *shared);
SharedBool *shared_init_bool(const char *key, bool initial_value);
void shared_close_bool(SharedBool *shared);
SharedContext *shared_init_context(const char *key);
void shared_close_context(SharedContext *shared);
#endif /* SHARED_H */
+12 -10
View File
@@ -31,7 +31,7 @@ typedef struct Parameters {
bool monitor;
unsigned int monitor_screen;
char *frag_path;
char *frag_config_path;
char *config_path;
unsigned int internal_size;
unsigned int video_size;
float base_tempo;
@@ -108,7 +108,6 @@ typedef struct VideoCapture {
unsigned int height;
unsigned int pixelformat;
unsigned int bytesperline;
SharedUint *fps;
bool output;
struct v4l2_buffer buf;
EGLImageKHR dma_image;
@@ -116,7 +115,9 @@ typedef struct VideoCapture {
typedef GLFWwindow Window;
typedef struct Context {
typedef struct SharedContext {
int fd;
int width;
int height;
unsigned int internal_width;
@@ -124,15 +125,16 @@ typedef struct Context {
double time;
unsigned int fps;
float tempo;
unsigned int *sub_state;
unsigned int sub_state[256]; // TODO
bool demo;
unsigned int *seeds;
unsigned int seeds[256];
bool monitor;
unsigned int *input_widths;
unsigned int *input_heights;
unsigned int *input_formats;
unsigned int *input_fps;
} Context;
unsigned int input_widths[256];
unsigned int input_heights[256];
unsigned int input_formats[256];
unsigned int input_fps[256];
bool stop;
} SharedContext;
typedef struct Timer {
struct timeval start;
+6 -19
View File
@@ -3,13 +3,10 @@
#include <linux/videodev2.h>
#include <log.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <sys/ioctl.h>
#include <unistd.h>
#include "config.h"
#include "rand.h"
#include "shared.h"
#include "timer.h"
#include "types.h"
@@ -270,14 +267,6 @@ static void create_image_buffer(VideoCapture *video_capture) {
ioctl(video_capture->fd, VIDIOC_QBUF, &video_capture->buf);
}
static void create_shared_data(VideoCapture *video_capture) {
char name[256];
sprintf(name, "/" PACKAGE "_fps_%d", rand_uint(1000000));
video_capture->fps = shared_init_uint(name, 0);
}
static void close_stream(VideoCapture video_capture) {
ioctl(video_capture.fd, VIDIOC_STREAMOFF, &buf_type);
}
@@ -317,8 +306,6 @@ VideoCapture video_init(char *name, unsigned int preferred_height) {
create_image_buffer(&video_capture);
create_shared_data(&video_capture);
return video_capture;
}
@@ -340,7 +327,8 @@ static bool read_video(VideoCapture *video_capture) {
return true;
}
void video_background_read(VideoCapture *video_capture, SharedBool *stop) {
void video_background_read(VideoCapture *video_capture, SharedContext *context,
int input_index) {
pid_t pid;
Timer timer;
double fps;
@@ -357,16 +345,16 @@ void video_background_read(VideoCapture *video_capture, SharedBool *stop) {
pid);
timer = timer_init(30);
while (!stop->value && read_video(video_capture)) {
while (!context->stop && read_video(video_capture)) {
// repeat infinitely
if (timer_inc(&timer)) {
fps = timer_reset(&timer);
video_capture->fps->value = (unsigned int)round(fps);
context->input_fps[input_index] = (unsigned int)round(fps);
log_trace("(%s) %.2ffps", video_capture->name, fps);
}
}
if (stop->value) {
if (context->stop) {
log_info("%s background acquisition stopped by main thread (pid: %d)",
video_capture->name, pid);
} else {
@@ -374,13 +362,12 @@ void video_background_read(VideoCapture *video_capture, SharedBool *stop) {
video_capture->name, pid);
}
window_terminate();
exit(stop->value ? EXIT_SUCCESS : EXIT_FAILURE);
exit(context->stop ? EXIT_SUCCESS : EXIT_FAILURE);
}
void video_free(VideoCapture video_capture) {
if (!video_capture.error) {
close_stream(video_capture);
shared_close_uint(video_capture.fps);
}
if (video_capture.exp_fd != -1) {
close(video_capture.exp_fd);
+2 -1
View File
@@ -5,7 +5,8 @@
VideoCapture video_init(char *name, unsigned int preferred_height);
void video_background_read(VideoCapture *video_capture, SharedBool *stop);
void video_background_read(VideoCapture *video_capture, SharedContext *context,
int input_index);
void video_free(VideoCapture video_capture);
+1 -1
View File
@@ -119,7 +119,7 @@ void window_events() { glfwPollEvents(); }
double window_get_time() { return glfwGetTime(); }
void window_use(Window *window, Context *context) {
void window_use(Window *window, SharedContext *context) {
glfwMakeContextCurrent(window);
glfwGetFramebufferSize(window, &context->width, &context->height);
context->internal_width = (int)(context->internal_height *
+1 -1
View File
@@ -15,7 +15,7 @@ void window_update_title(Window *window, char *title);
double window_get_time();
void window_use(Window *window, Context *context);
void window_use(Window *window, SharedContext *context);
void window_refresh(Window *window);