src 13 : credenza

This commit is contained in:
2025-11-09 21:37:45 +01:00
parent d58b8c56a6
commit 71189f58ff
3 changed files with 21 additions and 6 deletions
+2 -2
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@@ -89,8 +89,8 @@ make -f Makefile.dev release-arch
- [x] src 9 : sentences repeat h - [x] src 9 : sentences repeat h
- [x] src 10 : isometric grid - [x] src 10 : isometric grid
- [x] src 12 : pattern in my kitchen - [x] src 12 : pattern in my kitchen
- [ ] src 13 : cursor with select - [x] src 13 : another pattern in my kitchen
- [ ] src 14 : ? - [ ] src 14 : cursor with select
- [ ] src 15 : ? - [ ] src 15 : ?
- [x] fx 11 : spill - [x] fx 11 : spill
- [x] fx 12 : game of life - [x] fx 12 : game of life
+1 -1
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@@ -153,7 +153,7 @@ options:
| | **9** | Isometric grid | _Zoom_ | _Scroll_ | _Elevation_ | Lens | _Lens limit_ | _Lens power_ | _Pre Zoom_ | | | **9** | Isometric grid | _Zoom_ | _Scroll_ | _Elevation_ | Lens | _Lens limit_ | _Lens power_ | _Pre Zoom_ |
| **3** | **A** | Video In 2 + Thru | _Hue_ | _Saturation_ | _Light_ | Spill | _Bottom limit_ | _Top Limit_ | _Rotation_ | | **3** | **A** | Video In 2 + Thru | _Hue_ | _Saturation_ | _Light_ | Spill | _Bottom limit_ | _Top Limit_ | _Rotation_ |
| | **B** | Scales | _Zoom_ | _Shape_ | _Ripples_ | Game Of Life | _Pixel Size_ | _Ruleset/Threshold_ | _Feedback_ | | | **B** | Scales | _Zoom_ | _Shape_ | _Ripples_ | Game Of Life | _Pixel Size_ | _Ruleset/Threshold_ | _Feedback_ |
| | **C** | (same as 6) | | | | Sobel Filter | _Horz. filter_ | _Vert. filter_ | _Filter Size_ | | | **C** | Credenza | _Zoom_ | _Shape_ | _Ripples_ | Sobel Filter | _Horz. filter_ | _Vert. filter_ | _Filter Size_ |
| | **D** | (same as 7) | | | | (same as 0) | | | | | | **D** | (same as 7) | | | | (same as 0) | | | |
| | **E** | (same as 8) | | | | (same as 1) | | | | | | **E** | (same as 8) | | | | (same as 1) | | | |
+18 -3
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@@ -389,10 +389,9 @@ subroutine(src_stage_sub) vec4 src_12(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3
return vec4(f); return vec4(f);
} }
// TODO SRC 13 // SRC 13 : Credenza
subroutine(src_stage_sub) vec4 src_13(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3 b2, vec2 f2, vec3 b3, vec2 f3) subroutine(src_stage_sub) vec4 src_13(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3 b2, vec2 f2, vec3 b3, vec2 f3)
{ {
return src_7(vUV, seed, b1, f1, b2, f2, b3, f3);
// start // start
vec2 uv0 = vUV.st; vec2 uv0 = vUV.st;
@@ -401,9 +400,25 @@ subroutine(src_stage_sub) vec4 src_13(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3
// controls // controls
float zoom = 5 + magic(f1, b1, seed + 10) * 15;
float shape = 0.1 + magic(f2, b2, seed + 20) * 0.9;
float repeat = 1 + magic(f3, b3, seed + 30) * 10;
// logic // logic
return texture(iTex0, vUV); vec2 uv2 = uv1;
uv2 *= zoom;
uv2 = mod(uv2, 2);
uv2 = abs(uv2 - 1);
float f = istep(1, length(uv2)) * istep(1, length(1 - uv2));
f *= istep(0.5, saw((length(uv2) + shape + 0.5) * repeat)) * istep(0.5, saw((length(1 - uv2) + shape + 0.5) * repeat));
return vec4(f);
} }
// TODO SRC 14 // TODO SRC 14