clean opengl objects
This commit is contained in:
@@ -439,4 +439,20 @@ void shaders_compute(ShaderProgram program, Context context, bool monitor,
|
||||
use_program(program,
|
||||
monitor ? program.frag_monitor_index : program.frag_output_index,
|
||||
true, context);
|
||||
}
|
||||
|
||||
void shaders_free(ShaderProgram program) {
|
||||
unsigned int i;
|
||||
|
||||
for (i = 0; i < program.frag_count; i++) {
|
||||
glDeleteProgram(program.programs[i]);
|
||||
}
|
||||
|
||||
glDeleteFramebuffers(program.frag_count, program.frame_buffers);
|
||||
glDeleteTextures(program.tex_count, program.textures);
|
||||
glDeleteBuffers(1, &program.vertex_buffer);
|
||||
}
|
||||
|
||||
void shaders_free_window(ShaderProgram program, bool secondary) {
|
||||
glDeleteVertexArrays(1, &program.vertex_array[secondary ? 1 : 0]);
|
||||
}
|
||||
Reference in New Issue
Block a user