refactor(default): glsl cleaning (1/2)

This commit is contained in:
2026-08-28 19:46:46 +02:00
parent 69f98e536f
commit 749206746d
11 changed files with 323 additions and 380 deletions
+41 -79
View File
@@ -1,7 +1,9 @@
#include inc_sentences.glsl
#ifndef INC_CP437
#define INC_CP437
const int cp437[] = {
const int cp437[] = int[1024](
0x0000, 0x0000, 0x0000, 0x0000, // 0x00, NUL
0x151E, 0x8A87, 0xE19D, 0x789B, // 0x01, SOH, SMILEY BLACK
0xFBFE, 0xFDF7, 0xEF73, 0x7FEC, // 0x02, STX, SMILEY LIGHT
@@ -257,10 +259,10 @@ const int cp437[] = {
0x666E, 0x3331, 0x0006, 0x0003, // 0xFC, ⁿ
0x6C8E, 0x0010, 0x000E, 0x0001, // 0xFD, ²
0xCC00, 0x3300, 0x00CC, 0x0033, // 0xFE, ■
0x0000, 0x0000, 0x0000, 0x0000, // 0xFF, NBSP
};
0x0000, 0x0000, 0x0000, 0x0000 // 0xFF, NBSP
);
const int charsets[] = {
const int charsets[] = int[18](
0x30, 10, // NUMBERS
0x41, 26, // UPPERCASE LETTERS
0x61, 26, // LOWERCASE LETTERS
@@ -269,12 +271,12 @@ const int charsets[] = {
0xB3, 40, // BARS
0xE0, 16, // GREEK
0x80, 28, // ACCENTS
0xB0, 3, // SHADES
};
0xB0, 3 // SHADES
);
#define CHARSETS 8
const int hex_chars[] = {
const int hex_chars[] = int[16](
0x30,
0x31,
0x32,
@@ -290,29 +292,29 @@ const int hex_chars[] = {
0x43,
0x44,
0x45,
0x46,
};
0x46
);
bool char(vec2 pos, int code)
{
if (pos.x < 0.0 || pos.y < 0.0 || pos.x >= 1.0 || pos.y >= 1.0) {
if (pos.x < .0 || pos.y < .0 || pos.x >= 1. || pos.y >= 1.) {
return false;
}
ivec2 pos2 = ivec2(pos.x * 8.0, (1 - pos.y) * 8.0);
ivec2 pos2 = ivec2(pos.x * 8., (1 - pos.y) * 8.);
ivec2 subpos = pos2 % 4;
int v = int(pow(2, subpos.y * 4 + subpos.x));
int d = int(pos2.y * 0.25) * 2 + int(pos2.x * 0.25);
int v = int(pow(2., subpos.y * 4. + subpos.x));
int d = int(pos2.y * .25) * 2 + int(pos2.x * .25);
return (cp437[code * 4 + d] & v) > 0;
}
float char_at(vec2 uv, vec2 pos, int code)
{
return char(uv - pos, code) ? 1 : 0;
return char(uv - pos, code) ? 1. : 0.;
}
float write_5(vec2 uv, vec2 pos, int str[5])
{
float d = 0;
float d = 0.;
int i;
for (i = 0; i < 5; i++) {
@@ -320,7 +322,7 @@ float write_5(vec2 uv, vec2 pos, int str[5])
return d;
}
d += char_at(uv, pos + vec2(i, 0), str[i]);
d += char_at(uv, pos + vec2(i, 0.), str[i]);
}
return d;
@@ -328,7 +330,7 @@ float write_5(vec2 uv, vec2 pos, int str[5])
float write_10(vec2 uv, vec2 pos, int str[10])
{
float d = 0;
float d = 0.;
int i;
for (i = 0; i < 10; i++) {
@@ -336,7 +338,7 @@ float write_10(vec2 uv, vec2 pos, int str[10])
return d;
}
d += char_at(uv, pos + vec2(i, 0), str[i]);
d += char_at(uv, pos + vec2(i, 0.), str[i]);
}
return d;
@@ -344,7 +346,7 @@ float write_10(vec2 uv, vec2 pos, int str[10])
float write_20(vec2 uv, vec2 pos, int str[20])
{
float d = 0;
float d = 0.;
int i;
for (i = 0; i < 20; i++) {
@@ -352,96 +354,56 @@ float write_20(vec2 uv, vec2 pos, int str[20])
return d;
}
d += char_at(uv, pos + vec2(i, 0), str[i]);
d += char_at(uv, pos + vec2(i, 0.), str[i]);
}
return d;
}
float write_int(vec2 uv, vec2 pos, uint value, uint magnitude)
float write_int(vec2 uv, vec2 pos, int value, int magnitude)
{
value = max(0, value);
int i;
uint m = 1;
float d = 0;
float d = 0.;
for (i = 0; i < magnitude; i++) {
if (i == 0 || value >= m) {
d += char_at(uv, pos + vec2(magnitude - i - 1, 0), int(0x30 + (value % (m * 10u)) / m));
m *= 10u;
d += char_at(uv, pos + vec2(magnitude - i - 1, 0.), int(0x30 + (value % (m * 10)) / m));
m *= 10;
}
}
return d;
}
float write_int_left(vec2 uv, vec2 pos, uint value, uint magnitude)
float write_int_left(vec2 uv, vec2 pos, int value, int magnitude)
{
value = max(0, value);
int i;
uint m = 1;
float d = 0;
int m = 1;
float d = 0.;
for (i = 0; i < magnitude; i++) {
if (i == 0 || value >= m) {
pos.x += 1;
m *= 10u;
pos.x += 1.;
m *= 10;
}
}
return write_int(uv, pos, value, magnitude);
}
int read(sampler2D tex, vec2 uv, float k, int d, float t)
float write_sentence(vec2 uv, vec2 pos, int n)
{
float inv_k = 1 / k;
vec2 tex_uv = floor(uv * k) * inv_k;
tex_uv += vec2(d % 2, floor(d * 0.5)) * 0.5 * inv_k;
return
((mean(reframe(tex, tex_uv + vec2(0, 3) * inv_k * 0.125)) > t) ? 1 : 0) +
((mean(reframe(tex, tex_uv + vec2(0, 2) * inv_k * 0.125)) > t) ? 2 : 0) +
((mean(reframe(tex, tex_uv + vec2(0, 1) * inv_k * 0.125)) > t) ? 4 : 0) +
((mean(reframe(tex, tex_uv + vec2(0, 0) * inv_k * 0.125)) > t) ? 8 : 0) +
((mean(reframe(tex, tex_uv + vec2(1, 3) * inv_k * 0.125)) > t) ? 16 : 0) +
((mean(reframe(tex, tex_uv + vec2(1, 2) * inv_k * 0.125)) > t) ? 32 : 0) +
((mean(reframe(tex, tex_uv + vec2(1, 1) * inv_k * 0.125)) > t) ? 64 : 0) +
((mean(reframe(tex, tex_uv + vec2(1, 0) * inv_k * 0.125)) > t) ? 128 : 0) +
((mean(reframe(tex, tex_uv + vec2(2, 3) * inv_k * 0.125)) > t) ? 256 : 0) +
((mean(reframe(tex, tex_uv + vec2(2, 2) * inv_k * 0.125)) > t) ? 512 : 0) +
((mean(reframe(tex, tex_uv + vec2(2, 1) * inv_k * 0.125)) > t) ? 1024 : 0) +
((mean(reframe(tex, tex_uv + vec2(2, 0) * inv_k * 0.125)) > t) ? 2048 : 0) +
((mean(reframe(tex, tex_uv + vec2(3, 3) * inv_k * 0.125)) > t) ? 4096 : 0) +
((mean(reframe(tex, tex_uv + vec2(3, 2) * inv_k * 0.125)) > t) ? 8192 : 0) +
((mean(reframe(tex, tex_uv + vec2(3, 1) * inv_k * 0.125)) > t) ? 16384 : 0) +
((mean(reframe(tex, tex_uv + vec2(3, 0) * inv_k * 0.125)) > t) ? 32768 : 0);
}
// https://web.archive.org/web/20151229003112/http://blogs.msdn.com/b/jeuge/archive/2005/06/08/hakmem-bit-count.aspx
int bit_count(int u)
{
int c;
c = u - ((u >> 1) & 033333333333) - ((u >> 2) & 011111111111);
return ((c + (c >> 3)) & 030707070707) % 63;
}
int guess_char(sampler2D tex, vec2 uv, float k, float t)
{
int b0 = read(tex, uv, k, 0, t);
int b1 = read(tex, uv, k, 1, t);
int b2 = read(tex, uv, k, 2, t);
int b3 = read(tex, uv, k, 3, t);
int mc = 0;
int mb = 100;
float d = 0.;
int i;
int b;
for (i = 0x01; i <= 0xFF; i++) {
if (i == 0x20 || i == 0xff || i == 0xDB) {
continue;
}
b = bit_count(cp437[i * 4] ^ b0) + bit_count(cp437[i * 4 + 1] ^ b1) + bit_count(cp437[i * 4 + 2] ^ b2) + + bit_count(cp437[i * 4 + 3] ^ b3);
if (b < mb) {
mb = b;
mc = i;
for (i = 0; i < SENTENCE_MAX_LENGTH; i++) {
if (sentences[n * SENTENCE_MAX_LENGTH + i] == 0) {
return d;
}
d += char_at(uv, pos + vec2(i, 0.), sentences[n * SENTENCE_MAX_LENGTH + i]);
}
return mc;
return d;
}
#endif
+91 -91
View File
@@ -46,27 +46,27 @@ vec4 debug(vec2 vUV)
vec2 uv0 = vUV.st;
float ratio = iResolution.x / iResolution.y;
vec2 uv1 = (uv0 - .5) * vec2(ratio, 1);
vec2 uv1 = (uv0 - .5) * vec2(ratio, 1.);
// inputs
int selected_srca = iState3 - 1;
bool random_srca = iState3 == 15;
if (random_srca) {
selected_srca = int(randTime(iSeed3 + 100) * 14);
selected_srca = int(randTime(iSeed3 + 100.) * 14.);
}
if (selected_srca == 5 && iDemo > 0) {
if (selected_srca == 5 && iDemo > 0.) {
selected_srca = 1;
random_srca = true;
}
if (selected_srca == 10 && iDemo > 0) {
if (selected_srca == 10 && iDemo > 0.) {
selected_srca = 2;
random_srca = true;
}
int selected_srcb = iState4 - 1;
bool random_srcb = iState4 == 15;
if (random_srcb) {
selected_srcb = int(randTime(iSeed4 + 100) * 14);
selected_srcb = int(randTime(iSeed4 + 100.) * 14.);
}
if (selected_srcb == 5 && iDemo > 0) {
selected_srcb = 1;
@@ -79,27 +79,27 @@ vec4 debug(vec2 vUV)
int selected_fxa = iState5 - 1;
bool random_fxa = iState5 == 15;
if (random_fxa) {
selected_fxa = int(randTime(iSeed5 + 100) * 14);
selected_fxa = int(randTime(iSeed5 + 100.) * 14.);
}
int selected_fxb = iState6 - 1;
bool random_fxb = iState6 == 15;
if (random_fxb) {
selected_fxb = int(randTime(iSeed6 + 100) * 14);
selected_fxb = int(randTime(iSeed6 + 100.) * 14.);
}
int selected_mfx = iState8 - 1;
bool random_mfx = iState8 == 15;
if (random_mfx) {
selected_mfx = int(randTime(iSeed8 + 100) * 14);
selected_mfx = int(randTime(iSeed8 + 100.) * 14.);
}
float fxa_value = magic(iGroup2_1[6].xy, vec3(1, 0, 0), iSeed5);
bool fxa_invert = magic_trigger(vec3(iGroup2_1[6].z, 0, 0), iSeed5);
float fxb_value = magic(iGroup2_2[6].xy, vec3(1, 0, 0), iSeed6);
bool fxb_invert = magic_trigger(vec3(iGroup2_2[6].z, 0, 0), iSeed6);
float mfx_value = magic(iGroup2_3[6].xy, vec3(1, 0, 0), iSeed8);
bool mfx_invert = magic_trigger(vec3(iGroup2_3[6].z, 0, 0), iSeed8);
float mix_value = magic(iGroup3_1[1].xy, vec3(1, 0, 0), iSeed7);
mix_value = mix(mix_value, mix_value * 0.9 + 0.05, iDemo);
bool mix_type = magic_trigger(vec3(iGroup3_1[0].x, 0, 0), iSeed7 + 10);
float fxa_value = magic(iGroup2_1[6].xy, vec3(1., 0., 0.), iSeed5);
bool fxa_invert = magic_trigger(vec3(iGroup2_1[6].z, 0., 0.), iSeed5);
float fxb_value = magic(iGroup2_2[6].xy, vec3(1., 0., 0.), iSeed6);
bool fxb_invert = magic_trigger(vec3(iGroup2_2[6].z, 0., 0.), iSeed6);
float mfx_value = magic(iGroup2_3[6].xy, vec3(1., 0., 0.), iSeed8);
bool mfx_invert = magic_trigger(vec3(iGroup2_3[6].z, 0., 0.), iSeed8);
float mix_value = magic(iGroup3_1[1].xy, vec3(1., 0., 0.), iSeed7);
mix_value = mix(mix_value, mix_value * .9 + .05, iDemo);
bool mix_type = magic_trigger(vec3(iGroup3_1[0].x, 0., 0.), iSeed7 + 10.);
// logic
@@ -178,82 +178,82 @@ vec4 debug(vec2 vUV)
vec2 uv2 = uv1;
uv2 *= 10;
uv2.x -= 0.5;
uv2.y += 0.5;
uv2 *= 10.;
uv2.x -= .5;
uv2.y += .5;
vec2 uv3 = uv1 * 30;
vec2 uv3 = uv1 * 30.;
// base frame
float f =
h_rect(uv2, vec2(-5, -2), vec2(1), 0.1) +
h_rect(uv2, vec2(-2, -2), vec2(1), 0.1) +
rect(uv2, vec2(-3.5, -2), vec2(0.5, 0.1)) +
h_rect(uv2, vec2(-5, 2), vec2(1), 0.1) +
h_rect(uv2, vec2(-2, 2), vec2(1), 0.1) +
rect(uv2, vec2(-3.5, 2), vec2(0.5, 0.1)) +
h_rect(uv2, vec2(2, 0), vec2(1), 0.1) +
h_rect(uv2, vec2(5, 0), vec2(1), 0.1) +
rect(uv2, vec2(3.5, 0), vec2(0.5, 0.1)) +
rect(uv2, vec2(0.55, -2), vec2(1.5, 0.1)) +
rect(uv2, vec2(2, -1.55), vec2(0.1, 0.55)) +
rect(uv2, vec2(0.55, 2), vec2(1.5, 0.1)) +
rect(uv2, vec2(2, 1.55), vec2(0.1, 0.55)) +
rect(uv2, vec2(6.8, 0), vec2(0.75, 0.1)) +
h_circle(uv2, vec2(7.8, 0), 0.3, 0.1);
h_rect(uv2, vec2(-5., -2.), vec2(1.), .1) +
h_rect(uv2, vec2(-2., -2.), vec2(1.), .1) +
rect(uv2, vec2(-3.5, -2.), vec2(.5, .1)) +
h_rect(uv2, vec2(-5, 2.), vec2(1.), .1) +
h_rect(uv2, vec2(-2, 2.), vec2(1.), .1) +
rect(uv2, vec2(-3.5, 2.), vec2(.5, .1)) +
h_rect(uv2, vec2(2., 0.), vec2(1.), .1) +
h_rect(uv2, vec2(5., 0.), vec2(1.), .1) +
rect(uv2, vec2(3.5, 0.), vec2(.5, .1)) +
rect(uv2, vec2(.55, -2.), vec2(1.5, .1)) +
rect(uv2, vec2(2., -1.55), vec2(.1, .55)) +
rect(uv2, vec2(.55, 2.), vec2(1.5, .1)) +
rect(uv2, vec2(2., 1.55), vec2(.1, .55)) +
rect(uv2, vec2(6.8, 0.), vec2(.75, .1)) +
h_circle(uv2, vec2(7.8, 0.), .3, .1);
if (iDemo < 1 && iInputFormat1 == YUYV_FOURCC) {
f += circle(uv2, vec2(-9, 2), 0.3);
f += circle(uv2, vec2(-9., 2.), .3);
}
if (iDemo < 1 && iInputFormat2 == YUYV_FOURCC) {
f += circle(uv2, vec2(-9, -2), 0.3);
f += circle(uv2, vec2(-9., -2.), .3);
}
// show selected src/fx
f += char_at(uv2, vec2(-5.4, 1.45), hex_chars[selected_srca]);
f += random_srca ? circle(uv2, vec2(-4.25, 2.7), 0.1) : 0;
f += random_srca ? circle(uv2, vec2(-4.25, 2.7), .1) : 0.;
f += char_at(uv2, vec2(-5.4, -2.55), hex_chars[selected_srcb]);
f += random_srcb ? circle(uv2, vec2(-4.25, -1.3), 0.1) : 0;
f += random_srcb ? circle(uv2, vec2(-4.25, -1.3), .1) : 0.;
f += char_at(uv2, vec2(-2.4, 1.45), hex_chars[selected_fxa]);
f += fxa_invert ? rect(uv2, vec2(-2, 2.7), vec2(0.5, 0.05)) : 0;
f += random_fxa ? circle(uv2, vec2(-1.25, 2.7), 0.1) : 0;
f += fxa_invert ? rect(uv2, vec2(-2., 2.7), vec2(.5, .05)) : 0.;
f += random_fxa ? circle(uv2, vec2(-1.25, 2.7), .1) : 0.;
f += char_at(uv2, vec2(-2.4, -2.55), hex_chars[selected_fxb]);
f += fxb_invert ? rect(uv2, vec2(-2, -1.3), vec2(0.5, 0.05)) : 0;
f += random_fxb ? circle(uv2, vec2(-1.25, -1.3), 0.1) : 0;
f += char_at(uv2, vec2(4.6, -0.55), hex_chars[selected_mfx]);
f += mfx_invert ? rect(uv2, vec2(5, 0.7), vec2(0.5, 0.05)) : 0;
f += random_mfx ? circle(uv2, vec2(5.75, 0.7), 0.1) : 0;
f += fxb_invert ? rect(uv2, vec2(-2., -1.3), vec2(.5, .05)) : 0.;
f += random_fxb ? circle(uv2, vec2(-1.25, -1.3), .1) : 0.;
f += char_at(uv2, vec2(4.6, -.55), hex_chars[selected_mfx]);
f += mfx_invert ? rect(uv2, vec2(5., .7), vec2(.5, .05)) : 0.;
f += random_mfx ? circle(uv2, vec2(5.75, .7), .1) : 0.;
// show current selected
f += iSelected == 3 ? h_rect(uv2, vec2(-5, 2), vec2(1.2), 0.1) : 0;
f += iSelected == 4 ? h_rect(uv2, vec2(-5, -2), vec2(1.2), 0.1) : 0;
f += iSelected == 5 ? h_rect(uv2, vec2(-2, 2), vec2(1.2), 0.1) : 0;
f += iSelected == 6 ? h_rect(uv2, vec2(-2, -2), vec2(1.2), 0.1) : 0;
f += iSelected == 8 ? h_rect(uv2, vec2(5, 0), vec2(1.2), 0.1) : 0;
f += iSelected == 3 ? h_rect(uv2, vec2(-5., 2.), vec2(1.2), .1) : 0.;
f += iSelected == 4 ? h_rect(uv2, vec2(-5., -2.), vec2(1.2), .1) : 0.;
f += iSelected == 5 ? h_rect(uv2, vec2(-2., 2.), vec2(1.2), .1) : 0.;
f += iSelected == 6 ? h_rect(uv2, vec2(-2., -2.), vec2(1.2), .1) : 0.;
f += iSelected == 8 ? h_rect(uv2, vec2(5., 0.), vec2(1.2), .1) : 0.;
// show selected src/fx
f += iActive1 == 1 ? h_rect(uv2, vec2(-5, 0.8), vec2(1, 0), 0.1) : 0;
f += iActive1 == 2 ? h_rect(uv2, vec2(-5, -3.2), vec2(1, 0), 0.1) : 0;
f += iActive2 == 1 ? h_rect(uv2, vec2(-2, 0.8), vec2(1.2, 0), 0.1) : 0;
f += iActive2 == 2 ? h_rect(uv2, vec2(-2, -3.2), vec2(1, 0), 0.1) : 0;
f += iActive2 == 3 ? h_rect(uv2, vec2(5, -1.2), vec2(1, 0), 0.1) : 0;
f += iActive1 == 1 ? h_rect(uv2, vec2(-5., .8), vec2(1., 0.), .1) : 0.;
f += iActive1 == 2 ? h_rect(uv2, vec2(-5., -3.2), vec2(1., 0.), .1) : 0.;
f += iActive2 == 1 ? h_rect(uv2, vec2(-2., .8), vec2(1.2, 0.), .1) : 0.;
f += iActive2 == 2 ? h_rect(uv2, vec2(-2., -3.2), vec2(1., 0.), .1) : 0.;
f += iActive2 == 3 ? h_rect(uv2, vec2(5., -1.2), vec2(1., 0.), .1) : 0.;
// show src/fx
f += write_5(uv3 * 0.75, vec2(-11.6, -1.8), texts[6]);
f += write_5(uv3 * 0.75, vec2(-4.2, -1.8), texts[7]);
f += char_at(uv3 * 0.5, vec2(-11.5, 3.5), 0x41);
f += char_at(uv3 * 0.5, vec2(-11.5, -6), 0x42);
f += write_5(uv3 * .75, vec2(-11.6, -1.8), texts[6]);
f += write_5(uv3 * .75, vec2(-4.2, -1.8), texts[7]);
f += char_at(uv3 * .5, vec2(-11.5, 3.5), 0x41);
f += char_at(uv3 * .5, vec2(-11.5, -6.), 0x42);
if (iDemo < 1 && (iInputFormat1 == YUYV_FOURCC || iInputFormat2 == YUYV_FOURCC)) {
f += write_5(uv3 * 0.75, vec2(-19.7, -1.8), texts[8]);
f += write_5(uv3 * .75, vec2(-19.7, -1.8), texts[8]);
}
f += write_5(uv3 * 0.75, vec2(10.9, 2), texts[9]);
f += write_5(uv3 * .75, vec2(10.9, 2.), texts[9]);
// show inputs / feedback
float line_a_a = rect(uv2, vec2(-7.5, 2), vec2(1.5, 0.1));
float line_a_b = rect(uv2, vec2(-6.5, 2), vec2(0.5, 0.1)) + rect(uv2, vec2(-8.5, -2), vec2(0.5, 0.1)) + line(uv2, vec2(-7, 2.1), vec2(-8, -2.1), 0.2);
float line_a_f = rect(uv2, vec2(-6.5, 2), vec2(0.5, 0.1)) + rect(uv2, vec2(0, 3.6), vec2(7, 0.1)) + rect(uv2, vec2(-7, 2.8), vec2(0.1, 0.9)) + rect(uv2, vec2(7, 1.8), vec2(0.1, 1.9));
float line_a_a = rect(uv2, vec2(-7.5, 2.), vec2(1.5, .1));
float line_a_b = rect(uv2, vec2(-6.5, 2.), vec2(.5, .1)) + rect(uv2, vec2(-8.5, -2), vec2(.5, .1)) + line(uv2, vec2(-7., 2.1), vec2(-8., -2.1), .2);
float line_a_f = rect(uv2, vec2(-6.5, 2.), vec2(.5, .1)) + rect(uv2, vec2(0., 3.6), vec2(7., .1)) + rect(uv2, vec2(-7., 2.8), vec2(.1, .9)) + rect(uv2, vec2(7., 1.8), vec2(.1, 1.9));
if (selected_srca == 5 && iInputFormat1 == YUYV_FOURCC) {
f += line_a_a;
} else if (selected_srca == 10 && iInputFormat2 == YUYV_FOURCC) {
@@ -262,9 +262,9 @@ vec4 debug(vec2 vUV)
f += line_a_f;
}
float line_b_a = rect(uv2, vec2(-6.5, -2), vec2(0.5, 0.1)) + rect(uv2, vec2(-8.5, 2), vec2(0.5, 0.1)) + line(uv2, vec2(-7, -2.1), vec2(-8, 2.1), 0.2);
float line_b_b = rect(uv2, vec2(-7.5, -2), vec2(1.5, 0.1));
float line_b_f = rect(uv2, vec2(-6.5, -2), vec2(0.5, 0.1)) + rect(uv2, vec2(0, -3.6), vec2(7, 0.1)) + rect(uv2, vec2(-7, -2.8), vec2(0.1, 0.9)) + rect(uv2, vec2(7, -1.8), vec2(0.1, 1.9));
float line_b_a = rect(uv2, vec2(-6.5, -2.), vec2(.5, .1)) + rect(uv2, vec2(-8.5, 2.), vec2(.5, .1)) + line(uv2, vec2(-7., -2.1), vec2(-8., 2.1), .2);
float line_b_b = rect(uv2, vec2(-7.5, -2.), vec2(1.5, .1));
float line_b_f = rect(uv2, vec2(-6.5, -2.), vec2(.5, .1)) + rect(uv2, vec2(0., -3.6), vec2(7., .1)) + rect(uv2, vec2(-7., -2.8), vec2(.1, .9)) + rect(uv2, vec2(7., -1.8), vec2(.1, 1.9));
if (selected_srcb == 5 && iInputFormat1 == YUYV_FOURCC) {
f += line_b_a;
} else if (selected_srcb == 10 && iInputFormat2 == YUYV_FOURCC) {
@@ -274,44 +274,44 @@ vec4 debug(vec2 vUV)
}
// show page
f += iPage == 0 ? circle(uv2, vec2(-0.75, -4.1), 0.3) : h_circle(uv2, vec2(-0.75, -4.1), 0.25, 0.1);
f += iPage == 1 ? circle(uv2, vec2(0, -4.1), 0.3) : h_circle(uv2, vec2(0, -4.1), 0.20, 0.1);
f += iPage == 2 ? circle(uv2, vec2(0.75, -4.1), 0.3) : h_circle(uv2, vec2(0.75, -4.1), 0.20, 0.1);
f += iPage == 0 ? circle(uv2, vec2(-.75, -4.1), .3) : h_circle(uv2, vec2(-.75, -4.1), .25, .1);
f += iPage == 1 ? circle(uv2, vec2(0., -4.1), .3) : h_circle(uv2, vec2(0., -4.1), .20, .1);
f += iPage == 2 ? circle(uv2, vec2(.75, -4.1), .3) : h_circle(uv2, vec2(.75, -4.1), .20, .1);
// show fx values
float fx_rect = 0;
f = mix(f, 1 - f, rect(uv2, vec2(-2, 1.1 + 0.9 * fxa_value), vec2(0.9, 0.9 * fxa_value)));
f = mix(f, 1 - f, rect(uv2, vec2(-2, -2.9 + 0.9 * fxb_value), vec2(0.9, 0.9 * fxb_value)));
f = mix(f, 1 - f, rect(uv2, vec2(5, -0.9 + 0.9 * mfx_value), vec2(0.9, 0.9 * mfx_value)));
f = mix(f, 1 - f, rect(uv2, vec2(-2., 1.1 + .9 * fxa_value), vec2(.9, .9 * fxa_value)));
f = mix(f, 1 - f, rect(uv2, vec2(-2., -2.9 + .9 * fxb_value), vec2(.9, .9 * fxb_value)));
f = mix(f, 1 - f, rect(uv2, vec2(5., -.9 + .9 * mfx_value), vec2(.9, .9 * mfx_value)));
// show mix
f += char_at(uv2, vec2(1.55, -0.6), mix_type ? 0x4B : 0x4D);
f = mix(f, 1 - f, rect(uv2, vec2(2, -0.9 + 0.9 * mix_value), vec2(0.9, 0.9 * mix_value)));
f += char_at(uv2, vec2(1.55, -.6), mix_type ? 0x4B : 0x4D);
f = mix(f, 1 - f, rect(uv2, vec2(.2, -.9 + .9 * mix_value), vec2(.9, .9 * mix_value)));
// show debug info
float v = 0;
float x = 0;
float v = 0.;
float x = 0.;
x = -15;
f += write_5(uv3, vec2(x - 4.5, 13), texts[1]);
f += write_int(uv3, vec2(x + 1.5, 13), int(iTempo), 3);
x = -15.;
f += write_5(uv3, vec2(x - 4.5, 13.), texts[1]);
f += write_int(uv3, vec2(x + 1.5, 13.), int(iTempo), 3);
v = fract(iBeats);
f += h_rect(uv3, vec2(x, 12), vec2(4, 0.5), 0.2);
f += rect(uv3, vec2(x + 4 * v - 4, 12), vec2(4 * v, 0.4));
f += h_rect(uv3, vec2(x, 12.), vec2(4., .5), .2);
f += rect(uv3, vec2(x + 4. * v - 4., 12.), vec2(4. * v, .4));
x = 15;
x = 15.;
if (iAutoRand > 0) {
f += write_5(uv3, vec2(x - 4.5, 13), texts[5]);
f += write_int(uv3, vec2(x - 0.5, 13), int(iAutoRandCycle), 5);
f += write_5(uv3, vec2(x - 4.5, 13.), texts[5]);
f += write_int(uv3, vec2(x - .5, 13.), int(iAutoRandCycle), 5);
v = fract(iBeats / iAutoRandCycle);
} else {
f += write_int(uv3, vec2(x - 0.5, 13), int(iTime), 5);
f += write_int(uv3, vec2(x - .5, 13.), int(iTime), 5);
v = fract(iTime);
f += write_5(uv3, vec2(x - 4.5, 13), texts[2]);
f += write_5(uv3, vec2(x - 4.5, 13.), texts[2]);
}
f += h_rect(uv3, vec2(x, 12), vec2(4, 0.5), 0.2);
f += rect(uv3, vec2(x + 4 * v - 4, 12), vec2(4 * v, 0.4));
f += h_rect(uv3, vec2(x, 12.), vec2(4., .5), .2);
f += rect(uv3, vec2(x + 4. * v - 4., 12), vec2(4. * v, .4));
return vec4(f);
}
+100 -105
View File
@@ -12,51 +12,51 @@
// BASICS
float istep(float x, float y) {
return 1 - step(x, y);
return 1. - step(x, y);
}
float estep(float x, float y) {
return smoothstep(x - 0.0001, x + 0.0001, y);
return smoothstep(x - .0001, x + .0001, y);
}
float iestep(float x, float y) {
return 1 - estep(x, y);
return 1. - estep(x, y);
}
float ease(float x) {
return 0.5 - cos(max(min(x, 1.0), 0.0) * PI) * 0.5;
return .5 - cos(max(min(x, 1.), 0.) * PI) * .5;
}
vec2 ease(vec2 x) {
return 0.5 - cos(max(min(x, 1.0), 0.0) * PI) * 0.5;
return .5 - cos(max(min(x, 1.), 0.) * PI) * .5;
}
vec3 ease(vec3 x) {
return 0.5 - cos(max(min(x, 1.0), 0.0) * PI) * 0.5;
return .5 - cos(max(min(x, 1.), 0.) * PI) * .5;
}
float saw(float x) {
return abs(mod(x + 1, 2) - 1);
return abs(mod(x + 1., 2.) - 1.);
}
vec2 saw(vec2 x) {
return abs(mod(x + 1, 2) - 1);
return abs(mod(x + 1., 2.) - 1.);
}
vec3 saw(vec3 x) {
return abs(mod(x + 1, 2) - 1);
return abs(mod(x + 1., 2.) - 1.);
}
float cmod(float x, float k) {
return mod(x + k * 0.5, k) - k * 0.5;
return mod(x + k * .5, k) - k * .5;
}
vec2 cmod(vec2 x, float k) {
return mod(x + k * 0.5, k) - k * 0.5;
return mod(x + k * .5, k) - k * .5;
}
vec3 cmod(vec3 x, float k) {
return mod(x + k * 0.5, k) - k * 0.5;
return mod(x + k * .5, k) - k * .5;
}
// COLORS
@@ -64,16 +64,16 @@ vec3 cmod(vec3 x, float k) {
vec3 col(float x) {
return vec3(
.5 * (sin(x * 2. * PI) + 1.),
.5 * (sin(x * 2. * PI + 2. * PI / 3.) + 1.),
.5 * (sin(x * 2. * PI - 2. * PI / 3.) + 1.)
.5 * (sin(x * 2. * PI + PI * .6666667) + 1.),
.5 * (sin(x * 2. * PI - PI * .6666667) + 1.)
);
}
vec3 shift(vec3 c, float f) {
return vec3(
c.x * (1 - f) + c.y * f,
c.y * (1 - f) + c.z * f,
c.z * (1 - f) + c.x * f
c.x * (1. - f) + c.y * f,
c.y * (1. - f) + c.z * f,
c.z * (1. - f) + c.x * f
);
}
@@ -82,40 +82,40 @@ vec3 shift3(vec3 c, float f) {
}
vec3 mix3(vec3 c1, vec3 c2, vec3 c3, float x) {
return istep(0.5, x) * mix(c1, c2, x * 2)
+ step(0.5, x) * mix(c2, c3, x * 2 - 1);
return istep(.5, x) * mix(c1, c2, x * 2.)
+ step(.5, x) * mix(c2, c3, x * 2. - 1.);
}
vec3 mix4(vec3 c1, vec3 c2, vec3 c3, vec3 c4, float x) {
return istep(0.333, x) * mix(c1, c2, x * 3)
+ step(0.333, x) * istep(0.667, x) * mix(c2, c3, x * 3 - 1)
+ step(0.667, x) * mix(c3, c4, x * 3 - 2);
return istep(.333, x) * mix(c1, c2, x * 3.)
+ step(.333, x) * istep(.667, x) * mix(c2, c3, x * 3. - 1.)
+ step(.667, x) * mix(c3, c4, x * 3. - 2.);
;
}
vec3 mix5(vec3 c1, vec3 c2, vec3 c3, vec3 c4, vec3 c5, float x) {
return istep(0.25, x) * mix(c1, c2, x * 4)
+ step(0.25, x) * istep(0.5, x) * mix(c2, c3, x * 4 - 1)
+ step(0.5, x) * istep(0.75, x) * mix(c3, c4, x * 4 - 2)
+ step(0.75, x) * mix(c4, c5, x * 4 - 3);
return istep(.25, x) * mix(c1, c2, x * 4.)
+ step(.25, x) * istep(.5, x) * mix(c2, c3, x * 4. - 1.)
+ step(.5, x) * istep(.75, x) * mix(c3, c4, x * 4. - 2.)
+ step(.75, x) * mix(c4, c5, x * 4. - 3.);
}
vec3 mix6(vec3 c1, vec3 c2, vec3 c3, vec3 c4, vec3 c5, vec3 c6, float x) {
return istep(0.2, x) * mix(c1, c2, x * 5)
+ step(0.2, x) * istep(0.4, x) * mix(c2, c3, x * 5 - 1)
+ step(0.4, x) * istep(0.6, x) * mix(c3, c4, x * 5 - 2)
+ step(0.6, x) * istep(0.8, x) * mix(c4, c5, x * 5 - 3)
+ step(0.8, x) * mix(c5, c6, x * 5 - 4);
return istep(.2, x) * mix(c1, c2, x * 5.)
+ step(.2, x) * istep(.4, x) * mix(c2, c3, x * 5. - 1.)
+ step(.4, x) * istep(.6, x) * mix(c3, c4, x * 5. - 2.)
+ step(.6, x) * istep(.8, x) * mix(c4, c5, x * 5. - 3.)
+ step(.8, x) * mix(c5, c6, x * 5. - 4.);
}
float mean(vec3 v)
{
return v.x * 0.3333 + v.y * 0.3333 + v.z * 0.3333;
return v.x * .3333 + v.y * .3333 + v.z * .3333;
}
float mean(vec4 v)
{
return v.x * 0.3333 + v.y * 0.3333 + v.z * 0.3333;
return v.x * .3333 + v.y * .3333 + v.z * .3333;
}
// OTHER
@@ -130,13 +130,13 @@ mat2 rot(float angle) {
// EFFECTS
vec2 lens(vec2 uv, float limit, float power) {
return uv * (1 + limit + length(uv * power));
return uv * (1. + limit + length(uv * power));
}
vec2 kal(vec2 uv, float n) {
float t = atan(uv.y, uv.x) + PI * 0.5;
float q = 3.0 / (2.0 * PI);
t = abs(mod(t + PI / (n), 2 * PI / n) - PI / (n));
float t = atan(uv.y, uv.x) + PI * .5;
float q = .4774648; // 3. / (2. * PI);
t = abs(mod(t + PI / n, 2. * PI / n) - PI / n);
return length(uv) * vec2(
cos(t),
sin(t)
@@ -144,8 +144,8 @@ vec2 kal(vec2 uv, float n) {
}
vec2 kal2(vec2 uv, float n) {
float t = atan(uv.y, uv.x) + PI * 0.5;
float t2 = abs(mod(t + PI / n, 2 * PI / n) - PI / n);
float t = atan(uv.y, uv.x) + PI * .5;
float t2 = abs(mod(t + PI / n, 2. * PI / n) - PI / n);
return length(uv) * vec2(
cos(t2),
sin(t2)
@@ -156,27 +156,27 @@ vec2 kal2(vec2 uv, float n) {
float noise(vec2 n)
{
const vec2 d = vec2(0, 1);
const vec2 d = vec2(0., 1.);
vec2 b = floor(n);
vec2 f = fract(n);
f *= f * (3 - 2 * f);
f *= f * (3. - 2. * f);
return mix(mix(rand(b), rand(b + d.yx), f.x), mix(rand(b + d.xy), rand(b + d.yy), f.x), f.y);
}
float noise_f(vec2 n, int f)
{
float o = noise(n) / 2;
o += mix(o, noise(n * 2), f > 1 ? 1 : 0) / 4;
o += mix(o, noise(n * 4), f > 2 ? 1 : 0) / 8;
o += mix(o, noise(n * 8), f > 3 ? 1 : 0) / 16;
o += mix(o, noise(n * 16), f > 4 ? 1 : 0) / 32;
float o = noise(n) * .5;
o += mix(o, noise(n * 2.), f > 1. ? 1. : 0.) * .25;
o += mix(o, noise(n * 4.), f > 2. ? 1. : 0.) * .125;
o += mix(o, noise(n * 8.), f > 3. ? 1. : 0.) * .0625;
o += mix(o, noise(n * 16.), f > 4. ? 1. : 0.) * .03125;
return o;
}
// VORONOI
float v_index(vec2 uv) {
return floor(uv.x) + floor(uv.y) * 45;
return floor(uv.x) + floor(uv.y) * 45.;
}
vec2 v_pos(float i, int seed, float time) {
@@ -184,10 +184,10 @@ vec2 v_pos(float i, int seed, float time) {
float iTimeV = time - iTimeId;
float x0 = rand(i + seed + iTimeId);
float y0 = rand(i + seed + 10 + iTimeId);
float y0 = rand(i + seed + 10. + iTimeId);
float x1 = rand(i + seed + iTimeId + 1);
float y1 = rand(i + seed + 10 + iTimeId + 1);
float x1 = rand(i + seed + iTimeId + 1.);
float y1 = rand(i + seed + 10. + iTimeId + 1.);
return vec2(
mix(x0, x1, ease(ease(iTimeV))),
@@ -196,12 +196,13 @@ vec2 v_pos(float i, int seed, float time) {
}
vec4 voronoi(vec2 uv, float dist, int seed, float time) {
vec4 o = vec4(0, 0, 2, 0);
vec4 t = vec4(0, 0, 2, 0);
vec4 o = vec4(0., 0., 2., 0.);
vec4 t = vec4(0., 0., 2., 0.);
float d, i;
vec2 uv2, p;
for (int dx = -1; dx <= 1; dx++) {
for (int dy = -1; dy <= 1; dy++) {
int dx, dy;
for (dx = -1; dx <= 1; dx++) {
for (dy = -1; dy <= 1; dy++) {
uv2 = vec2(floor(uv.x) + dx, floor(uv.y) + dy);
i = v_index(uv2);
p = uv2 + v_pos(i, seed, time) * dist;
@@ -224,21 +225,21 @@ float circle(vec2 uv, vec2 c, float size) {
}
float h_circle(vec2 uv, vec2 c, float size, float k) {
return circle(uv, c, size + k * 0.5) - circle(uv, c, size - k * 0.5);
return circle(uv, c, size + k * .5) - circle(uv, c, size - k * .5);
}
float stripe(float x, float k1, float k2)
{
return k2 > k1 ? (1 - step(x, k1)) * (step(x, k2)) : ((1 - step(x, k2)) * (step(x, k1)));
return k2 > k1 ? (1. - step(x, k1)) * (step(x, k2)) : ((1. - step(x, k2)) * (step(x, k1)));
}
float capsule(vec2 uv, float r, float d, float a)
{
uv *= rot(a);
float f1 = step(uv.x, r) * step(-uv.x, r) * step(uv.y, d - r) * step(-uv.y, d - r);
float f2 = step(length(uv - vec2(0, d - r)), r);
float f3 = step(length(uv + vec2(0, d - r)), r);
return min(1, f1 + f2 + f3);
float f2 = step(length(uv - vec2(0., d - r)), r);
float f3 = step(length(uv + vec2(0., d - r)), r);
return min(1., f1 + f2 + f3);
}
float rect(vec2 uv, vec2 c, vec2 size) {
@@ -247,7 +248,7 @@ float rect(vec2 uv, vec2 c, vec2 size) {
}
float h_rect(vec2 uv, vec2 c, vec2 size, float k) {
return rect(uv, c, size + k * 0.5) - rect(uv, c, size - k * 0.5);
return rect(uv, c, size + k * .5) - rect(uv, c, size - k * .5);
}
float line(vec2 uv, vec2 p1, vec2 p2, float thick) {
@@ -261,33 +262,27 @@ float line(vec2 uv, vec2 p1, vec2 p2, float thick) {
uv.y / p.y
);
return step(k.x, thick * 0.5)
* step(-k.x, thick * 0.5)
* step(k.y, 1)
* (1 - step(k.y, 0));
return step(k.x, thick * .5)
* step(-k.x, thick * .5)
* step(k.y, 1.)
* (1. - step(k.y, 0.));
} else {
k = vec2(
uv.x / p.x,
uv.y - p.y * uv.x / p.x
);
return step(k.y, thick * 0.5)
* step(-k.y, thick * 0.5)
* step(k.x, 1)
* (1 - step(k.x, 0));
return step(k.y, thick * .5)
* step(-k.y, thick * .5)
* step(k.x, 1.)
* (1. - step(k.x, 0.));
}
}
const mat2x2 ISOMETRIC_MATRIX = {
{
0.5,
1
},
{
0.5,
-1
}
};
const mat2x2 ISOMETRIC_MATRIX = mat2x2(
.5, 1.,
.5, -1.
);
vec2 iso(vec2 p) {
return p * ISOMETRIC_MATRIX;
@@ -308,14 +303,14 @@ vec2 iso(vec3 uv) {
vec4 reframe(sampler2D tex, vec2 uv)
{
uv = uv * vec2(iResolution.y / iResolution.x, 1) + .5;
uv = uv * vec2(iResolution.y / iResolution.x, 1.) + .5;
uv = saw(uv);
return texture(tex, uv);
}
vec4 reframe_b(sampler2D tex, vec2 uv)
{
uv = uv * vec2(iResolution.y / iResolution.x, 1) + .5;
uv = uv * vec2(iResolution.y / iResolution.x, 1.) + .5;
return texture(tex, uv);
}
@@ -323,11 +318,11 @@ vec4 kernel(sampler2D tex, vec2 uv, mat3x3 k, float spm)
{
int x, y;
vec2 offset;
vec4 sum = vec4(0);
vec4 sum = vec4(0.);
for (y = -1; y <= 1; ++y) {
for (x = -1; x <= 1; ++x) {
offset = vec2(x, y) * spm;
if (abs(k[x + 1][y + 1]) > 0) {
if (abs(k[x + 1][y + 1]) > 0.) {
sum += k[x + 1][y + 1] * texture(tex, uv + offset);
}
}
@@ -339,7 +334,7 @@ vec4 kernel(sampler2D tex, vec2 uv, mat3x3 k, float spm)
float gaussian_weight(float x, float sigma)
{
return exp(-(x * x) / (2.0 * sigma * sigma));
return exp(-(x * x) / (2. * sigma * sigma));
}
vec4 gauss(sampler2D tex, vec2 uv, const int kernel_size, float spm, float sigma, float bloom)
@@ -347,8 +342,8 @@ vec4 gauss(sampler2D tex, vec2 uv, const int kernel_size, float spm, float sigma
int x, y;
vec2 offset;
float w;
vec4 sum = vec4(0);
float weight_sum = 0;
vec4 sum = vec4(0.);
float weight_sum = 0.;
for (y = -kernel_size; y <= kernel_size; ++y) {
for (x = -kernel_size; x <= kernel_size; ++x) {
offset = vec2(x, y) * spm;
@@ -362,17 +357,17 @@ vec4 gauss(sampler2D tex, vec2 uv, const int kernel_size, float spm, float sigma
vec4 gauss(sampler2D tex, vec2 uv, const int kernel_size, float spm, float sigma)
{
return gauss(tex, uv, kernel_size, spm, sigma, 1.0);
return gauss(tex, uv, kernel_size, spm, sigma, 1.);
}
vec4 gauss(sampler2D tex, vec2 uv, const int kernel_size, float spm)
{
return gauss(tex, uv, kernel_size, spm, 2.0);
return gauss(tex, uv, kernel_size, spm, 2.);
}
vec4 gauss(sampler2D tex, vec2 uv, const int kernel_size)
{
return gauss(tex, uv, kernel_size, 1 / max(iResolution.x, iResolution.y));
return gauss(tex, uv, kernel_size, 1. / max(iResolution.x, iResolution.y));
}
vec4 gauss(sampler2D tex, vec2 uv)
@@ -383,23 +378,23 @@ vec4 gauss(sampler2D tex, vec2 uv)
float dither(vec2 uv, float x)
{
bool o = false;
o = o || x * 16 >= 1 && floor(mod(uv.x, 4)) == 0 && floor(mod(uv.y, 4)) == 0;
o = o || x * 16 >= 2 && floor(mod(uv.x, 4)) == 2 && floor(mod(uv.y, 4)) == 2;
o = o || x * 16 >= 3 && floor(mod(uv.x, 4)) == 0 && floor(mod(uv.y, 4)) == 2;
o = o || x * 16 >= 4 && floor(mod(uv.x, 4)) == 2 && floor(mod(uv.y, 4)) == 0;
o = o || x * 16 >= 5 && floor(mod(uv.x, 4)) == 1 && floor(mod(uv.y, 4)) == 1;
o = o || x * 16 >= 6 && floor(mod(uv.x, 4)) == 3 && floor(mod(uv.y, 4)) == 3;
o = o || x * 16 >= 7 && floor(mod(uv.x, 4)) == 1 && floor(mod(uv.y, 4)) == 3;
o = o || x * 16 >= 8 && floor(mod(uv.x, 4)) == 3 && floor(mod(uv.y, 4)) == 1;
o = o || x * 16 >= 9 && floor(mod(uv.x, 4)) == 1 && floor(mod(uv.y, 4)) == 0;
o = o || x * 16 >= 10 && floor(mod(uv.x, 4)) == 3 && floor(mod(uv.y, 4)) == 2;
o = o || x * 16 >= 11 && floor(mod(uv.x, 4)) == 1 && floor(mod(uv.y, 4)) == 2;
o = o || x * 16 >= 12 && floor(mod(uv.x, 4)) == 3 && floor(mod(uv.y, 4)) == 0;
o = o || x * 16 >= 13 && floor(mod(uv.x, 4)) == 0 && floor(mod(uv.y, 4)) == 1;
o = o || x * 16 >= 14 && floor(mod(uv.x, 4)) == 2 && floor(mod(uv.y, 4)) == 3;
o = o || x * 16 >= 15 && floor(mod(uv.x, 4)) == 0 && floor(mod(uv.y, 4)) == 3;
o = o || x * 16 >= 16 && floor(mod(uv.x, 4)) == 2 && floor(mod(uv.y, 4)) == 1;
return o ? 1 : 0;
o = o || x * 16. >= 1. && floor(mod(uv.x, 4.)) == 0. && floor(mod(uv.y, 4.)) == 0.;
o = o || x * 16. >= 2. && floor(mod(uv.x, 4.)) == 2. && floor(mod(uv.y, 4.)) == 2.;
o = o || x * 16. >= 3. && floor(mod(uv.x, 4.)) == 0. && floor(mod(uv.y, 4.)) == 2.;
o = o || x * 16. >= 4. && floor(mod(uv.x, 4.)) == 2. && floor(mod(uv.y, 4.)) == 0.;
o = o || x * 16. >= 5. && floor(mod(uv.x, 4.)) == 1. && floor(mod(uv.y, 4.)) == 1.;
o = o || x * 16. >= 6. && floor(mod(uv.x, 4.)) == 3. && floor(mod(uv.y, 4.)) == 3.;
o = o || x * 16. >= 7. && floor(mod(uv.x, 4.)) == 1. && floor(mod(uv.y, 4.)) == 3.;
o = o || x * 16. >= 8. && floor(mod(uv.x, 4.)) == 3. && floor(mod(uv.y, 4.)) == 1.;
o = o || x * 16. >= 9. && floor(mod(uv.x, 4.)) == 1. && floor(mod(uv.y, 4.)) == 0.;
o = o || x * 16. >= 10. && floor(mod(uv.x, 4.)) == 3. && floor(mod(uv.y, 4.)) == 2.;
o = o || x * 16. >= 11. && floor(mod(uv.x, 4.)) == 1. && floor(mod(uv.y, 4.)) == 2.;
o = o || x * 16. >= 12. && floor(mod(uv.x, 4.)) == 3. && floor(mod(uv.y, 4.)) == 0.;
o = o || x * 16. >= 13. && floor(mod(uv.x, 4.)) == 0. && floor(mod(uv.y, 4.)) == 1.;
o = o || x * 16. >= 14. && floor(mod(uv.x, 4.)) == 2. && floor(mod(uv.y, 4.)) == 3.;
o = o || x * 16. >= 15. && floor(mod(uv.x, 4.)) == 0. && floor(mod(uv.y, 4.)) == 3.;
o = o || x * 16. >= 16. && floor(mod(uv.x, 4.)) == 2. && floor(mod(uv.y, 4.)) == 1.;
return o ? 1. : 0.;
}
#endif
+26 -26
View File
@@ -3,75 +3,75 @@
#ifndef INC_MAGIC
#define INC_MAGIC
vec2 magic_f(vec2 F, vec3 B, float i)
vec2 magic_f(vec2 f, vec3 b, float i)
{
return vec2(
mix(F.x, randTime(i + 1), min(1, B.z)),
mix(F.y, randTime(i + 2), min(1, B.z))
mix(f.x, randTime(i + 1.), min(1., b.z)),
mix(f.y, randTime(i + 2.), min(1., b.z))
);
}
vec2 magic_f(float i)
{
return magic_f(vec2(0), vec3(0, 0, 1), i);
return magic_f(vec2(0.), vec3(0., 0., 1.), i);
}
vec3 magic_b(vec3 B, float i)
vec3 magic_b(vec3 b, float i)
{
return vec3(
mix(B.x, step(0.2, randTime(i + 3)), min(1, B.z)),
mix(B.y, step(0.5, randTime(i + 4)), min(1, B.z)),
min(1, B.z)
mix(b.x, step(.2, randTime(i + 3.)), min(1., b.z)),
mix(b.y, step(.5, randTime(i + 4.)), min(1., b.z)),
min(1., b.z)
);
}
vec3 magic_b(float i)
{
return magic_b(vec3(0, 0, 1), i);
return magic_b(vec3(0., 0., 1.), i);
}
bool magic_trigger(vec3 B, float i)
bool magic_trigger(vec3 b, float i)
{
return magic_b(B, i).x > 0;
return magic_b(b, i).x > 0.;
}
bool magic_trigger(float i)
{
return magic_b(i).x > 0;
return magic_b(i).x > 0.;
}
float magic(vec2 F, vec3 B, float i)
float magic(vec2 f, vec3 b, float i)
{
vec2 f = magic_f(F, B, i);
vec3 b = magic_b(B, i);
vec2 mf = magic_f(f, b, i);
vec3 mb = magic_b(b, i);
return mix(0, f.x * mix(1 - modTime(f.y), cosTime(f.y) * 0.5 + 0.5, b.y), b.x);
return mix(0., mf.x * mix(1. - modTime(mf.y), cosTime(mf.y) * .5 + .5, mb.y), mb.x);
}
float fmagic(vec2 F, vec3 B, float i)
float fmagic(vec2 f, vec3 b, float i)
{
vec2 f = magic_f(F, B, i);
vec3 b = magic_b(B, i);
vec2 mf = magic_f(f, b, i);
vec3 mb = magic_b(b, i);
return f.x * mix(1 - modTime(f.y), cosTime(f.y) * 0.5 + 0.5, b.y);
return mf.x * mix(1. - modTime(mf.y), cosTime(mf.y) * .5 + .5, mb.y);
}
float magic(float i)
{
return magic(vec2(0), vec3(0, 0, 1), i);
return magic(vec2(0.), vec3(0., 0., 1.), i);
}
float magic_reverse(vec2 F, vec3 B, float i)
float magic_reverse(vec2 f, vec3 b, float i)
{
vec2 f = magic_f(F, B, i);
vec3 b = magic_b(B, i);
vec2 mf = magic_f(f, b, i);
vec3 mb = magic_b(b, i);
return mix(0, f.x * mix(1 - modTime(f.y), modTime(f.y), b.y), b.x);
return mix(0., mf.x * mix(1. - modTime(mf.y), modTime(mf.y), mb.y), mb.x);
}
float magic_reverse(float i)
{
return magic_reverse(vec2(0), vec3(0, 0, 1), i);
return magic_reverse(vec2(0.), vec3(0., 0., 1.), i);
}
#endif
+6 -6
View File
@@ -6,7 +6,7 @@ vec2 project_4p(vec2 uv, vec2 p1, vec2 p2, vec2 p3, vec2 p4) {
float k2 = (p3.y - p1.y) / (p2.y - p3.y);
float a = (p4.x - p3.x + k1 * p3.x - k1 * p2.x) / (p1.x - p3.x - k2 * p3.x + k2 * p2.x);
float b = k1 + a * k2;
float c = 1 - a - b;
float c = 1. - a - b;
// https://math.stackexchange.com/questions/296794/finding-the-transform-matrix-from-4-projected-points-with-javascript/339033#339033
mat3 projection_a = mat3(
a * p1.x, a * p1.y, a,
@@ -15,16 +15,16 @@ vec2 project_4p(vec2 uv, vec2 p1, vec2 p2, vec2 p3, vec2 p4) {
);
mat3 projection_a_prime = inverse(projection_a);
mat3 projection_b = mat3(
0, 0, -1,
1, 0, 1,
0, 1, 1
0., 0., -1.,
1., 0., 1.,
0., 1., 1.
);
vec3 tmp = projection_b * projection_a_prime * vec3(uv, 1);
vec3 tmp = projection_b * projection_a_prime * vec3(uv, 1.);
return tmp.xy / tmp.z;
}
float base_mask(vec2 uv) {
return step(0, uv.x) * step(-1, -uv.x) * step(0, uv.y) * step(-1, -uv.y);
return step(0., uv.x) * step(-1., -uv.x) * step(0., uv.y) * step(-1., -uv.y);
}
#endif
+3 -3
View File
@@ -2,13 +2,13 @@
#define INC_RAND
float rand(float seed){
float v=pow(abs(seed),6./7.);
v*=sin(v)+1.;
float v = pow(abs(seed), .8571429); // 6. / 7.
v *= sin(v) + 1.;
return fract(v);
}
float rand(vec2 n){
return rand(n.x * 1234 + n.y * 9876);
return rand(n.x * 1234. + n.y * 9876.);
}
#endif
+22 -21
View File
@@ -2,28 +2,29 @@
#define INC_SENTENCES
#define SENTENCE_COUNT 17
#define SENTENCE_MAX_LENGTH 20
const int sentences[SENTENCE_COUNT][20] = {
{0x66, 0x6F, 0x72, 0x67, 0x65, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
{0x46, 0x4F, 0x52, 0x47, 0x45, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
{0x46, 0x2E, 0x4F, 0x2E, 0x52, 0x2E, 0x47, 0x2E, 0x45, 0x2E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
{0x46, 0x75, 0x73, 0x69, 0x6F, 0x6E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
{0x4F, 0x66, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
{0x52, 0x65, 0x61, 0x6C, 0x2D, 0x74, 0x69, 0x6D, 0x65, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
{0x47, 0x65, 0x6E, 0x65, 0x72, 0x61, 0x74, 0x69, 0x76, 0x65, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
{0x45, 0x66, 0x66, 0x65, 0x63, 0x74, 0x73, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
{0x45, 0x76, 0x65, 0x72, 0x79, 0x74, 0x68, 0x69, 0x6E, 0x67, 0x20, 0x79, 0x6F, 0x75, 0x20, 0x73, 0x65, 0x65, 0x00, 0x00},
{0x50, 0x69, 0x78, 0x65, 0x6C, 0x20, 0x62, 0x79, 0x20, 0x70, 0x69, 0x78, 0x65, 0x6C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
{0x4C, 0x69, 0x76, 0x65, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
{0x47, 0x65, 0x6E, 0x65, 0x72, 0x61, 0x74, 0x65, 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
{0x43, 0x6F, 0x6E, 0x74, 0x72, 0x6F, 0x6C, 0x6C, 0x65, 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
{0xE3, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
{0x4B, 0x6C, 0x65, 0xE3, 0x65, 0x6B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
{0x43, 0x6F, 0x64, 0x65, 0x20, 0x61, 0x73, 0x20, 0x61, 0x72, 0x74, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
{0x41, 0x72, 0x74, 0x20, 0x61, 0x73, 0x20, 0x63, 0x6F, 0x64, 0x65, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
};
const int sentences[] = int[SENTENCE_COUNT * SENTENCE_MAX_LENGTH](
0x66, 0x6F, 0x72, 0x67, 0x65, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x46, 0x4F, 0x52, 0x47, 0x45, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x46, 0x2E, 0x4F, 0x2E, 0x52, 0x2E, 0x47, 0x2E, 0x45, 0x2E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x46, 0x75, 0x73, 0x69, 0x6F, 0x6E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x4F, 0x66, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x52, 0x65, 0x61, 0x6C, 0x2D, 0x74, 0x69, 0x6D, 0x65, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x47, 0x65, 0x6E, 0x65, 0x72, 0x61, 0x74, 0x69, 0x76, 0x65, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x45, 0x66, 0x66, 0x65, 0x63, 0x74, 0x73, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x45, 0x76, 0x65, 0x72, 0x79, 0x74, 0x68, 0x69, 0x6E, 0x67, 0x20, 0x79, 0x6F, 0x75, 0x20, 0x73, 0x65, 0x65, 0x00, 0x00,
0x50, 0x69, 0x78, 0x65, 0x6C, 0x20, 0x62, 0x79, 0x20, 0x70, 0x69, 0x78, 0x65, 0x6C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x4C, 0x69, 0x76, 0x65, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x47, 0x65, 0x6E, 0x65, 0x72, 0x61, 0x74, 0x65, 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x43, 0x6F, 0x6E, 0x74, 0x72, 0x6F, 0x6C, 0x6C, 0x65, 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xE3, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x4B, 0x6C, 0x65, 0xE3, 0x65, 0x6B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x43, 0x6F, 0x64, 0x65, 0x20, 0x61, 0x73, 0x20, 0x61, 0x72, 0x74, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x41, 0x72, 0x74, 0x20, 0x61, 0x73, 0x20, 0x63, 0x6F, 0x64, 0x65, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
);
const int lengths[SENTENCE_COUNT] = {
const int lengths[] = int[SENTENCE_COUNT](
5, 5, 10, 6, 2, 9, 10, 7, 18, 14, 4, 9, 10, 1, 6, 11, 11
};
);
#endif
+2 -4
View File
@@ -338,8 +338,6 @@ subroutine ( src_stage_sub ) vec4 src_7(vec2 vUV, int seed, vec3 b1, vec2 f1, ve
// SRC 8 : sentences
#include inc_sentences.glsl
subroutine ( src_stage_sub ) vec4 src_8(vec2 vUV, int seed, vec3 b1, vec2 f1, vec3 b2, vec2 f2, vec3 b3, vec2 f3)
{
// start
@@ -363,7 +361,7 @@ subroutine ( src_stage_sub ) vec4 src_8(vec2 vUV, int seed, vec3 b1, vec2 f1, ve
int s = int(sentence * (SENTENCE_COUNT - 1));
uv2.x += floor(uv2.y) * (h_delta - 0.5) * 2;
uv2.y = mix(uv2.y, mod(uv2.y, 1), h_delta_b.x);
float f = write_20(uv2, vec2(-float(lengths[s]) * 0.5, 0), sentences[s]);
float f = write_sentence(uv2, vec2(-float(lengths[s]) * 0.5, 0), s);
return vec4(f);
}
@@ -396,7 +394,7 @@ subroutine ( src_stage_sub ) vec4 src_9(vec2 vUV, int seed, vec3 b1, vec2 f1, ve
uv2.x = cmod(uv2.x, slen + 1);
vec2 uv3 = uv2;
uv3.y = mix(uv3.y, mod(uv3.y, 1), h_delta_b.x);
float f = write_20(uv3, vec2(-slen * 0.5, 0), sentences[s]);
float f = write_sentence(uv3, vec2(-slen * 0.5, 0), s);
f *= (1 - abs(floor(uv2.y) * 0.125)) * (1 - abs(floor(uv2.y) * 0.125));
+11 -11
View File
@@ -21,33 +21,33 @@ float randTime(float seed){
float divider(float x)
{
if (x < 0.1) return 0;
if (x < 0.2) return 0.125;
if (x < 0.3) return 0.25;
if (x < 0.4) return 0.5;
if (x < 0.6) return 1;
if (x < 0.8) return 2;
return 4;
if (x < .1) return 0.;
if (x < .2) return .125;
if (x < .3) return .25;
if (x < .4) return .5;
if (x < .6) return 1.;
if (x < .8) return 2.;
return 4.;
}
float modTime(float k, float k2)
{
return mod(divider(k) * iBeats * k2 / 4, 1);
return mod(divider(k) * iBeats * k2 * .25, 1.);
}
float modTime(float k)
{
return modTime(k, 1.0);
return modTime(k, 1.);
}
float sinTime(float k)
{
return sin(modTime(k, 0.5) * 2 * PI);
return sin(modTime(k, .5) * 2. * PI);
}
float cosTime(float k)
{
return cos(modTime(k, 0.5) * 2 * PI);
return cos(modTime(k, .5) * 2. * PI);
}
#endif
+8 -24
View File
@@ -4,41 +4,25 @@
const int YUYV_FOURCC = 1448695129;
// https://en.wikipedia.org/wiki/Y%E2%80%B2UV
const mat3x3 yuyv_to_rgb_bt709 = {
{
1,
1,
1
},
{
0,
-0.21482,
2.12798
},
{
1.28033,
-0.38059,
0
}
};
const mat3x3 yuyv_to_rgb_bt709 = mat3x3(1., 1., 1., 0., -.21482, 2.12798, 1.28033, -.38059, 0.);
vec4 yuyvTex(sampler2D tex, vec2 vUV, int base_width) {
float w = base_width - 1;
float w = base_width - 1.;
int x = int(vUV.x * w);
int xU = x - x % 2;
int xV = x - x % 2 + 1;
vec4 tU = texture(tex, vec2(xU / w, 1 - vUV.y));
vec4 tV = texture(tex, vec2(xV / w, 1 - vUV.y));
vec4 tU = texture(tex, vec2(xU / w, 1. - vUV.y));
vec4 tV = texture(tex, vec2(xV / w, 1. - vUV.y));
vec3 yuv = vec3(
x % 2 == 0 ? tU.x : tV.x,
tU.y - 0.5,
tV.y - 0.5
x % 2 == 0. ? tU.x : tV.x,
tU.y - .5,
tV.y - .5
);
return vec4(yuyv_to_rgb_bt709 * yuv, 1.0);
return vec4(yuyv_to_rgb_bt709 * yuv, 1.);
}
#endif
+12 -9
View File
@@ -6,6 +6,8 @@ TARGET_FILE = os.path.join(
os.path.dirname(__file__), "..", "default", "inc_sentences.glsl"
)
SENTENCE_MAX_LENGTH = 20
SENTENCES = [
"forge",
"FORGE",
@@ -37,25 +39,26 @@ def code(char: str) -> str:
def convert(txt: str) -> str:
out = []
for i in range(20):
for i in range(SENTENCE_MAX_LENGTH):
out += [code(txt[i]) if i < len(txt) else "0x00"]
return f"{{{', '.join(out)}}}"
return ', '.join(out)
def main() -> None:
with open(TARGET_FILE, mode="w") as file:
file.write("#ifndef INC_SENTENCES\n")
file.write("#define INC_SENTENCES\n\n")
file.write(f"#define SENTENCE_COUNT {len(SENTENCES)}\n\n")
file.write("const int sentences[SENTENCE_COUNT][20] = {\n")
for sentence in SENTENCES:
file.write(" " + convert(sentence) + "," + "\n")
file.write("};\n\n")
file.write("const int lengths[SENTENCE_COUNT] = {\n")
file.write(f"#define SENTENCE_COUNT {len(SENTENCES)}\n")
file.write(f"#define SENTENCE_MAX_LENGTH {SENTENCE_MAX_LENGTH}\n\n")
file.write("const int sentences[] = int[SENTENCE_COUNT * SENTENCE_MAX_LENGTH](\n")
for i, sentence in enumerate(SENTENCES):
file.write(" " + convert(sentence) + ("," if i < len(SENTENCES) - 1 else "") + "\n")
file.write(");\n\n")
file.write("const int lengths[] = int[SENTENCE_COUNT](\n")
file.write(
" " + ", ".join(str(len(sentence)) for sentence in SENTENCES) + "\n"
)
file.write("};\n")
file.write(");\n")
file.write("#endif")