feat: video reconnect (wip egl error 3003)
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+5
-3
@@ -6,6 +6,9 @@
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void shaders_init(ShaderProgram *program, const Project *project,
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const SharedContext *context, bool rebind);
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void shaders_relink_input(ShaderProgram *program, const Project *project,
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VideoCaptureArray *inputs, unsigned int i);
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void shaders_link_inputs(ShaderProgram *program, const Project *project,
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VideoCaptureArray *inputs);
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@@ -19,7 +22,6 @@ void shaders_free(const ShaderProgram *program);
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void shaders_free_window(const ShaderProgram *program, bool secondary);
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void shaders_free_input(const ShaderProgram *program,
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const VideoCapture *input);
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void shaders_free_input(ShaderProgram *program, unsigned int input_index);
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#endif /* SHADERS_H */
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#endif /* SHADERS_H */
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