refactor: check every gl error

This commit is contained in:
2026-05-11 08:30:21 +02:00
parent cdc7df3e56
commit 7d99c617ef
+231 -96
View File
@@ -26,34 +26,49 @@
static const GLuint unused_uniform = (GLuint)-1; static const GLuint unused_uniform = (GLuint)-1;
bool check_glerror(ShaderProgram *program) { bool check_glerror_ro(const char *context) {
unsigned int code; unsigned int code;
code = glGetError(); code = glGetError();
if (code > 0) { if (code > 0) {
log_warn("GL Error: %04x", code); log_warn("GL Error: %04x (%s)", code, context);
program->error = true;
}
return code > 0;
}
bool check_eglerror(ShaderProgram *program, const char *context) {
unsigned int code;
code = eglGetError();
if (code > 0 && code != EGL_SUCCESS) {
log_warn("(%s) EGL Error: %04x", context, code);
program->error = true;
return true; return true;
} }
return false; return false;
} }
static void init_gl(ShaderProgram *program) { bool check_glerror(ShaderProgram *program, const char *context) {
if (check_glerror_ro(context)) {
program->error = true;
return true;
}
return false;
}
bool check_eglerror_ro(const char *context) {
unsigned int code;
code = eglGetError();
if (code > 0 && code != EGL_SUCCESS) {
log_warn("EGL Error: %04x (%s)", code, context);
return true;
}
return false;
}
bool check_eglerror(ShaderProgram *program, const char *context) {
if (check_eglerror_ro(context)) {
program->error = true;
return true;
}
return false;
}
static bool init_gl(ShaderProgram *program) {
gladLoadGL(glfwGetProcAddress); gladLoadGL(glfwGetProcAddress);
#ifdef VIDEO_IN #ifdef VIDEO_IN
@@ -61,54 +76,86 @@ static void init_gl(ShaderProgram *program) {
if (program->egl_display == EGL_NO_DISPLAY) { if (program->egl_display == EGL_NO_DISPLAY) {
log_error("error: glfwGetEGLDisplay no EGLDisplay returned"); log_error("error: glfwGetEGLDisplay no EGLDisplay returned");
program->error = true; program->error = true;
return; return false;
} }
gladLoadEGL(program->egl_display, glfwGetProcAddress); gladLoadEGL(program->egl_display, glfwGetProcAddress);
#endif /* VIDEO_IN */ #endif /* VIDEO_IN */
return !check_glerror(program, "init_gl") &&
!check_eglerror(program, "init_gl");
} }
static void init_textures(ShaderProgram *program, static bool init_textures(ShaderProgram *program,
const SharedContext *context) { const SharedContext *context) {
glGenTextures(program->tex_count, program->textures); glGenTextures(program->tex_count, program->textures);
if (check_glerror(program, "init_textures/glGenTextures")) {
return false;
}
for (unsigned int i = 0; i < program->tex_count; i++) { for (unsigned int i = 0; i < program->tex_count; i++) {
// selects which texture unit subsequent texture state calls will affect // selects which texture unit subsequent texture state calls will affect
glActiveTexture(GL_TEXTURE0 + i); glActiveTexture(GL_TEXTURE0 + i);
if (check_glerror(program, "init_textures/glActiveTexture")) {
return false;
}
glBindTexture(GL_TEXTURE_2D, program->textures[i]); glBindTexture(GL_TEXTURE_2D, program->textures[i]);
if (check_glerror(program, "init_textures/glBindTexture")) {
return false;
}
glDisable(GL_DEPTH_TEST); glDisable(GL_DEPTH_TEST);
glDisable(GL_BLEND); glDisable(GL_BLEND);
if (check_glerror(program, "init_textures/glDisable")) {
return false;
}
// define texture image as empty // define texture image as empty
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, context->tex_resolution[0], glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, context->tex_resolution[0],
context->tex_resolution[1], 0, GL_RGB, GL_UNSIGNED_BYTE, 0); context->tex_resolution[1], 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
if (check_glerror(program, "init_textures/glTexImage2D")) {
return false;
}
// setup mipmap context // setup mipmap context
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
if (check_glerror(program, "init_textures/glTexParameteri")) {
return false;
}
log_info("Texture %d initialized", i); log_info("Texture %d initialized", i);
} }
return true;
} }
static void rebind_textures(const ShaderProgram *program) { static void rebind_textures(const ShaderProgram *program) {
for (unsigned int i = 0; i < program->tex_count; i++) { for (unsigned int i = 0; i < program->tex_count; i++) {
glActiveTexture(GL_TEXTURE0 + i); glActiveTexture(GL_TEXTURE0 + i);
check_glerror_ro("rebind_textures/glActiveTexture");
glBindTexture(GL_TEXTURE_2D, program->textures[i]); glBindTexture(GL_TEXTURE_2D, program->textures[i]);
check_glerror_ro("rebind_textures/glBindTexture");
} }
} }
#ifdef VIDEO_IN #ifdef VIDEO_IN
static void link_input_to_texture(ShaderProgram *program, VideoCapture *input, static bool link_input_to_texture(ShaderProgram *program, VideoCapture *input,
unsigned int input_index, unsigned int input_index,
unsigned int texture_index, bool swap, unsigned int texture_index, bool swap,
bool reload) { bool reload) {
if (reload) { if (reload) {
glDeleteTextures(1, program->textures + texture_index); glDeleteTextures(1, program->textures + texture_index);
if (check_glerror(program, "link_input_to_texture/glDeleteTextures")) {
return false;
}
glGenTextures(1, program->textures + texture_index); glGenTextures(1, program->textures + texture_index);
if (check_glerror(program, "link_input_to_texture/glGenTextures")) {
return false;
}
} }
EGLImageKHR dma_image; EGLImageKHR dma_image;
@@ -132,9 +179,8 @@ static void link_input_to_texture(ShaderProgram *program, VideoCapture *input,
dma_image = eglCreateImageKHR(program->egl_display, EGL_NO_CONTEXT, dma_image = eglCreateImageKHR(program->egl_display, EGL_NO_CONTEXT,
EGL_LINUX_DMA_BUF_EXT, NULL, attrib_list); EGL_LINUX_DMA_BUF_EXT, NULL, attrib_list);
if (check_eglerror(program, "link_input_to_texture/eglCreateImageKHR")) {
if (check_eglerror(program, "eglCreateImageKHR")) { return false;
return;
} }
if (swap) { if (swap) {
@@ -144,23 +190,34 @@ static void link_input_to_texture(ShaderProgram *program, VideoCapture *input,
} }
glActiveTexture(GL_TEXTURE0 + texture_index); glActiveTexture(GL_TEXTURE0 + texture_index);
if (check_glerror(program, "link_input_to_texture/glActiveTexture")) {
return false;
}
glBindTexture(GL_TEXTURE_2D, program->textures[texture_index]); glBindTexture(GL_TEXTURE_2D, program->textures[texture_index]);
if (check_glerror(program, "link_input_to_texture/glBindTexture")) {
return false;
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, input->width, input->height, 0, GL_RGB, glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, input->width, input->height, 0, GL_RGB,
GL_UNSIGNED_BYTE, 0); GL_UNSIGNED_BYTE, 0);
if (check_glerror(program, "link_input_to_texture/glTexImage2D")) {
return false;
}
// https://registry.khronos.org/OpenGL/extensions/EXT/EXT_EGL_image_storage.txt // https://registry.khronos.org/OpenGL/extensions/EXT/EXT_EGL_image_storage.txt
glEGLImageTargetTexStorageEXT(GL_TEXTURE_2D, dma_image, NULL); glEGLImageTargetTexStorageEXT(GL_TEXTURE_2D, dma_image, NULL);
if (check_eglerror(program,
if (check_eglerror(program, "glEGLImageTargetTexStorageEXT")) { "link_input_to_texture/glEGLImageTargetTexStorageEXT")) {
return; return false;
} }
log_info("Texture %d linked to %s", texture_index, input->name); log_info("Texture %d linked to %s", texture_index, input->name);
return true;
} }
static void init_input(ShaderProgram *program, const ConfigFile *config, static bool init_input(ShaderProgram *program, const ConfigFile *config,
VideoCaptureArray *inputs, unsigned int i, bool reload) { VideoCaptureArray *inputs, unsigned int i, bool reload) {
unsigned int tex_i; unsigned int tex_i;
char name[STR_LEN]; char name[STR_LEN];
@@ -168,27 +225,35 @@ static void init_input(ShaderProgram *program, const ConfigFile *config,
if (i < inputs->length && !inputs->values[i].error) { if (i < inputs->length && !inputs->values[i].error) {
snprintf(name, STR_LEN, "IN_%d_OUT", i + 1); snprintf(name, STR_LEN, "IN_%d_OUT", i + 1);
tex_i = config_file_get_int(config, name, 0); tex_i = config_file_get_int(config, name, 0);
link_input_to_texture(program, &inputs->values[i], i, tex_i, false, reload); if (!link_input_to_texture(program, &inputs->values[i], i, tex_i, false,
reload)) {
return false;
}
if (inputs->values[i].with_swap) { if (inputs->values[i].with_swap) {
snprintf(name, STR_LEN, "IN_%d_SWAP_OUT", i + 1); snprintf(name, STR_LEN, "IN_%d_SWAP_OUT", i + 1);
tex_i = config_file_get_int(config, name, 0); tex_i = config_file_get_int(config, name, 0);
link_input_to_texture(program, &inputs->values[i], i, tex_i, true, if (!link_input_to_texture(program, &inputs->values[i], i, tex_i, true,
reload); reload)) {
return false;
}
} }
} else { } else {
log_warn("Cannot link input %d", i + 1); log_warn("Cannot link input %d", i + 1);
} }
return true;
check_glerror(program);
} }
#endif /* VIDEO_IN */ #endif /* VIDEO_IN */
static void init_framebuffers(ShaderProgram *program, static bool init_framebuffers(ShaderProgram *program,
const ConfigFile *config) { const ConfigFile *config) {
unsigned int tex_i; unsigned int tex_i;
char name[STR_LEN]; char name[STR_LEN];
GLenum framebuffer_status;
glGenFramebuffers(program->frag_count, program->frame_buffers); glGenFramebuffers(program->frag_count, program->frame_buffers);
if (check_glerror(program, "init_framebuffers/glGenFramebuffers")) {
return false;
}
for (unsigned int i = 0; i < program->frag_count; i++) { for (unsigned int i = 0; i < program->frag_count; i++) {
if (i == program->frag_output_index || i == program->frag_monitor_index) { if (i == program->frag_output_index || i == program->frag_monitor_index) {
@@ -196,48 +261,87 @@ static void init_framebuffers(ShaderProgram *program,
} }
glBindFramebuffer(GL_FRAMEBUFFER, program->frame_buffers[i]); glBindFramebuffer(GL_FRAMEBUFFER, program->frame_buffers[i]);
if (check_glerror(program, "init_framebuffers/glBindFramebuffer")) {
return false;
}
snprintf(name, STR_LEN, "FRAG_%d_OUT", i + 1); snprintf(name, STR_LEN, "FRAG_%d_OUT", i + 1);
tex_i = config_file_get_int(config, name, 0); tex_i = config_file_get_int(config, name, 0);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
program->textures[tex_i], 0); program->textures[tex_i], 0);
if (check_glerror(program, "init_framebuffers/glFramebufferTexture2D")) {
return false;
}
// check framebuffer status // check framebuffer status
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { framebuffer_status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
log_error("Framebuffer %d is KO: %x", i + 1, if (check_glerror(program, "init_framebuffers/glCheckFramebufferStatus")) {
glCheckFramebufferStatus(GL_FRAMEBUFFER)); return false;
}
if (framebuffer_status != GL_FRAMEBUFFER_COMPLETE) {
log_error("Framebuffer %d is KO: %x", i + 1, framebuffer_status);
program->error = true; program->error = true;
return false;
return;
} }
log_info("Framebuffer %d initialized", i); log_info("Framebuffer %d initialized", i);
} }
return; return true;
} }
static void init_vertices(ShaderProgram *program) { static bool init_vertices(ShaderProgram *program) {
glGenBuffers(1, &program->vertex_buffer); glGenBuffers(1, &program->vertex_buffer);
if (check_glerror(program, "init_vertices/glGenBuffers")) {
return false;
}
glBindBuffer(GL_ARRAY_BUFFER, program->vertex_buffer); glBindBuffer(GL_ARRAY_BUFFER, program->vertex_buffer);
if (check_glerror(program, "init_vertices/glBindBuffer")) {
return false;
}
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
if (check_glerror(program, "init_vertices/glBufferData")) {
return false;
}
return true;
} }
static void bind_vertices(ShaderProgram *program, unsigned int index) { static bool bind_vertices(ShaderProgram *program, unsigned int index) {
glBindBuffer(GL_ARRAY_BUFFER, program->vertex_buffer); glBindBuffer(GL_ARRAY_BUFFER, program->vertex_buffer);
if (check_glerror(program, "bind_vertices/glBindBuffer")) {
return false;
}
glGenVertexArrays(1, &program->vertex_array[index]); glGenVertexArrays(1, &program->vertex_array[index]);
if (check_glerror(program, "bind_vertices/glGenVertexArrays")) {
return false;
}
glBindVertexArray(program->vertex_array[index]); glBindVertexArray(program->vertex_array[index]);
if (check_glerror(program, "bind_vertices/glBindVertexArray")) {
return false;
}
for (unsigned int i = 0; i < program->frag_count; i++) { for (unsigned int i = 0; i < program->frag_count; i++) {
// enable attribute pointer // enable attribute pointer
glEnableVertexAttribArray(program->vpos_locations[i]); glEnableVertexAttribArray(program->vpos_locations[i]);
if (check_glerror(program, "bind_vertices/glEnableVertexAttribArray")) {
return false;
}
// specify the location and data format of the array of generic vertex // specify the location and data format of the array of generic vertex
// attributes to use when rendering // attributes to use when rendering
glVertexAttribPointer(program->vpos_locations[i], 2, GL_FLOAT, GL_FALSE, glVertexAttribPointer(program->vpos_locations[i], 2, GL_FLOAT, GL_FALSE,
sizeof(Vertex), (void *)offsetof(Vertex, pos)); sizeof(Vertex), (void *)offsetof(Vertex, pos));
if (check_glerror(program, "bind_vertices/glVertexAttribPointer")) {
return false;
} }
}
return true;
} }
static bool compile_shader(GLuint shader_id, const char *name, static bool compile_shader(GLuint shader_id, const char *name,
@@ -249,13 +353,18 @@ static bool compile_shader(GLuint shader_id, const char *name,
// update shader source code // update shader source code
glShaderSource(shader_id, 1, &source_code, NULL); glShaderSource(shader_id, 1, &source_code, NULL);
check_glerror_ro("compile_shader/glShaderSource");
// compile shader // compile shader
glCompileShader(shader_id); glCompileShader(shader_id);
check_glerror_ro("compile_shader/glCompileShader");
// get compilation status // get compilation status
glGetShaderiv(shader_id, GL_COMPILE_STATUS, &status_params); glGetShaderiv(shader_id, GL_COMPILE_STATUS, &status_params);
check_glerror_ro("compile_shader/glGetShaderiv");
glGetShaderInfoLog(shader_id, 1024, NULL, (GLchar *)&log); glGetShaderInfoLog(shader_id, 1024, NULL, (GLchar *)&log);
check_glerror_ro("compile_shader/glGetShaderInfoLog");
if (status_params == GL_FALSE) { if (status_params == GL_FALSE) {
log_error("Failed to compile\n%s", log); log_error("Failed to compile\n%s", log);
@@ -267,9 +376,13 @@ static bool compile_shader(GLuint shader_id, const char *name,
return status_params == GL_TRUE; return status_params == GL_TRUE;
} }
static void init_shaders(ShaderProgram *program, const Project *project) { static bool init_shaders(ShaderProgram *program, const Project *project) {
// compile vertex shader // compile vertex shader
program->vertex_shader = glCreateShader(GL_VERTEX_SHADER); program->vertex_shader = glCreateShader(GL_VERTEX_SHADER);
if (check_glerror(program, "init_shaders/glCreateShader")) {
return false;
}
program->error = program->error || !compile_shader(program->vertex_shader, program->error = program->error || !compile_shader(program->vertex_shader,
"internal vertex shader", "internal vertex shader",
vertex_shader_text); vertex_shader_text);
@@ -277,18 +390,24 @@ static void init_shaders(ShaderProgram *program, const Project *project) {
// compile fragment shaders // compile fragment shaders
for (unsigned int i = 0; i < program->frag_count; i++) { for (unsigned int i = 0; i < program->frag_count; i++) {
program->fragment_shaders[i] = glCreateShader(GL_FRAGMENT_SHADER); program->fragment_shaders[i] = glCreateShader(GL_FRAGMENT_SHADER);
if (check_glerror(program, "init_shaders/glCreateShader")) {
return false;
}
program->error = program->error || program->error = program->error ||
!compile_shader(program->fragment_shaders[i], !compile_shader(program->fragment_shaders[i],
project->fragment_shaders[i][0].path, project->fragment_shaders[i][0].path,
project->fragment_shaders[i][0].content); project->fragment_shaders[i][0].content);
if (program->error) { if (program->error) {
return; return false;
} }
} }
return true;
} }
static void init_single_program(ShaderProgram *program, unsigned int i, static bool init_single_program(ShaderProgram *program, unsigned int i,
const ConfigFile *config, const ConfigFile *config,
const StateConfig *state_config) { const StateConfig *state_config) {
unsigned int index1; unsigned int index1;
@@ -297,10 +416,20 @@ static void init_single_program(ShaderProgram *program, unsigned int i,
const char *prefix; const char *prefix;
program->programs[i] = glCreateProgram(); program->programs[i] = glCreateProgram();
if (check_glerror(program, "init_single_program/glCreateProgram")) {
return false;
}
glAttachShader(program->programs[i], program->vertex_shader); glAttachShader(program->programs[i], program->vertex_shader);
glAttachShader(program->programs[i], program->fragment_shaders[i]); glAttachShader(program->programs[i], program->fragment_shaders[i]);
if (check_glerror(program, "init_single_program/glAttachShader")) {
return false;
}
glLinkProgram(program->programs[i]); glLinkProgram(program->programs[i]);
if (check_glerror(program, "init_single_program/glLinkProgram")) {
return false;
}
// create uniforms pointers // create uniforms pointers
program->itime_locations[i] = glGetUniformLocation( program->itime_locations[i] = glGetUniformLocation(
@@ -380,18 +509,6 @@ static void init_single_program(ShaderProgram *program, unsigned int i,
glGetUniformLocation(program->programs[i], name); glGetUniformLocation(program->programs[i], name);
} }
for (unsigned int j = 0; j < program->sub_type_count; j++) {
snprintf(name, STR_LEN, "SUB_%d_PREFIX", j + 1);
prefix = config_file_get_str(config, name, 0);
for (unsigned int k = 0; k < program->sub_variant_count; k++) {
snprintf(name, STR_LEN, "%s%d", prefix, k + 1);
program->sub_locations[i * program->sub_variant_count *
program->sub_type_count +
j * program->sub_variant_count + k] =
glGetSubroutineIndex(program->programs[i], GL_FRAGMENT_SHADER, name);
}
}
prefix = config_file_get_str(config, "UNIFORM_ACTIVE_PREFIX", "iActive"); prefix = config_file_get_str(config, "UNIFORM_ACTIVE_PREFIX", "iActive");
for (unsigned int j = 0; j < program->active_count; j++) { for (unsigned int j = 0; j < program->active_count; j++) {
snprintf(name, STR_LEN, "%s%d", prefix, j + 1); snprintf(name, STR_LEN, "%s%d", prefix, j + 1);
@@ -430,18 +547,48 @@ static void init_single_program(ShaderProgram *program, unsigned int i,
glGetUniformLocation(program->programs[i], name); glGetUniformLocation(program->programs[i], name);
} }
if (check_glerror(program, "init_single_program/glGetUniformLocation")) {
return false;
}
for (unsigned int j = 0; j < program->sub_type_count; j++) {
snprintf(name, STR_LEN, "SUB_%d_PREFIX", j + 1);
prefix = config_file_get_str(config, name, 0);
for (unsigned int k = 0; k < program->sub_variant_count; k++) {
snprintf(name, STR_LEN, "%s%d", prefix, k + 1);
program->sub_locations[i * program->sub_variant_count *
program->sub_type_count +
j * program->sub_variant_count + k] =
glGetSubroutineIndex(program->programs[i], GL_FRAGMENT_SHADER, name);
}
}
if (check_glerror(program, "init_single_program/glGetSubroutineIndex")) {
return false;
}
// create attribute pointer // create attribute pointer
program->vpos_locations[i] = program->vpos_locations[i] =
glGetAttribLocation(program->programs[i], "vPos"); glGetAttribLocation(program->programs[i], "vPos");
if (check_glerror(program, "init_single_program/glGetAttribLocation")) {
return false;
}
log_info("Program %d initialized", i + 1); log_info("Program %d initialized", i + 1);
return true;
} }
static void init_programs(ShaderProgram *program, const ConfigFile *config, static bool init_programs(ShaderProgram *program, const ConfigFile *config,
const StateConfig *state_config) { const StateConfig *state_config) {
for (unsigned int i = 0; i < program->frag_count; i++) { for (unsigned int i = 0; i < program->frag_count; i++) {
init_single_program(program, i, config, state_config); if (!init_single_program(program, i, config, state_config)) {
return false;
} }
}
return true;
} }
static void update_viewport(ShaderProgram *program, static void update_viewport(ShaderProgram *program,
@@ -452,10 +599,12 @@ static void update_viewport(ShaderProgram *program,
// clean and resize all textures // clean and resize all textures
for (unsigned int i = 0; i < program->tex_count; i++) { for (unsigned int i = 0; i < program->tex_count; i++) {
glActiveTexture(GL_TEXTURE0 + i); glActiveTexture(GL_TEXTURE0 + i);
// TODO dont remap input textures check_glerror_ro("update_viewport/glActiveTexture");
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, context->tex_resolution[0], glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, context->tex_resolution[0],
context->tex_resolution[1], 0, GL_RGB, GL_UNSIGNED_BYTE, 0); context->tex_resolution[1], 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
check_glerror(program); check_glerror_ro(
"update_viewport/glTexImage2D"); // TODO dont remap input textures
} }
program->last_resolution[0] = context->resolution[0]; program->last_resolution[0] = context->resolution[0];
program->last_resolution[1] = context->resolution[1]; program->last_resolution[1] = context->resolution[1];
@@ -614,46 +763,32 @@ void shaders_init(ShaderProgram *program, const Project *project,
memset(program->dma_images_swap, 0, sizeof(program->dma_images_swap)); memset(program->dma_images_swap, 0, sizeof(program->dma_images_swap));
#endif /* VIDEO_IN */ #endif /* VIDEO_IN */
init_gl(program); if (!init_gl(program)) {
if (check_glerror(program)) {
return; return;
} }
init_shaders(program, project); if (!init_shaders(program, project)) {
if (program->error || check_glerror(program)) {
return; return;
} }
init_textures(program, context); if (!init_textures(program, context)) {
if (check_glerror(program)) {
return; return;
} }
init_framebuffers(program, &project->config); if (!init_framebuffers(program, &project->config)) {
if (check_glerror(program)) {
return; return;
} }
init_programs(program, &project->config, &project->state_config); if (!init_programs(program, &project->config, &project->state_config)) {
if (check_glerror(program)) {
return; return;
} }
init_vertices(program); if (!init_vertices(program)) {
if (check_glerror(program)) {
return; return;
} }
} }
bind_vertices(program, rebind ? 1 : 0); if (!bind_vertices(program, rebind ? 1 : 0)) {
if (check_glerror(program)) {
return; return;
} }
} }
@@ -677,14 +812,10 @@ void shaders_link_inputs(ShaderProgram *program, const Project *project,
void shaders_update(ShaderProgram *program, const File *fragment_shader, void shaders_update(ShaderProgram *program, const File *fragment_shader,
unsigned int i, const Project *project) { unsigned int i, const Project *project) {
bool result; if (compile_shader(program->fragment_shaders[i], fragment_shader->path,
fragment_shader->content) &&
result = compile_shader(program->fragment_shaders[i], fragment_shader->path, init_single_program(program, i, &project->config,
fragment_shader->content); &project->state_config)) {
if (result) {
init_single_program(program, i, &project->config, &project->state_config);
log_info("Program %d updated", i + 1); log_info("Program %d updated", i + 1);
} }
} }
@@ -711,38 +842,42 @@ void shaders_compute(ShaderProgram *program, const SharedContext *context,
monitor ? program->frag_monitor_index monitor ? program->frag_monitor_index
: program->frag_output_index, : program->frag_output_index,
true, context); true, context);
check_glerror(program, "shaders_compute");
} }
void shaders_free(const ShaderProgram *program) { void shaders_free(const ShaderProgram *program) {
for (unsigned int i = 0; i < program->frag_count; i++) { for (unsigned int i = 0; i < program->frag_count; i++) {
glDeleteProgram(program->programs[i]); glDeleteProgram(program->programs[i]);
} }
check_glerror_ro("shaders_free/glDeleteProgram");
glDeleteFramebuffers(program->frag_count, program->frame_buffers); glDeleteFramebuffers(program->frag_count, program->frame_buffers);
check_glerror_ro("shaders_free/glDeleteFramebuffers");
glDeleteTextures(program->tex_count, program->textures); glDeleteTextures(program->tex_count, program->textures);
check_glerror_ro("shaders_free/glDeleteTextures");
glDeleteBuffers(1, &program->vertex_buffer); glDeleteBuffers(1, &program->vertex_buffer);
check_glerror_ro("shaders_free/glDeleteBuffers");
} }
void shaders_free_window(const ShaderProgram *program, bool secondary) { void shaders_free_window(const ShaderProgram *program, bool secondary) {
glDeleteVertexArrays(1, &program->vertex_array[secondary ? 1 : 0]); glDeleteVertexArrays(1, &program->vertex_array[secondary ? 1 : 0]);
check_glerror_ro("shaders_free_window/glDeleteVertexArrays");
} }
void shaders_free_input(ShaderProgram *program, unsigned int input_index) { void shaders_free_input(ShaderProgram *program, unsigned int input_index) {
#ifdef VIDEO_IN #ifdef VIDEO_IN
if (program->dma_images[input_index] != EGL_NO_IMAGE_KHR) { if (program->dma_images[input_index] != EGL_NO_IMAGE_KHR) {
eglDestroyImageKHR(program->egl_display, program->dma_images[input_index]); eglDestroyImageKHR(program->egl_display, program->dma_images[input_index]);
program->dma_images[input_index] = EGL_NO_IMAGE_KHR; program->dma_images[input_index] = EGL_NO_IMAGE_KHR;
check_eglerror(program, "eglDestroyImageKHR");
} }
if (program->dma_images_swap[input_index] != EGL_NO_IMAGE_KHR) { if (program->dma_images_swap[input_index] != EGL_NO_IMAGE_KHR) {
eglDestroyImageKHR(program->egl_display, eglDestroyImageKHR(program->egl_display,
program->dma_images_swap[input_index]); program->dma_images_swap[input_index]);
program->dma_images_swap[input_index] = EGL_NO_IMAGE_KHR; program->dma_images_swap[input_index] = EGL_NO_IMAGE_KHR;
check_eglerror(program, "eglDestroyImageKHR");
} }
check_eglerror_ro("shaders_free_input/eglDestroyImageKHR");
#endif /* VIDEO_IN */ #endif /* VIDEO_IN */
} }