rip 9nth texture
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@@ -148,7 +148,7 @@ static void init_single_program(ShaderProgram *program, unsigned int i,
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glAttachShader(program->programs[i], program->vertex_shader);
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if (output) {
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glAttachShader(program->programs[i], program->monitor_shader);
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glAttachShader(program->programs[i], program->monitor_shader); // TODO tmp
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} else {
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glAttachShader(program->programs[i], program->fragment_shaders[i]);
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}
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