don't write unused uniforms
This commit is contained in:
+8
-2
@@ -67,6 +67,11 @@ static void init_context(Parameters params, unsigned int in_count,
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state_randomize(context, state_config, frag_count);
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}
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memset(context->active, 0, sizeof(context->active));
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context->page = 0;
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context->selected = 0;
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memset(context->seeds, 0, sizeof(context->seeds));
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for (i = 0; i < frag_count; i++) {
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@@ -285,7 +290,8 @@ void forge_run(Parameters params) {
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program = shaders_init(
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fragment_shaders, config, context, inputs, params.video_in_count,
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state_config.select_page_count * state_config.select_item_count, NULL);
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state_config.select_page_count * state_config.select_item_count,
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state_config.src_count, NULL);
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} else {
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window_output = NULL;
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}
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@@ -300,7 +306,7 @@ void forge_run(Parameters params) {
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program = shaders_init(
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fragment_shaders, config, context, inputs, params.video_in_count,
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state_config.select_page_count * state_config.select_item_count,
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window_output != NULL ? &program : NULL);
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state_config.src_count, window_output != NULL ? &program : NULL);
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} else {
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window_monitor = NULL;
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}
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+25
-4
@@ -260,6 +260,12 @@ static void init_single_program(ShaderProgram *program, unsigned int i,
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program->idemo_locations[i] = glGetUniformLocation(
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program->programs[i],
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config_file_get_str(config, "UNIFORM_DEMO", "iDemo"));
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program->ipage_locations[i] = glGetUniformLocation(
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program->programs[i],
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config_file_get_str(config, "UNIFORM_PAGE", "iPage"));
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program->iselected_locations[i] = glGetUniformLocation(
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program->programs[i],
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config_file_get_str(config, "UNIFORM_SELECTED", "iSelected"));
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prefix = config_file_get_str(config, "UNIFORM_IN_RESOLUTION_PREFIX",
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"iInputResolution");
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@@ -310,6 +316,13 @@ static void init_single_program(ShaderProgram *program, unsigned int i,
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}
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}
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prefix = config_file_get_str(config, "UNIFORM_ACTIVE_PREFIX", "active");
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for (j = 0; j < program->active_count; j++) {
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sprintf(name, "%s%d", prefix, j + 1);
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program->iactive_locations[i * program->active_count + j] =
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glGetUniformLocation(program->programs[i], name);
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}
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// create texX uniforms pointer
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prefix = config_file_get_str(config, "UNIFORM_TEX_PREFIX", "tex");
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for (j = 0; j < program->tex_count; j++) {
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@@ -337,7 +350,7 @@ ShaderProgram shaders_init(File *fragment_shaders, ConfigFile config,
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SharedContext *context, VideoCapture *inputs,
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unsigned int input_count,
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unsigned int sub_variant_count,
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ShaderProgram *previous) {
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unsigned int active_count, ShaderProgram *previous) {
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ShaderProgram program;
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if (previous == NULL) {
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@@ -351,8 +364,9 @@ ShaderProgram shaders_init(File *fragment_shaders, ConfigFile config,
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program.frag_monitor_index =
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config_file_get_int(config, "FRAG_MONITOR", 1) - 1;
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program.sub_type_count = config_file_get_int(config, "SUB_TYPE_COUNT", 0);
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program.sub_variant_count = sub_variant_count;
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program.in_count = config_file_get_int(config, "IN_COUNT", 0);
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program.sub_variant_count = sub_variant_count;
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program.active_count = active_count;
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if (program.frag_count > MAX_FRAG) {
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log_error("FRAG_COUNT over %d", MAX_FRAG);
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@@ -378,8 +392,8 @@ ShaderProgram shaders_init(File *fragment_shaders, ConfigFile config,
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init_vertices(&program);
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log_debug("Error after init: %04x",
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glGetError()); // TODO check error at each step
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// log_debug("Error after init: %04x",
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// glGetError()); // TODO check error at each step
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} else {
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program = *previous;
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}
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@@ -476,9 +490,16 @@ static void use_program(ShaderProgram program, int i, bool output,
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write_uniform_1f(program.itempo_locations[i], context->tempo);
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write_uniform_1i(program.ifps_locations[i], context->fps);
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write_uniform_1i(program.idemo_locations[i], context->demo ? 1 : 0);
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write_uniform_1i(program.ipage_locations[i], context->page);
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write_uniform_1i(program.iselected_locations[i], context->page);
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write_uniform_2f(program.ires_locations[i], &resolution);
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write_uniform_2f(program.itexres_locations[i], &tex_resolution);
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for (j = 0; j < program.active_count; j++) {
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write_uniform_1i(program.iactive_locations[i * program.active_count + j],
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context->active[i] + 1);
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}
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for (j = 0; j < program.in_count; j++) {
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in_resolution[0] = context->input_widths[j];
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in_resolution[1] = context->input_heights[j];
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+1
-1
@@ -7,7 +7,7 @@ ShaderProgram shaders_init(File *fragment_shaders, ConfigFile config,
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SharedContext *context, VideoCapture *inputs,
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unsigned int input_count,
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unsigned int sub_variant_count,
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ShaderProgram *previous);
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unsigned int active_count, ShaderProgram *previous);
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void shaders_update(ShaderProgram program, File *fragment_shaders,
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unsigned int i);
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+8
-10
@@ -14,16 +14,6 @@
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#ifndef TYPES_H
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#define TYPES_H
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typedef struct SharedUint {
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int fd;
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unsigned int value;
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} SharedUint;
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typedef struct SharedBool {
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int fd;
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bool value;
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} SharedBool;
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typedef struct Parameters {
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bool hot_reload;
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bool output;
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@@ -86,6 +76,9 @@ typedef struct ShaderProgram {
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GLuint idemo_locations[ARRAY_SIZE];
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GLuint iseed_locations[ARRAY_SIZE];
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GLuint istate_locations[ARRAY_SIZE];
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GLuint ipage_locations[ARRAY_SIZE];
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GLuint iselected_locations[ARRAY_SIZE];
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GLuint iactive_locations[ARRAY_SIZE];
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GLuint vpos_locations[ARRAY_SIZE];
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@@ -95,6 +88,8 @@ typedef struct ShaderProgram {
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unsigned int sub_variant_count;
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GLuint sub_locations[ARRAY_SIZE];
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unsigned int active_count;
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unsigned int in_count;
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EGLDisplay egl_display;
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} ShaderProgram;
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@@ -126,6 +121,9 @@ typedef struct SharedContext {
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unsigned int fps;
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float tempo;
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unsigned int state[MAX_FRAG];
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unsigned int page;
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unsigned int selected;
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unsigned int active[ARRAY_SIZE];
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bool demo;
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unsigned int seeds[MAX_FRAG];
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bool monitor;
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