don't write unused uniforms

This commit is contained in:
2025-09-28 23:32:27 +02:00
parent 529f92ab4d
commit 8511e50b6d
6 changed files with 61 additions and 33 deletions
+1 -1
View File
@@ -7,7 +7,7 @@ ShaderProgram shaders_init(File *fragment_shaders, ConfigFile config,
SharedContext *context, VideoCapture *inputs,
unsigned int input_count,
unsigned int sub_variant_count,
ShaderProgram *previous);
unsigned int active_count, ShaderProgram *previous);
void shaders_update(ShaderProgram program, File *fragment_shaders,
unsigned int i);