don't write unused uniforms
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+1
-1
@@ -7,7 +7,7 @@ ShaderProgram shaders_init(File *fragment_shaders, ConfigFile config,
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SharedContext *context, VideoCapture *inputs,
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unsigned int input_count,
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unsigned int sub_variant_count,
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ShaderProgram *previous);
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unsigned int active_count, ShaderProgram *previous);
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void shaders_update(ShaderProgram program, File *fragment_shaders,
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unsigned int i);
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