working 6-stage fragments
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+26
-12
@@ -37,14 +37,20 @@ void compute_fps(Window *window, Timer *timer) {
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}
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void loop(Window *window, ShaderProgram program, bool hot_reload,
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File *fragment_shader, Timer *timer) {
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File *fragment_shaders, Timer *timer) {
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Context context;
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int i;
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compute_fps(window, timer);
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if (hot_reload && should_update_file(*fragment_shader)) {
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update_file(fragment_shader);
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update_program(program, *fragment_shader);
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if (hot_reload) {
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// TODO extract to function
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for (i = 0; i < FRAG_COUNT; i++) {
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if (should_update_file(fragment_shaders[i])) {
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update_file(&fragment_shaders[i]);
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update_program(program, fragment_shaders, i);
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}
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}
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}
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context = get_window_context(window);
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@@ -55,16 +61,21 @@ void loop(Window *window, ShaderProgram program, bool hot_reload,
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}
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void forge_run(Parameters params) {
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File fragment_shader;
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File fragment_shaders[FRAG_COUNT];
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ShaderProgram program;
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Window *window;
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Timer timer;
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Context context;
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int i;
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char file_path[FRAG_COUNT][1024];
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fragment_shader = read_file(params.frag_path);
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if (fragment_shader.error) {
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exit(EXIT_FAILURE);
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// TODO extract to function
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for (i = 0; i < FRAG_COUNT; i++) {
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sprintf(file_path[i], "%s/frag%d.glsl", params.frag_path, i + 1);
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fragment_shaders[i] = read_file(file_path[i]);
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if (fragment_shaders[i].error) {
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exit(EXIT_FAILURE);
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}
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}
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window = init_window(PACKAGE " " VERSION, params.screen, error_callback,
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@@ -72,7 +83,7 @@ void forge_run(Parameters params) {
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context = get_window_context(window);
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program = init_program(fragment_shader, context);
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program = init_program(fragment_shaders, context);
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if (program.error) {
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close_window(window, true);
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@@ -82,10 +93,13 @@ void forge_run(Parameters params) {
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timer = create_timer(60);
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while (!window_should_close(window)) {
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loop(window, program, params.hot_reload, &fragment_shader, &timer);
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loop(window, program, params.hot_reload, fragment_shaders, &timer);
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}
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close_window(window, true);
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free_file(&fragment_shader);
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// TODO extract to function
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for (i = 0; i < FRAG_COUNT; i++) {
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free_file(&fragment_shaders[i]);
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}
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}
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