frame -> tex
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+1
-1
@@ -5,7 +5,7 @@
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// OUT: 5 (FX B)
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in vec2 vUV;
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layout(location = 5) out vec3 fragColor;
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layout(location = 5) out vec4 fragColor;
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void main() {
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fragColor = src_stage(vUV);
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