frame -> tex
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+2
-2
@@ -5,8 +5,8 @@
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// OUT: 7 (MFX)
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in vec2 vUV;
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layout(location = 7) out vec3 fragColor;
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layout(location = 7) out vec4 fragColor;
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void main() {
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fragColor = mix_stage(vUV, frame3, frame6, sin(iTime * 0.25) * 0.3 + 0.3); // TODO tmp
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fragColor = mix_stage(vUV, tex3, tex6, sin(iTime * 0.25) * 0.3 + 0.3); // TODO tmp
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}
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