frame -> tex
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@@ -48,7 +48,7 @@ typedef struct ShaderProgram {
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GLuint ifps_locations[FRAG_COUNT];
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GLuint ires_locations[FRAG_COUNT];
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GLuint frames_locations[FRAG_COUNT + 1][TEX_COUNT];
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GLuint textures_locations[FRAG_COUNT + 1][TEX_COUNT];
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GLuint sub_src_indexes[FRAG_COUNT][SUB_COUNT];
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GLuint sub_fx_indexes[FRAG_COUNT][SUB_COUNT];
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