wip demo mode and base tempo

This commit is contained in:
2025-09-20 16:47:52 +02:00
parent ff5d64d500
commit 884f236e7e
9 changed files with 89 additions and 49 deletions
+29 -22
View File
@@ -41,6 +41,24 @@ static unsigned int compute_fps(Window *window, Timer *timer) {
return (unsigned int)round(fps);
}
static void init_context(ShaderProgram program, Context *context,
Parameters params) {
int size;
context->tempo = params.base_tempo;
context->demo = params.demo;
// TODO temporary state
size = program.frag_count * program.sub_type_count * sizeof(unsigned int);
context->sub_state = malloc(size);
memset(context->sub_state, 0, size);
context->sub_state[program.sub_type_count * 0 + 0] = 1;
context->sub_state[program.sub_type_count * 1 + 0] = 1;
context->sub_state[program.sub_type_count * 2 + 1] = 1;
context->sub_state[program.sub_type_count * 3 + 1] = 3;
context->sub_state[program.sub_type_count * 5 + 1] = 6;
// TODO fix here ??
}
static void hot_reload(ShaderProgram program, File *common_shader_code,
File *fragment_shaders) {
unsigned int i;
@@ -63,35 +81,20 @@ static void hot_reload(ShaderProgram program, File *common_shader_code,
}
static void loop(Window *window, ShaderProgram program, bool hr,
File *common_shader_code, File *fragment_shaders,
Timer *timer) {
Context context;
int size;
File *common_shader_code, File *fragment_shaders, Timer *timer,
Context *context) {
if (hr) {
hot_reload(program, common_shader_code, fragment_shaders);
}
context = window_get_context(window);
window_get_context(window, context);
context.fps = compute_fps(window, timer);
context.tempo = 120.0f; // TODO need tempo here
context->fps = compute_fps(window, timer);
// TODO temporary state
size = program.frag_count * program.sub_type_count * sizeof(unsigned int);
context.sub_state = malloc(size);
memset(context.sub_state, 0, size);
context.sub_state[program.sub_type_count * 0 + 0] = 1;
context.sub_state[program.sub_type_count * 1 + 0] = 6;
context.sub_state[program.sub_type_count * 2 + 1] = 1;
context.sub_state[program.sub_type_count * 3 + 1] = 3;
context.sub_state[program.sub_type_count * 5 + 1] = 6;
shaders_apply(program, context);
shaders_apply(program, *context);
window_refresh(window);
free(context.sub_state);
}
File read_fragment_shader_file(char *frag_path, unsigned int i) {
@@ -157,7 +160,9 @@ void forge_run(Parameters params) {
window = window_init(PACKAGE " " VERSION, params.screen, error_callback,
key_callback);
context = window_get_context(window);
window_get_context(window, &context);
init_context(program, &context, params);
program = shaders_init(fragment_shaders, shader_config, context);
@@ -172,7 +177,7 @@ void forge_run(Parameters params) {
while (!window_should_close(window)) {
loop(window, program, params.hot_reload, &common_shader_code,
fragment_shaders, &timer);
fragment_shaders, &timer, &context);
}
free_files(&common_shader_code, fragment_shaders, frag_count);
@@ -180,4 +185,6 @@ void forge_run(Parameters params) {
config_file_free(shader_config);
window_close(window, true);
free(context.sub_state);
}