wip demo mode and base tempo

This commit is contained in:
2025-09-20 16:47:52 +02:00
parent ff5d64d500
commit 884f236e7e
9 changed files with 89 additions and 49 deletions
+15 -12
View File
@@ -50,16 +50,19 @@ make install
## CLI arguments ## CLI arguments
```txt ```txt
usage: forge [-h] [-v] [-hr] [-s=SCREEN] [-f=FRAG_PATH] usage: forge [-h] [-v] [-hr] [-s=SCREEN] [-f=DIR_PATH] [-fc=CFG_PATH] [-t=TEMPO] [--demo]
Fusion Of Real-time Generative Effects. Fusion Of Real-time Generative Effects.
options: options:
-h, --help show this help message and exit -h, --help show this help message and exit
-v, --version print version -v, --version print version
-hr, --hot-reload hot reload of shaders scripts -hr, --hot-reload hot reload of shaders scripts
-s, --screen output screen number (default: primary) -s, --screen output screen number (default: primary)
-f, --frag fragment shader path (default: TODO) -f, --frag fragment shaders directory (default: TODO)
-fc, --frag-config fragment shaders config file (default: TODO)
-t, --tempo base tempo (default: 120)
--demo demonstration mode
``` ```
## Release guide ## Release guide
@@ -99,7 +102,7 @@ make -f Makefile.dev release-arch
- [x] Select screen as argument / config - [x] Select screen as argument / config
- [x] fps in window title - [x] fps in window title
- [x] Clean code - [x] Clean code
- [x] Multi-stage shaders - [ ] Multi-stage shaders
- [x] Test 2 stages with render to texture - [x] Test 2 stages with render to texture
- [x] 2 in 2 fx 1 mix 1 fx layout - [x] 2 in 2 fx 1 mix 1 fx layout
- [x] Include common code - [x] Include common code
@@ -109,7 +112,7 @@ make -f Makefile.dev release-arch
- [x] uniform config - [x] uniform config
- [x] fragment config - [x] fragment config
- [x] subroutines config - [x] subroutines config
- [x] Clean code - [ ] Clean code and fix things
- [ ] Midi - [ ] Midi
- [ ] Read Midi events - [ ] Read Midi events
- [ ] Read midi mapping config file - [ ] Read midi mapping config file
@@ -117,14 +120,14 @@ make -f Makefile.dev release-arch
- [ ] Save midi state - [ ] Save midi state
- [ ] State machine with A/B switch - [ ] State machine with A/B switch
- [ ] Tap-tempo feature - [ ] Tap-tempo feature
- [ ] Clean code - [ ] Clean code and fix things
- [ ] Video input - [ ] Video input
- [ ] Fixed camera video - [ ] Fixed camera video
- [ ] Video mapping config file - [ ] Video mapping config file
- [ ] Clean code - [ ] Clean code and fix things
- [ ] Monitor screen - [ ] Monitor screen
- [ ] 2nd window - [ ] 2nd window
- [ ] Use buffers as panels (INA A FXA / DEBUG A+B FXA+B / INB B FXB) - [x] Use buffers as panels (INA A FXA / DEBUG A+B FXA+B / INB B FXB)
- [ ] Clean code - [ ] Clean code and fix things
- [ ] Packaging & install - [ ] Packaging & install
- [ ] Clone "shaders" and config in system path at setup - [ ] Clone "shaders" and config in system path at setup
+1
View File
@@ -1,6 +1,7 @@
UNIFORM_TIME=iTime UNIFORM_TIME=iTime
UNIFORM_TEMPO=iTempo UNIFORM_TEMPO=iTempo
UNIFORM_FPS=iFPS UNIFORM_FPS=iFPS
UNIFORM_DEMO=iDemo
UNIFORM_RESOLUTION=iResolution UNIFORM_RESOLUTION=iResolution
UNIFORM_TEX_PREFIX=tex UNIFORM_TEX_PREFIX=tex
+8 -5
View File
@@ -10,6 +10,7 @@ uniform float iTime;
uniform float iTempo; uniform float iTempo;
uniform int iFPS; uniform int iFPS;
uniform vec2 iResolution; uniform vec2 iResolution;
uniform int iDemo;
// 2. textures // 2. textures
// --------------- // ---------------
@@ -166,8 +167,8 @@ float cosTime(float k)
vec2 magic_f(vec2 F, vec3 B, float i) vec2 magic_f(vec2 F, vec3 B, float i)
{ {
return vec2( return vec2(
mix(F.x, randTime(i + 1), B.z), mix(F.x, randTime(i + 1), B.z + iDemo),
mix(F.y, randTime(i + 2), B.z) mix(F.y, randTime(i + 2), B.z + iDemo)
); );
} }
@@ -179,9 +180,9 @@ vec2 magic_f(float i)
vec3 magic_b(vec3 B, float i) vec3 magic_b(vec3 B, float i)
{ {
return vec3( return vec3(
mix(B.x, step(0.2, randTime(i + 3)), B.z), mix(B.x, step(0.2, randTime(i + 3)), B.z + iDemo),
mix(B.y, step(0.5, randTime(i + 4)), B.z), mix(B.y, step(0.5, randTime(i + 4)), B.z + iDemo),
B.z min(1, B.z + iDemo)
); );
} }
@@ -1250,6 +1251,8 @@ subroutine(src_stage_sub) vec4 src_16(vec2 vUV, const float seed)
// controls // controls
// logic // logic
// TODO tmp
return vec4(0.0); return vec4(0.0);
} }
+22 -1
View File
@@ -19,6 +19,8 @@ static void print_help(int status_code) {
"[-s=SCREEN] " "[-s=SCREEN] "
"[-f=DIR_PATH] " "[-f=DIR_PATH] "
"[-fc=CFG_PATH] " "[-fc=CFG_PATH] "
"[-t=TEMPO] "
"[--demo] "
"\n\n" "\n\n"
"Fusion Of Real-time Generative Effects.\n\n" "Fusion Of Real-time Generative Effects.\n\n"
"options:\n" "options:\n"
@@ -27,7 +29,9 @@ static void print_help(int status_code) {
" -hr, --hot-reload hot reload of shaders scripts\n" " -hr, --hot-reload hot reload of shaders scripts\n"
" -s, --screen output screen number (default: primary)\n" " -s, --screen output screen number (default: primary)\n"
" -f, --frag fragment shaders directory (default: TODO)\n" " -f, --frag fragment shaders directory (default: TODO)\n"
" -fc, --frag-config fragment shaders config file (default: TODO)\n"); " -fc, --frag-config fragment shaders config file (default: TODO)\n"
" -t, --tempo base tempo (default: 120)\n"
" --demo demonstration mode\n");
exit(status_code); exit(status_code);
} }
@@ -59,6 +63,17 @@ static unsigned char parse_uchar(char *arg, char *value) {
return (unsigned char)tmp_value; return (unsigned char)tmp_value;
} }
static unsigned short parse_ushort(char *arg, char *value) {
if (!string_is_number(value)) {
invalid_value(arg, value);
}
unsigned long long tmp_value = (unsigned long long)atoll(value);
if (tmp_value >= 65536) {
invalid_value(arg, value);
}
return (unsigned short)tmp_value;
}
Parameters args_parse(int argc, char **argv) { Parameters args_parse(int argc, char **argv) {
Parameters params; Parameters params;
int i; int i;
@@ -69,6 +84,8 @@ Parameters args_parse(int argc, char **argv) {
params.frag_path = 0; params.frag_path = 0;
params.frag_config_path = 0; params.frag_config_path = 0;
params.hot_reload = false; params.hot_reload = false;
params.base_tempo = 120.0f;
params.demo = false;
for (i = 1; i < argc; i++) { for (i = 1; i < argc; i++) {
arg = argv[i]; arg = argv[i];
@@ -86,6 +103,10 @@ Parameters args_parse(int argc, char **argv) {
params.frag_path = value; params.frag_path = value;
} else if (is_arg(arg, "-fc") || is_arg(arg, "--frag-config")) { } else if (is_arg(arg, "-fc") || is_arg(arg, "--frag-config")) {
params.frag_config_path = value; params.frag_config_path = value;
} else if (is_arg(arg, "-t") || is_arg(arg, "--tempo")) {
params.base_tempo = (float)parse_ushort(arg, value);
} else if (is_arg(arg, "--demo")) {
params.demo = true;
} else { } else {
invalid_arg(arg); invalid_arg(arg);
} }
+29 -22
View File
@@ -41,6 +41,24 @@ static unsigned int compute_fps(Window *window, Timer *timer) {
return (unsigned int)round(fps); return (unsigned int)round(fps);
} }
static void init_context(ShaderProgram program, Context *context,
Parameters params) {
int size;
context->tempo = params.base_tempo;
context->demo = params.demo;
// TODO temporary state
size = program.frag_count * program.sub_type_count * sizeof(unsigned int);
context->sub_state = malloc(size);
memset(context->sub_state, 0, size);
context->sub_state[program.sub_type_count * 0 + 0] = 1;
context->sub_state[program.sub_type_count * 1 + 0] = 1;
context->sub_state[program.sub_type_count * 2 + 1] = 1;
context->sub_state[program.sub_type_count * 3 + 1] = 3;
context->sub_state[program.sub_type_count * 5 + 1] = 6;
// TODO fix here ??
}
static void hot_reload(ShaderProgram program, File *common_shader_code, static void hot_reload(ShaderProgram program, File *common_shader_code,
File *fragment_shaders) { File *fragment_shaders) {
unsigned int i; unsigned int i;
@@ -63,35 +81,20 @@ static void hot_reload(ShaderProgram program, File *common_shader_code,
} }
static void loop(Window *window, ShaderProgram program, bool hr, static void loop(Window *window, ShaderProgram program, bool hr,
File *common_shader_code, File *fragment_shaders, File *common_shader_code, File *fragment_shaders, Timer *timer,
Timer *timer) { Context *context) {
Context context;
int size;
if (hr) { if (hr) {
hot_reload(program, common_shader_code, fragment_shaders); hot_reload(program, common_shader_code, fragment_shaders);
} }
context = window_get_context(window); window_get_context(window, context);
context.fps = compute_fps(window, timer); context->fps = compute_fps(window, timer);
context.tempo = 120.0f; // TODO need tempo here
// TODO temporary state shaders_apply(program, *context);
size = program.frag_count * program.sub_type_count * sizeof(unsigned int);
context.sub_state = malloc(size);
memset(context.sub_state, 0, size);
context.sub_state[program.sub_type_count * 0 + 0] = 1;
context.sub_state[program.sub_type_count * 1 + 0] = 6;
context.sub_state[program.sub_type_count * 2 + 1] = 1;
context.sub_state[program.sub_type_count * 3 + 1] = 3;
context.sub_state[program.sub_type_count * 5 + 1] = 6;
shaders_apply(program, context);
window_refresh(window); window_refresh(window);
free(context.sub_state);
} }
File read_fragment_shader_file(char *frag_path, unsigned int i) { File read_fragment_shader_file(char *frag_path, unsigned int i) {
@@ -157,7 +160,9 @@ void forge_run(Parameters params) {
window = window_init(PACKAGE " " VERSION, params.screen, error_callback, window = window_init(PACKAGE " " VERSION, params.screen, error_callback,
key_callback); key_callback);
context = window_get_context(window); window_get_context(window, &context);
init_context(program, &context, params);
program = shaders_init(fragment_shaders, shader_config, context); program = shaders_init(fragment_shaders, shader_config, context);
@@ -172,7 +177,7 @@ void forge_run(Parameters params) {
while (!window_should_close(window)) { while (!window_should_close(window)) {
loop(window, program, params.hot_reload, &common_shader_code, loop(window, program, params.hot_reload, &common_shader_code,
fragment_shaders, &timer); fragment_shaders, &timer, &context);
} }
free_files(&common_shader_code, fragment_shaders, frag_count); free_files(&common_shader_code, fragment_shaders, frag_count);
@@ -180,4 +185,6 @@ void forge_run(Parameters params) {
config_file_free(shader_config); config_file_free(shader_config);
window_close(window, true); window_close(window, true);
free(context.sub_state);
} }
+6 -1
View File
@@ -158,6 +158,9 @@ static void init_single_program(ShaderProgram *program, unsigned int i,
program->ires_locations[i] = glGetUniformLocation( program->ires_locations[i] = glGetUniformLocation(
program->programs[i], program->programs[i],
config_file_get_str(shader_config, "UNIFORM_RESOLUTION", "iResolution")); config_file_get_str(shader_config, "UNIFORM_RESOLUTION", "iResolution"));
program->idemo_locations[i] = glGetUniformLocation(
program->programs[i],
config_file_get_str(shader_config, "UNIFORM_DEMO", "iDemo"));
for (j = 0; j < program->sub_type_count; j++) { for (j = 0; j < program->sub_type_count; j++) {
sprintf(name, "SUB_%d_PREFIX", j + 1); sprintf(name, "SUB_%d_PREFIX", j + 1);
@@ -200,6 +203,7 @@ static void init_programs(ShaderProgram *program, ConfigFile shader_config) {
program->itempo_locations = malloc(program->frag_count * sizeof(GLuint)); program->itempo_locations = malloc(program->frag_count * sizeof(GLuint));
program->ifps_locations = malloc(program->frag_count * sizeof(GLuint)); program->ifps_locations = malloc(program->frag_count * sizeof(GLuint));
program->ires_locations = malloc(program->frag_count * sizeof(GLuint)); program->ires_locations = malloc(program->frag_count * sizeof(GLuint));
program->idemo_locations = malloc(program->frag_count * sizeof(GLuint));
program->vpos_locations = malloc(program->frag_count * sizeof(GLuint)); program->vpos_locations = malloc(program->frag_count * sizeof(GLuint));
program->textures_locations = program->textures_locations =
malloc(program->frag_count * program->tex_count * sizeof(GLuint)); malloc(program->frag_count * program->tex_count * sizeof(GLuint));
@@ -307,6 +311,7 @@ static void use_program(ShaderProgram program, int i, bool output,
glUniform1f(program.itime_locations[i], (const GLfloat)context.time); glUniform1f(program.itime_locations[i], (const GLfloat)context.time);
glUniform1f(program.itempo_locations[i], (const GLfloat)context.tempo); glUniform1f(program.itempo_locations[i], (const GLfloat)context.tempo);
glUniform1i(program.ifps_locations[i], (const GLint)context.fps); glUniform1i(program.ifps_locations[i], (const GLint)context.fps);
glUniform1i(program.idemo_locations[i], (const GLint)(context.demo ? 1 : 0));
glUniform2fv(program.ires_locations[i], 1, (const GLfloat *)&resolution); glUniform2fv(program.ires_locations[i], 1, (const GLfloat *)&resolution);
// set subroutines for fragment // set subroutines for fragment
@@ -340,5 +345,5 @@ void shaders_apply(ShaderProgram program, Context context) {
} }
} }
use_program(program, program.frag_output_index, true, context); use_program(program, program.frag_monitor_index, true, context);
} }
+4
View File
@@ -14,6 +14,8 @@ typedef struct Parameters {
char *frag_path; char *frag_path;
char *frag_config_path; char *frag_config_path;
bool hot_reload; bool hot_reload;
float base_tempo;
bool demo;
} Parameters; } Parameters;
typedef struct Vertex { typedef struct Vertex {
@@ -54,6 +56,7 @@ typedef struct ShaderProgram {
GLuint *itempo_locations; GLuint *itempo_locations;
GLuint *ifps_locations; GLuint *ifps_locations;
GLuint *ires_locations; GLuint *ires_locations;
GLuint *idemo_locations;
GLuint *vpos_locations; GLuint *vpos_locations;
@@ -73,6 +76,7 @@ typedef struct Context {
unsigned int fps; unsigned int fps;
float tempo; float tempo;
unsigned int *sub_state; unsigned int *sub_state;
bool demo;
} Context; } Context;
typedef struct Timer { typedef struct Timer {
+3 -7
View File
@@ -121,14 +121,10 @@ void window_refresh(Window *window) {
glfwPollEvents(); glfwPollEvents();
} }
Context window_get_context(Window *window) { void window_get_context(Window *window, Context *context) {
Context context; glfwGetFramebufferSize(window, &context->width, &context->height);
glfwGetFramebufferSize(window, &context.width, &context.height); context->time = glfwGetTime();
context.time = glfwGetTime();
return context;
} }
void window_close(Window *window, bool hard) { void window_close(Window *window, bool hard) {
+1 -1
View File
@@ -11,7 +11,7 @@ void window_update_title(Window *window, char *title);
void window_refresh(Window *window); void window_refresh(Window *window);
Context window_get_context(Window *window); void window_get_context(Window *window, Context *context);
void window_close(Window *window, bool hard); void window_close(Window *window, bool hard);