fix: update default project with internal buffer swap
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@@ -115,13 +115,13 @@ FRAG_FILE_PREFIX=frag
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FRAG_COUNT=10
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# To which texture will the shader fragX.glsl will render to
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FRAG_1_OUT=5
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FRAG_2_OUT=6
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FRAG_3_OUT=7
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FRAG_4_OUT=8
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FRAG_5_OUT=9
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FRAG_6_OUT=10
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FRAG_7_OUT=11
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FRAG_1_OUT=3
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FRAG_2_OUT=4
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FRAG_3_OUT=5
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FRAG_4_OUT=6
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FRAG_5_OUT=7
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FRAG_6_OUT=8
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FRAG_7_OUT=9
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FRAG_8_OUT=0
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# Which fragment shader renders to output window
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FRAG_OUTPUT=9
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