fix: update default project with internal buffer swap

This commit is contained in:
2026-05-15 16:36:57 +02:00
parent 365fee352e
commit 96f97d81df
10 changed files with 129 additions and 67 deletions
+5 -5
View File
@@ -2,20 +2,20 @@
// FX A
// -------------
// IN: 7 (SRC A)
// IN: 9 (FX A)
// OUT: 9 (A+B)
// IN: 5 (SRC A)
// IN: 7 (FX A)
// OUT: 7 (A+B)
in vec2 vUV;
out vec4 fragColor;
#include inc_fx.glsl
uniform sampler2D iTex5;
uniform sampler2D iTex7;
uniform sampler2D iTex9;
uniform int iSeed5;
uniform vec3 iGroup2_1[7];
void main() {
fragColor = fx_stage(vUV, iTex7, iTex9, iSeed5, iGroup2_1[0], iGroup2_1[1].xy, iGroup2_1[2], iGroup2_1[3].xy, iGroup2_1[4], iGroup2_1[5].xy, iGroup2_1[6]);
fragColor = fx_stage(vUV, iTex5, iTex7, iSeed5, iGroup2_1[0], iGroup2_1[1].xy, iGroup2_1[2], iGroup2_1[3].xy, iGroup2_1[4], iGroup2_1[5].xy, iGroup2_1[6]);
}