fix: update default project with internal buffer swap

This commit is contained in:
2026-05-15 16:36:57 +02:00
parent 365fee352e
commit 96f97d81df
10 changed files with 129 additions and 67 deletions
+7 -7
View File
@@ -2,9 +2,9 @@
// A+B
// ------------
// IN: 9 (FX A)
// IN: 10 (FX B)
// OUT: 11 (MFX)
// IN: 7 (FX A)
// IN: 8 (FX B)
// OUT: 9 (MFX)
in vec2 vUV;
out vec4 fragColor;
@@ -13,8 +13,8 @@ out vec4 fragColor;
#include inc_functions.glsl
uniform int iDemo;
uniform sampler2D iTex9;
uniform sampler2D iTex10;
uniform sampler2D iTex7;
uniform sampler2D iTex8;
uniform int iSeed7;
uniform vec3 iGroup3_1[2];
@@ -22,8 +22,8 @@ void main() {
float mix_value = magic(iGroup3_1[1].xy, vec3(1, 0, 0), iSeed7);
bool mix_type = magic_trigger(vec3(iGroup3_1[0].x, 0, 0), iSeed7 + 10);
vec4 color_a = texture(iTex9, vUV);
vec4 color_b = texture(iTex10, vUV);
vec4 color_a = texture(iTex7, vUV);
vec4 color_b = texture(iTex8, vUV);
float k = mean(color_a);