fix: update default project with internal buffer swap

This commit is contained in:
2026-05-15 16:36:57 +02:00
parent 365fee352e
commit 96f97d81df
10 changed files with 129 additions and 67 deletions
+3 -3
View File
@@ -2,7 +2,7 @@
// MFX
// ------------
// IN: 11 (A+B)
// IN: 9 (A+B)
// IN: 0 (OUT)
// OUT: 0 (OUT)
@@ -11,7 +11,7 @@ out vec4 fragColor;
#include inc_fx.glsl
uniform sampler2D iTex11;
uniform sampler2D iTex9;
uniform sampler2D iTex0;
uniform int iSeed8;
uniform vec3 iGroup2_3[7];
@@ -20,7 +20,7 @@ uniform int iDemo;
uniform int iAutoRand;
void main() {
vec4 color = fx_stage(vUV, iTex11, iTex0, iSeed8, iGroup2_3[0], iGroup2_3[1].xy, iGroup2_3[2], iGroup2_3[3].xy, iGroup2_3[4], iGroup2_3[5].xy, iGroup2_3[6]);
vec4 color = fx_stage(vUV, iTex9, iTex0, iSeed8, iGroup2_3[0], iGroup2_3[1].xy, iGroup2_3[2], iGroup2_3[3].xy, iGroup2_3[4], iGroup2_3[5].xy, iGroup2_3[6]);
if (iDemo < 1 && iAutoRand < 1) {
color = mix(color, vec4(0), iGroup3_1[0].y);