wip config
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@@ -1,11 +1,11 @@
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// SRC A
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// -----------
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// IN: 0 (MFX)
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// IN: 0 (OUT)
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// IN: 1 (IN A)
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// OUT: 3 (FX A)
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// OUT: 2 (FX A)
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in vec2 vUV;
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layout(location = 3) out vec3 fragColor;
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layout(location = 2) out vec3 fragColor;
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void main() {
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fragColor = src_stage(vUV);
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