wip config
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+3
-1
@@ -14,6 +14,7 @@
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typedef struct Parameters {
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unsigned char screen;
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char *frag_path;
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char *frag_config_path;
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bool hot_reload;
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} Parameters;
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@@ -37,7 +38,8 @@ typedef struct ShaderProgram {
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GLuint programs[FRAG_COUNT + 1];
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GLuint vertex_shader;
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GLuint output_fragment_shader;
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GLuint output_shader;
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GLuint monitor_shader;
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GLuint fragment_shaders[FRAG_COUNT];
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