refactor(glsl): rename uniforms as iXxx

This commit is contained in:
2025-11-01 18:23:13 +01:00
parent e7ad7fabb5
commit a44f701e45
13 changed files with 89 additions and 90 deletions
+2 -2
View File
@@ -10,8 +10,8 @@ uniform int iInputFormat1;
void main() {
if (iInputFormat1 == YUYV_FOURCC) {
fragColor = yuyvTex(tex1, vUV, int(iInputResolution1.x));
fragColor = yuyvTex(iTex1, vUV, int(iInputResolution1.x));
} else {
fragColor = texture(tex0, vUV);
fragColor = texture(iTex0, vUV);
}
}