refactor(glsl): rename uniforms as iXxx
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-2
@@ -5,8 +5,8 @@
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in vec2 vUV;
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out vec4 fragColor;
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uniform vec3 src1_1[6];
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uniform vec3 iMidi1_1[6];
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void main() {
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fragColor = src_stage(vUV, seed3, src1_1[0], src1_1[1].xy, src1_1[2], src1_1[3].xy, src1_1[4], src1_1[5].xy);
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fragColor = src_stage(vUV, iSeed3, iMidi1_1[0], iMidi1_1[1].xy, iMidi1_1[2], iMidi1_1[3].xy, iMidi1_1[4], iMidi1_1[5].xy);
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}
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