refactor(glsl): rename uniforms as iXxx
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-2
@@ -5,8 +5,8 @@
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in vec2 vUV;
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out vec4 fragColor;
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uniform vec3 src1_2[6];
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uniform vec3 iMidi1_2[6];
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void main() {
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fragColor = src_stage(vUV, seed4, src1_2[0], src1_2[1].xy, src1_2[2], src1_2[3].xy, src1_2[4], src1_2[5].xy);
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fragColor = src_stage(vUV, iSeed4, iMidi1_2[0], iMidi1_2[1].xy, iMidi1_2[2], iMidi1_2[3].xy, iMidi1_2[4], iMidi1_2[5].xy);
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}
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