refactor(glsl): rename uniforms as iXxx
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@@ -8,5 +8,5 @@ in vec2 vUV;
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out vec4 fragColor;
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void main() {
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fragColor = fx_stage(vUV, tex5, tex7, seed5, src2_1[0], src2_1[1].xy, src2_1[2], src2_1[3].xy, src2_1[4], src2_1[5].xy, src2_1[6].xy);
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fragColor = fx_stage(vUV, iTex5, iTex7, iSeed5, iMidi2_1[0], iMidi2_1[1].xy, iMidi2_1[2], iMidi2_1[3].xy, iMidi2_1[4], iMidi2_1[5].xy, iMidi2_1[6].xy);
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}
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