refactor(glsl): rename uniforms as iXxx

This commit is contained in:
2025-11-01 18:23:13 +01:00
parent e7ad7fabb5
commit a44f701e45
13 changed files with 89 additions and 90 deletions
+4 -4
View File
@@ -8,11 +8,11 @@ in vec2 vUV;
out vec4 fragColor;
void main() {
float mix_value = magic(src3_1[1].xy, vec3(1, 0, 0), seed7);
bool mix_type = magic_trigger(vec3(src3_1[0].x, 0, 0), seed7 + 10);
float mix_value = magic(iMidi3_1[1].xy, vec3(1, 0, 0), iSeed7);
bool mix_type = magic_trigger(vec3(iMidi3_1[0].x, 0, 0), iSeed7 + 10);
vec4 color_a = texture(tex7, vUV);
vec4 color_b = texture(tex8, vUV);
vec4 color_a = texture(iTex7, vUV);
vec4 color_b = texture(iTex8, vUV);
float k = mean(color_a);