refactor(glsl): rename uniforms as iXxx
This commit is contained in:
+4
-4
@@ -8,11 +8,11 @@ in vec2 vUV;
|
||||
out vec4 fragColor;
|
||||
|
||||
void main() {
|
||||
float mix_value = magic(src3_1[1].xy, vec3(1, 0, 0), seed7);
|
||||
bool mix_type = magic_trigger(vec3(src3_1[0].x, 0, 0), seed7 + 10);
|
||||
float mix_value = magic(iMidi3_1[1].xy, vec3(1, 0, 0), iSeed7);
|
||||
bool mix_type = magic_trigger(vec3(iMidi3_1[0].x, 0, 0), iSeed7 + 10);
|
||||
|
||||
vec4 color_a = texture(tex7, vUV);
|
||||
vec4 color_b = texture(tex8, vUV);
|
||||
vec4 color_a = texture(iTex7, vUV);
|
||||
vec4 color_b = texture(iTex8, vUV);
|
||||
|
||||
float k = mean(color_a);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user