refactor(glsl): rename uniforms as iXxx

This commit is contained in:
2025-11-01 18:23:13 +01:00
parent e7ad7fabb5
commit a44f701e45
13 changed files with 89 additions and 90 deletions
+5 -5
View File
@@ -293,14 +293,14 @@ static void init_single_program(ShaderProgram *program, unsigned int i,
glGetUniformLocation(program->programs[i], name);
}
prefix = config_file_get_str(config, "UNIFORM_SEED_PREFIX", "seed");
prefix = config_file_get_str(config, "UNIFORM_SEED_PREFIX", "iSeed");
for (j = 0; j < program->frag_count; j++) {
sprintf(name, "%s%d", prefix, j + 1);
program->iseed_locations[i * program->frag_count + j] =
glGetUniformLocation(program->programs[i], name);
}
prefix = config_file_get_str(config, "UNIFORM_STATE_PREFIX", "state");
prefix = config_file_get_str(config, "UNIFORM_STATE_PREFIX", "iState");
for (j = 0; j < program->frag_count; j++) {
sprintf(name, "%s%d", prefix, j + 1);
program->istate_locations[i * program->frag_count + j] =
@@ -319,7 +319,7 @@ static void init_single_program(ShaderProgram *program, unsigned int i,
}
}
prefix = config_file_get_str(config, "UNIFORM_ACTIVE_PREFIX", "active");
prefix = config_file_get_str(config, "UNIFORM_ACTIVE_PREFIX", "iActive");
for (j = 0; j < program->active_count; j++) {
sprintf(name, "%s%d", prefix, j + 1);
program->iactive_locations[i * program->active_count + j] =
@@ -337,7 +337,7 @@ static void init_single_program(ShaderProgram *program, unsigned int i,
program->src_lengths.length = index1;
}
prefix = config_file_get_str(config, "UNIFORM_SRC_PREFIX", "src");
prefix = config_file_get_str(config, "UNIFORM_MIDI_PREFIX", "iMidi");
index2 = 0;
for (j = 0; j < state_config.src_active_counts.length; j++) {
for (k = 0; k < state_config.src_active_counts.values[j]; k++) {
@@ -348,7 +348,7 @@ static void init_single_program(ShaderProgram *program, unsigned int i,
}
// create texX uniforms pointer
prefix = config_file_get_str(config, "UNIFORM_TEX_PREFIX", "tex");
prefix = config_file_get_str(config, "UNIFORM_TEX_PREFIX", "iTex");
for (j = 0; j < program->tex_count; j++) {
sprintf(name, "%s%d", prefix, j);
program->textures_locations[i * program->tex_count + j] =