refactor(glsl): rename uniforms as iXxx
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+5
-5
@@ -293,14 +293,14 @@ static void init_single_program(ShaderProgram *program, unsigned int i,
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glGetUniformLocation(program->programs[i], name);
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}
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prefix = config_file_get_str(config, "UNIFORM_SEED_PREFIX", "seed");
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prefix = config_file_get_str(config, "UNIFORM_SEED_PREFIX", "iSeed");
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for (j = 0; j < program->frag_count; j++) {
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sprintf(name, "%s%d", prefix, j + 1);
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program->iseed_locations[i * program->frag_count + j] =
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glGetUniformLocation(program->programs[i], name);
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}
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prefix = config_file_get_str(config, "UNIFORM_STATE_PREFIX", "state");
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prefix = config_file_get_str(config, "UNIFORM_STATE_PREFIX", "iState");
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for (j = 0; j < program->frag_count; j++) {
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sprintf(name, "%s%d", prefix, j + 1);
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program->istate_locations[i * program->frag_count + j] =
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@@ -319,7 +319,7 @@ static void init_single_program(ShaderProgram *program, unsigned int i,
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}
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}
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prefix = config_file_get_str(config, "UNIFORM_ACTIVE_PREFIX", "active");
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prefix = config_file_get_str(config, "UNIFORM_ACTIVE_PREFIX", "iActive");
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for (j = 0; j < program->active_count; j++) {
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sprintf(name, "%s%d", prefix, j + 1);
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program->iactive_locations[i * program->active_count + j] =
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@@ -337,7 +337,7 @@ static void init_single_program(ShaderProgram *program, unsigned int i,
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program->src_lengths.length = index1;
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}
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prefix = config_file_get_str(config, "UNIFORM_SRC_PREFIX", "src");
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prefix = config_file_get_str(config, "UNIFORM_MIDI_PREFIX", "iMidi");
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index2 = 0;
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for (j = 0; j < state_config.src_active_counts.length; j++) {
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for (k = 0; k < state_config.src_active_counts.values[j]; k++) {
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@@ -348,7 +348,7 @@ static void init_single_program(ShaderProgram *program, unsigned int i,
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}
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// create texX uniforms pointer
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prefix = config_file_get_str(config, "UNIFORM_TEX_PREFIX", "tex");
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prefix = config_file_get_str(config, "UNIFORM_TEX_PREFIX", "iTex");
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for (j = 0; j < program->tex_count; j++) {
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sprintf(name, "%s%d", prefix, j);
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program->textures_locations[i * program->tex_count + j] =
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