docs: README update

This commit is contained in:
2025-11-24 00:28:59 +01:00
parent 3dceb044aa
commit aa42e9d2aa
6 changed files with 25 additions and 10 deletions
+3 -1
View File
@@ -8,7 +8,7 @@
in vec2 vUV;
out vec4 fragColor;
#include inc_yuv.glsl
#include inc_yuyv.glsl
uniform sampler2D iTex0;
uniform sampler2D iTex1;
@@ -18,6 +18,8 @@ uniform vec2 iInputResolution1;
void main() {
if (iInputFormat1 == YUYV_FOURCC) {
fragColor = yuyvTex(iTex1, vUV, int(iInputResolution1.x));
} else if (iInputResolution1.x > 0) {
fragColor = texture(iTex1, vUV);
} else {
fragColor = texture(iTex0, vUV);
}