clarify code

This commit is contained in:
2025-09-18 13:23:17 +02:00
parent ee8953fea0
commit abc5ecfa34
21 changed files with 119 additions and 117 deletions
+9 -9
View File
@@ -7,7 +7,7 @@
#include "logs.h"
#include "types.h"
bool compile_shader(GLuint shader_id, char *name, char *source_code) {
static bool compile_shader(GLuint shader_id, char *name, char *source_code) {
GLint status_params;
char log[1024];
@@ -32,7 +32,7 @@ bool compile_shader(GLuint shader_id, char *name, char *source_code) {
return status_params == GL_TRUE;
}
void init_textures(ShaderProgram *program, Context context) {
static void init_textures(ShaderProgram *program, Context context) {
int i;
glGenTextures(TEX_COUNT, program->textures);
@@ -55,7 +55,7 @@ void init_textures(ShaderProgram *program, Context context) {
}
}
void init_framebuffers(ShaderProgram *program) {
static void init_framebuffers(ShaderProgram *program) {
int i, j;
glGenFramebuffers(FRAG_COUNT, program->frame_buffers);
@@ -86,7 +86,7 @@ void init_framebuffers(ShaderProgram *program) {
return;
}
void init_vertices(ShaderProgram *program) {
static void init_vertices(ShaderProgram *program) {
// create vertex buffer and setup vertices
glGenBuffers(1, &program->vertex_buffer);
glBindBuffer(GL_ARRAY_BUFFER, program->vertex_buffer);
@@ -97,7 +97,7 @@ void init_vertices(ShaderProgram *program) {
glBindVertexArray(program->vertex_array);
}
void init_shaders(ShaderProgram *program, File *fragment_shaders) {
static void init_shaders(ShaderProgram *program, File *fragment_shaders) {
int i;
// compile vertex shader
@@ -124,7 +124,7 @@ void init_shaders(ShaderProgram *program, File *fragment_shaders) {
}
}
void init_single_program(ShaderProgram *program, int i, bool output) {
static void init_single_program(ShaderProgram *program, int i, bool output) {
int j;
char name[32];
@@ -186,7 +186,7 @@ void init_single_program(ShaderProgram *program, int i, bool output) {
log_success("Program %d initialized", i + 1);
}
ShaderProgram init_program(File *fragment_shaders, Context context) {
ShaderProgram shaders_init(File *fragment_shaders, Context context) {
int i;
ShaderProgram program = {.error = false,
.last_width = context.width,
@@ -217,7 +217,7 @@ ShaderProgram init_program(File *fragment_shaders, Context context) {
return program;
}
void update_program(ShaderProgram program, File *fragment_shaders, int i) {
void shaders_update(ShaderProgram program, File *fragment_shaders, int i) {
bool result;
result = compile_shader(program.fragment_shaders[i], fragment_shaders[i].path,
@@ -230,7 +230,7 @@ void update_program(ShaderProgram program, File *fragment_shaders, int i) {
}
}
void apply_program(ShaderProgram program, Context context) {
void shaders_apply(ShaderProgram program, Context context) {
int i, j;
GLuint subroutines[3];