random/demo key bindings + better monitor tags
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+1
-1
@@ -1257,7 +1257,7 @@ subroutine(src_stage_sub) vec4 src_16(vec2 vUV, int seed)
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{0x54, 0x45, 0x4D, 0x50, 0x4F}, // TEMPO
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{0x54, 0x49, 0x4D, 0x45, 0x00}, // TIME
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{0x44, 0x45, 0x4D, 0x4F, 0x00}, // DEMO
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{0x4E, 0x49, 0x56, 0x45, 0x00}, // LIVE
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{0x4C, 0x49, 0x56, 0x45, 0x00}, // LIVE
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};
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vec2 uv2 = uv1;
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+10
-1
@@ -40,16 +40,25 @@ void main() {
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c += s(uv2,1,0) * texture(tex5, uv2);
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c += s(uv2,2,0) * texture(tex6, uv2);
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float f = 0;
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float t = 0;
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f += rect(uv3, vec2(-51, 28.5), vec2(2.1, 0.7));
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t += write_5(uv3, vec2(-53,28), texts[0]);
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f += rect(uv3, vec2(-51, -11.5), vec2(2.1, 0.7));
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t += write_5(uv3, vec2(-53,-12), texts[1]);
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f += rect(uv3, vec2(-14.5, 28.5), vec2(2.6, 0.7));
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t += write_5(uv3, vec2(-17,28), texts[2]);
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f += rect(uv3, vec2(-14.5, -11.5), vec2(2.6, 0.7));
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t += write_5(uv3, vec2(-17,-12), texts[3]);
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f += rect(uv3, vec2(21, 28.5), vec2(2.1, 0.7));
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t += write_5(uv3, vec2(19,28), texts[4]);
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f += rect(uv3, vec2(21, -11.5), vec2(2.1, 0.7));
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t += write_5(uv3, vec2(19,-12), texts[5]);
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f += rect(uv3, vec2(-15.5, 8.5), vec2(1.6, 0.7));
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t += write_5(uv3, vec2(-17,8), texts[6]);
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f += rect(uv3, vec2(20.5, 8.5), vec2(1.6, 0.7));
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t += write_5(uv3, vec2(19,8), texts[7]);
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fragColor = mix(c, 1 - c, t);
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fragColor = mix(c, vec4(f - t), f);
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}
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