flatten state

This commit is contained in:
2025-09-28 19:05:05 +02:00
parent 9c50495c85
commit add1e4c875
7 changed files with 49 additions and 160 deletions
+6 -3
View File
@@ -51,11 +51,12 @@ static void compute_fps() {
}
}
// TODO put in state file
static void randomize_context_state() {
unsigned int i;
for (i = 0; i < program.frag_count * program.sub_type_count; i++) {
context->sub_state[i] = rand_uint(program.sub_variant_count);
for (i = 0; i < program.frag_count; i++) {
context->state[i] = rand_uint(program.sub_variant_count);
}
}
static void init_context(Parameters params) {
@@ -65,7 +66,7 @@ static void init_context(Parameters params) {
context->demo = params.demo;
context->monitor = params.monitor;
memset(context->sub_state, 0, sizeof(context->sub_state));
memset(context->state, 0, sizeof(context->state));
if (params.demo) {
randomize_context_state();
@@ -215,6 +216,7 @@ static void key_callback(Window *window, int key,
static void midi_callback(unsigned char code, float value) {
log_debug("midi: %d %.2f", code, value);
midi_write(midi, code, value);
// TODO treat in state file
}
static void loop(bool hr) {
@@ -307,6 +309,7 @@ void forge_run(Parameters params) {
init_context(params);
if (program.error) {
context->stop = true;
window_terminate();
exit(EXIT_FAILURE);
}
+9 -15
View File
@@ -300,13 +300,9 @@ static void init_single_program(ShaderProgram *program, unsigned int i,
prefix = config_file_get_str(config, "UNIFORM_STATE_PREFIX", "state");
for (j = 0; j < program->frag_count; j++) {
for (k = 0; k < program->sub_type_count; k++) {
sprintf(name, "%s%d_%d", prefix, j + 1, k + 1);
program
->istate_locations[i * program->frag_count * program->sub_type_count +
j * program->sub_type_count + k] =
glGetUniformLocation(program->programs[i], name);
}
sprintf(name, "%s%d", prefix, j + 1);
program->istate_locations[i * program->frag_count + j] =
glGetUniformLocation(program->programs[i], name);
}
for (j = 0; j < program->sub_type_count; j++) {
@@ -510,18 +506,16 @@ static void use_program(ShaderProgram program, int i, bool output,
}
// set subroutines for fragment and update state uniforms
k = context->state[i];
for (j = 0; j < program.sub_type_count; j++) {
k = context->sub_state[i * program.sub_type_count + j];
subroutines[j] = program.sub_locations[i * program.sub_type_count *
program.sub_variant_count +
j * program.sub_variant_count + k];
for (k = 0; k < program.frag_count; k++) {
glUniform1i(
program.istate_locations[i * program.frag_count *
program.sub_type_count +
k * program.sub_type_count + j],
(const GLint)context->sub_state[k * program.sub_type_count + j]);
}
}
for (j = 0; j < program.frag_count; j++) {
glUniform1i(program.istate_locations[i * program.frag_count + j],
(const GLint)context->state[j]);
}
glUniformSubroutinesuiv(GL_FRAGMENT_SHADER, program.sub_type_count,
+1 -1
View File
@@ -125,7 +125,7 @@ typedef struct SharedContext {
double time;
unsigned int fps;
float tempo;
unsigned int sub_state[MAX_FRAG * MAX_FRAG];
unsigned int state[MAX_FRAG];
bool demo;
unsigned int seeds[MAX_FRAG];
bool monitor;