out and monitor in defined shaders

This commit is contained in:
2025-09-18 23:57:51 +02:00
parent 61e70f4913
commit b00b0d0f33
6 changed files with 96 additions and 110 deletions
+9
View File
@@ -0,0 +1,9 @@
// OUT
// ---
in vec2 vUV;
out vec4 fragColor;
void main() {
fragColor = texture(tex0, vUV);
}
+23
View File
@@ -0,0 +1,23 @@
// MONITOR
// ---
in vec2 vUV;
out vec4 fragColor;
float s(vec2 uv, float x0, float y0) {
return step(x0, uv.x) * step(-x0 - 1, -uv.x) * step(y0, uv.y) *
step(-y0 - 1, -uv.y);
}
void main() {
vec2 uv = vUV * 3;
fragColor = vec4(0);
fragColor += s(uv,0,2) * texture(tex1, uv);
fragColor += s(uv,1,2) * texture(tex2, uv);
fragColor += s(uv,2,2) * texture(tex3, uv);
fragColor += s(uv,0,1) * texture(tex4, uv);
fragColor += s(uv,1,1) * texture(tex5, uv);
fragColor += s(uv,2,1) * texture(tex6, uv);
fragColor += s(uv,0.5,0) * texture(tex7, uv-vec2(0.5,0));
fragColor += s(uv,1.5,0) * texture(tex0, uv-vec2(0.5,0));
}
+3 -1
View File
@@ -3,7 +3,9 @@ UNIFORM_TEMPO=iTempo
UNIFORM_FPS=iFPS
UNIFORM_RESOLUTION=iResolution
FRAG_COUNT=6
FRAG_COUNT=8
FRAG_OUT=7
FRAG_MONITOR=8
SUB_TYPE_COUNT=3
SUB_1_PREFIX=src_