out and monitor in defined shaders

This commit is contained in:
2025-09-18 23:57:51 +02:00
parent 61e70f4913
commit b00b0d0f33
6 changed files with 96 additions and 110 deletions
+9
View File
@@ -0,0 +1,9 @@
// OUT
// ---
in vec2 vUV;
out vec4 fragColor;
void main() {
fragColor = texture(tex0, vUV);
}