out and monitor in defined shaders
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+3
-1
@@ -3,7 +3,9 @@ UNIFORM_TEMPO=iTempo
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UNIFORM_FPS=iFPS
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UNIFORM_RESOLUTION=iResolution
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FRAG_COUNT=6
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FRAG_COUNT=8
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FRAG_OUT=7
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FRAG_MONITOR=8
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SUB_TYPE_COUNT=3
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SUB_1_PREFIX=src_
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