out and monitor in defined shaders
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+7
-5
@@ -36,12 +36,14 @@ typedef struct ShaderProgram {
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int last_height;
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unsigned int frag_count;
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unsigned int frag_output_index;
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unsigned int frag_monitor_index;
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unsigned int framebuffer_count;
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GLuint *programs;
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GLuint vertex_shader;
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GLuint output_shader;
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GLuint monitor_shader;
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GLuint *fragment_shaders;
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@@ -52,9 +54,9 @@ typedef struct ShaderProgram {
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GLuint *textures_locations[TEX_COUNT];
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GLuint sub_src_indexes[6][SUB_COUNT]; // TODO change
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GLuint sub_fx_indexes[6][SUB_COUNT];
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GLuint sub_mix_indexes[6][2];
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GLuint sub_src_indexes[8][SUB_COUNT]; // TODO change
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GLuint sub_fx_indexes[8][SUB_COUNT];
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GLuint sub_mix_indexes[8][2];
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GLuint *vpos_locations;
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