refactor: use struct pointers everywhere and bump max sizes
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+2
-2
@@ -9,8 +9,8 @@ void state_apply_event(SharedContext *context, StateConfig *state_config,
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MidiDevice *midi, unsigned char code,
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unsigned char value, bool trace_midi);
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bool state_background_write(SharedContext *context, StateConfig state_config,
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MidiDevice midi);
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bool state_background_write(SharedContext *context, StateConfig *state_config,
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MidiDevice *midi);
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void state_init(SharedContext *context, StateConfig *state_config, bool demo,
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bool auto_random, unsigned int base_tempo, char *state_file,
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