refactor: use struct pointers everywhere and bump max sizes
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@@ -6,7 +6,7 @@
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void video_init(VideoCapture *video_capture, char *name,
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unsigned int preferred_height);
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bool video_background_read(VideoCapture video_capture, SharedContext *context,
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bool video_background_read(VideoCapture *video_capture, SharedContext *context,
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int input_index, bool trace_fps);
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void video_free(VideoCapture *video_capture);
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