feat(state): load state on start

This commit is contained in:
2025-11-02 15:04:36 +01:00
parent 09e04720f1
commit b8bc021e69
9 changed files with 75 additions and 26 deletions
+34 -8
View File
@@ -321,21 +321,47 @@ bool state_background_midi_write(SharedContext *context,
void state_load(SharedContext *context, StateConfig state_config,
char *state_file) {
File saved_state;
ConfigFile saved_state;
char key[100];
unsigned int i;
saved_state = file_read(state_file);
saved_state = config_file_read(state_file, false);
if (saved_state.error) {
return;
tempo_set(&context->tempo,
config_file_get_int(saved_state, "tempo", context->tempo.tempo));
context->page = config_file_get_int(saved_state, "page", 0);
context->selected = config_file_get_int(saved_state, "selected", 0);
for (i = 0; i < context->state.length; i++) {
sprintf(key, "seed_%d", i);
context->seeds[i] =
config_file_get_int(saved_state, key, context->seeds[i]);
sprintf(key, "state_%d", i);
context->state.values[i] = config_file_get_int(saved_state, key, 0);
}
// TODO load state
for (i = 0; i < state_config.midi_active_counts.length; i++) {
sprintf(key, "active_%d", i);
context->active[i] = config_file_get_int(saved_state, key, 0);
}
file_free(&saved_state, false);
for (i = 0; i < state_config.midi_codes.length; i++) {
sprintf(key, "value_%d_x", i);
context->values[i][0] =
(float)config_file_get_int(saved_state, key, 0) / MIDI_MAX;
sprintf(key, "value_%d_y", i);
context->values[i][1] =
(float)config_file_get_int(saved_state, key, 0) / MIDI_MAX;
sprintf(key, "value_%d_z", i);
context->values[i][2] =
(float)config_file_get_int(saved_state, key, 0) / MIDI_MAX;
}
config_file_free(saved_state);
}
void state_init(SharedContext *context, StateConfig state_config, bool demo,
unsigned int base_tempo, char *state_file, bool empty_state) {
unsigned int base_tempo, char *state_file, bool load_state) {
unsigned int i;
context->tempo = tempo_init();
@@ -361,7 +387,7 @@ void state_init(SharedContext *context, StateConfig state_config, bool demo,
context->seeds[i] = rand_uint(1000);
}
if (!empty_state) {
if (load_state) {
state_load(context, state_config, state_file);
}
}