fix: project files free
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+1
-1
@@ -131,7 +131,7 @@ void file_write(const char *path, const StringArray *lines) {
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}
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}
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void file_free(File *file) {
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void file_free(File *file) {
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if (!file->error) {
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if (!file->error && file->content != NULL) {
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free(file->content);
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free(file->content);
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}
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}
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}
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}
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+9
-1
@@ -104,6 +104,12 @@ void project_init(Project *project, const char *project_path,
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project->sub_counts.length = project->frag_count;
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project->sub_counts.length = project->frag_count;
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for (unsigned int i = 0; i < project->frag_count; i++) {
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for (unsigned int j = 0; j < MAX_SUB_FILE + 1; j++) {
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project->fragment_shaders[i][j].content = NULL;
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}
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}
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for (unsigned int i = 0; i < project->frag_count; i++) {
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for (unsigned int i = 0; i < project->frag_count; i++) {
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project->sub_counts.values[i] = 0;
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project->sub_counts.values[i] = 0;
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if (!read_fragment_shader_file(project, frag_prefix, i)) {
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if (!read_fragment_shader_file(project, frag_prefix, i)) {
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@@ -138,7 +144,9 @@ void project_reload(Project *project, void (*reload_callback)(unsigned int)) {
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void project_free(Project *project) {
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void project_free(Project *project) {
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for (unsigned int i = 0; i < project->frag_count; i++) {
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for (unsigned int i = 0; i < project->frag_count; i++) {
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file_free(&project->fragment_shaders[i][0]);
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for (unsigned int j = 0; j < MAX_SUB_FILE + 1; j++) {
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file_free(&project->fragment_shaders[i][j]);
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}
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}
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}
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config_file_free(&project->config);
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config_file_free(&project->config);
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