monitor and output at the same time
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@@ -9,6 +9,6 @@ ShaderProgram shaders_init(File *fragment_shaders, ConfigFile shader_config,
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void shaders_update(ShaderProgram program, File *fragment_shaders,
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unsigned int i);
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void shaders_apply(ShaderProgram program, Context context);
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void shaders_compute(ShaderProgram program, Context context, bool monitor);
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#endif /* SHADERS_H */
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