monitor and output at the same time
This commit is contained in:
+1
-1
@@ -1,6 +1,6 @@
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TARGET ?= forge
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INSTALL_DIR ?= $(HOME)/.local/bin
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TEST_ARGS ?= --frag=./shaders --frag-config=./config/shaders.cfg --monitor --internal-size=480
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TEST_ARGS ?= --frag=./shaders --frag-config=./config/shaders.cfg --tempo=30 --internal-size=480
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SHELL := /bin/bash
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.PHONY: build
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+13
-5
@@ -18,11 +18,11 @@ static void print_help(int status_code) {
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"[-v] "
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"[-hr] "
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"[-s=SCREEN] "
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"[-m=SCREEN] "
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"[-f=DIR_PATH] "
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"[-fc=CFG_PATH] "
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"[-is=SIZE] "
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"[-t=TEMPO] "
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"[-m] "
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"[--demo] "
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"[-w] "
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"\n\n"
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@@ -32,11 +32,11 @@ static void print_help(int status_code) {
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" -v, --version print version\n"
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" -hr, --hot-reload hot reload of shaders scripts\n"
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" -s, --screen output screen number (default: primary)\n"
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" -m, --monitor monitor screen number (default: none)\n"
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" -f, --frag fragment shaders directory (default: TODO)\n"
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" -fc, --frag-config fragment shaders config file (default: TODO)\n"
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" -is, --internal-size internal texture height (default: 720)\n"
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" -t, --tempo base tempo (default: 60)\n"
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" -m, --monitor output monitor\n"
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" --demo demonstration mode\n"
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" -w, --windowed not fullscreen\n");
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exit(status_code);
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@@ -78,11 +78,12 @@ Parameters args_parse(int argc, char **argv) {
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params.hot_reload = false;
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params.screen = 0;
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params.monitor_screen = 0;
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params.monitor = false;
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params.frag_path = 0;
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params.frag_config_path = 0;
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params.internal_size = 720;
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params.base_tempo = 60.0f;
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params.monitor = false;
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params.demo = false;
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params.windowed = false;
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@@ -105,9 +106,10 @@ Parameters args_parse(int argc, char **argv) {
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} else if (is_arg(arg, "-t") || is_arg(arg, "--tempo")) {
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params.base_tempo = (float)parse_uint(arg, value);
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} else if (is_arg(arg, "-is") || is_arg(arg, "--internal-size")) {
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params.internal_size = (float)parse_uint(arg, value);
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} else if (is_arg(arg, "--monitor")) {
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params.internal_size = parse_uint(arg, value);
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} else if (is_arg(arg, "-m") || is_arg(arg, "--monitor")) {
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params.monitor = true;
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params.monitor_screen = parse_uint(arg, value);
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} else if (is_arg(arg, "--demo")) {
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params.demo = true;
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} else if (is_arg(arg, "-w") || is_arg(arg, "--windowed")) {
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@@ -122,6 +124,12 @@ Parameters args_parse(int argc, char **argv) {
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exit(EXIT_FAILURE);
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}
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if (params.monitor && params.monitor_screen == params.screen &&
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!params.windowed) {
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log_error("monitor screen cannot be the same as output screen");
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exit(EXIT_FAILURE);
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}
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if (params.frag_path == 0) {
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log_error("required argument -fc/--frag-config");
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exit(EXIT_FAILURE);
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+61
-17
@@ -16,15 +16,22 @@
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static Context context;
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static ShaderProgram program;
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static ShaderProgram program_monitor;
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static unsigned int compute_fps(Window *window, Timer *timer) {
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static unsigned int compute_fps(Window *window_out, Window *window_monitor,
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Timer *timer) {
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static double fps;
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char title[100];
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if (timer_inc(timer)) {
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fps = timer_reset(timer);
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sprintf(title, PACKAGE " " VERSION " - %.0ffps", fps);
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window_update_title(window, title);
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window_update_title(window_out, title);
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if (window_monitor != NULL) {
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sprintf(title, PACKAGE " " VERSION " (monitor) - %.0ffps", fps);
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window_update_title(window_monitor, title);
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}
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}
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return (unsigned int)round(fps);
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@@ -88,20 +95,35 @@ static void hot_reload(File *common_shader_code, File *fragment_shaders) {
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}
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}
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static void loop(Window *window, bool hr, File *common_shader_code,
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File *fragment_shaders, Timer *timer) {
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static void loop(Window *window_out, Window *window_monitor, bool hr,
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File *common_shader_code, File *fragment_shaders,
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Timer *timer) {
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if (hr) {
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hot_reload(common_shader_code, fragment_shaders);
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}
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window_get_context(window, &context);
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context.fps = compute_fps(window_out, window_monitor, timer);
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context.fps = compute_fps(window, timer);
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window_get_context(window_out, &context, true);
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shaders_apply(program, context);
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window_use(window_out);
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window_refresh(window);
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shaders_compute(program, context, false);
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window_refresh(window_out);
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if (window_monitor != NULL) {
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window_get_context(window_monitor, &context, false);
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window_use(window_monitor);
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shaders_compute(program_monitor, context, true);
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window_refresh(window_monitor);
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}
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window_events();
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}
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File read_fragment_shader_file(char *frag_path, unsigned int i) {
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@@ -170,7 +192,8 @@ void forge_run(Parameters params) {
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unsigned int frag_count;
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File *fragment_shaders;
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File common_shader_code;
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Window *window;
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Window *window_out;
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Window *window_monitor;
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Timer timer;
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ConfigFile shader_config;
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@@ -183,19 +206,36 @@ void forge_run(Parameters params) {
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init_files(params.frag_path, &common_shader_code, fragment_shaders,
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frag_count);
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window = window_init(PACKAGE " " VERSION, params.screen, params.windowed,
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error_callback, key_callback);
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window_startup(error_callback);
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window_get_context(window, &context);
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window_out = window_init(PACKAGE " " VERSION, params.screen, params.windowed,
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NULL, key_callback);
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window_get_context(window_out, &context, true);
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context.internal_size = params.internal_size;
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program = shaders_init(fragment_shaders, shader_config, context);
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if (params.monitor) {
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window_monitor =
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window_init(PACKAGE " " VERSION " (monitor)", params.monitor_screen,
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params.windowed, window_out, key_callback);
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window_get_context(window_monitor, &context, false);
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program_monitor = shaders_init(fragment_shaders, shader_config, context);
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} else {
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window_monitor = NULL;
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}
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init_context(params);
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if (program.error) {
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window_close(window, true);
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window_close(window_out, true);
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if (window_monitor != NULL) {
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window_close(window_monitor, true);
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}
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exit(EXIT_FAILURE);
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}
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@@ -203,16 +243,20 @@ void forge_run(Parameters params) {
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log_success("Initialized");
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while (!window_should_close(window)) {
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loop(window, params.hot_reload, &common_shader_code, fragment_shaders,
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&timer);
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while (!window_should_close(window_out) &&
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(window_monitor == NULL || !window_should_close(window_monitor))) {
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loop(window_out, window_monitor, params.hot_reload, &common_shader_code,
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fragment_shaders, &timer);
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}
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free_files(&common_shader_code, fragment_shaders, frag_count);
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config_file_free(shader_config);
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window_close(window, true);
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window_close(window_out, true);
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if (window_monitor != NULL) {
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window_close(window_monitor, true);
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}
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free_context();
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}
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+5
-3
@@ -46,6 +46,9 @@ static void init_textures(ShaderProgram *program, Context context) {
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// selects which texture unit subsequent texture state calls will affect
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glActiveTexture(GL_TEXTURE0 + i);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_BLEND);
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glBindTexture(GL_TEXTURE_2D, program->textures[i]);
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// define texture image as empty
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@@ -381,7 +384,7 @@ static void use_program(ShaderProgram program, int i, bool output,
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glDrawArrays(GL_TRIANGLES, 0, 6);
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}
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void shaders_apply(ShaderProgram program, Context context) {
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void shaders_compute(ShaderProgram program, Context context, bool monitor) {
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unsigned int i;
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update_viewport(program, context);
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@@ -393,7 +396,6 @@ void shaders_apply(ShaderProgram program, Context context) {
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}
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use_program(program,
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context.monitor ? program.frag_monitor_index
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: program.frag_output_index,
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monitor ? program.frag_monitor_index : program.frag_output_index,
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true, context);
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}
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+1
-1
@@ -9,6 +9,6 @@ ShaderProgram shaders_init(File *fragment_shaders, ConfigFile shader_config,
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void shaders_update(ShaderProgram program, File *fragment_shaders,
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unsigned int i);
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void shaders_apply(ShaderProgram program, Context context);
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void shaders_compute(ShaderProgram program, Context context, bool monitor);
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#endif /* SHADERS_H */
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+2
-1
@@ -12,11 +12,12 @@
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typedef struct Parameters {
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bool hot_reload;
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unsigned char screen;
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unsigned char monitor_screen;
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bool monitor;
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char *frag_path;
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char *frag_config_path;
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unsigned int internal_size;
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float base_tempo;
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bool monitor;
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bool demo;
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bool windowed;
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} Parameters;
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+26
-17
@@ -25,11 +25,6 @@ static void init_glfw(void (*error_callback)(int, const char *)) {
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exit(EXIT_FAILURE);
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}
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// Context related hints
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 6);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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log_success("[GLFS] Initialized...");
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}
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@@ -51,9 +46,9 @@ static GLFWmonitor *get_monitor(unsigned char monitor_index) {
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return monitors[monitor_index];
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}
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static GLFWwindow *create_window(GLFWmonitor *monitor, char *title,
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void (*key_callback)(Window *, int, int, int,
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int)) {
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static GLFWwindow *
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create_window(GLFWmonitor *monitor, char *title, Window *shared_context,
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void (*key_callback)(Window *, int, int, int, int)) {
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GLFWwindow *window;
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log_info("[GLFW] Creating window...");
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@@ -64,8 +59,13 @@ static GLFWwindow *create_window(GLFWmonitor *monitor, char *title,
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glfwWindowHint(GLFW_CENTER_CURSOR, GLFW_FALSE);
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glfwWindowHint(GLFW_FOCUS_ON_SHOW, GLFW_FALSE);
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// Context related hints
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 6);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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// create fullscreen window in selected monitor
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window = glfwCreateWindow(1, 1, title, monitor, NULL);
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window = glfwCreateWindow(1, 1, title, monitor, shared_context);
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// handle window creation fail
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if (window == NULL) {
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@@ -93,17 +93,19 @@ static void use_window(GLFWwindow *window) {
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glfwSwapInterval(1);
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}
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void window_startup(void (*error_callback)(int, const char *)) {
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init_glfw(error_callback);
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}
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Window *window_init(char *title, unsigned char monitor_index, bool windowed,
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void (*error_callback)(int, const char *),
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Window *shared_context,
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void (*key_callback)(Window *, int, int, int, int)) {
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GLFWwindow *window;
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GLFWmonitor *monitor;
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init_glfw(error_callback);
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monitor = windowed ? NULL : get_monitor(monitor_index);
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window = create_window(monitor, title, key_callback);
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window = create_window(monitor, title, shared_context, key_callback);
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use_window(window);
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@@ -114,17 +116,24 @@ void window_update_title(Window *window, char *title) {
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glfwSetWindowTitle(window, title);
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}
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void window_use(Window *window) {
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glfwMakeContextCurrent(window);
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gladLoadGL(glfwGetProcAddress);
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}
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void window_refresh(Window *window) {
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// swap front and back buffers
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glfwSwapBuffers(window);
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// listen to mouse and keyboard events
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glfwPollEvents();
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}
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void window_get_context(Window *window, Context *context) {
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void window_events() { glfwPollEvents(); }
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void window_get_context(Window *window, Context *context, bool with_time) {
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glfwGetFramebufferSize(window, &context->width, &context->height);
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context->time = glfwGetTime();
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if (with_time) {
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context->time = glfwGetTime();
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}
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}
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void window_close(Window *window, bool hard) {
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+8
-2
@@ -3,15 +3,21 @@
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#ifndef WINDOW_H
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#define WINDOW_H
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void window_startup(void (*error_callback)(int, const char *));
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Window *window_init(char *title, unsigned char monitor_index, bool windowed,
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void (*error_callback)(int, const char *),
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Window *shared_context,
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void (*key_callback)(Window *, int, int, int, int));
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void window_update_title(Window *window, char *title);
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void window_use(Window *window);
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void window_refresh(Window *window);
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void window_get_context(Window *window, Context *context);
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void window_events();
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void window_get_context(Window *window, Context *context, bool with_time);
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void window_close(Window *window, bool hard);
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Reference in New Issue
Block a user