better gauss
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+2
-2
@@ -280,8 +280,8 @@ void shaders_apply(ShaderProgram program, Context context) {
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// TODO tmp
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subroutines[0] = program.sub_src_indexes[i][i == 0 ? 1 : 2];
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subroutines[1] = program.sub_fx_indexes[i][i == 2 ? 1 : 0];
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subroutines[2] = program.sub_mix_indexes[i][1];
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subroutines[1] = program.sub_fx_indexes[i][0];
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subroutines[2] = program.sub_mix_indexes[i][0];
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glUniformSubroutinesuiv(GL_FRAGMENT_SHADER, 3, subroutines);
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}
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