wip shader config
This commit is contained in:
+19
-19
@@ -855,13 +855,13 @@ subroutine vec4 src_stage_sub(vec2 vUV);
|
||||
|
||||
subroutine uniform src_stage_sub src_stage;
|
||||
|
||||
subroutine(src_stage_sub) vec4 src_0(vec2 vUV)
|
||||
subroutine(src_stage_sub) vec4 src_1(vec2 vUV)
|
||||
{
|
||||
// TODO tmp
|
||||
return vec4(vUV, 0.0, 0.0);
|
||||
}
|
||||
|
||||
subroutine(src_stage_sub) vec4 src_1(vec2 vUV)
|
||||
subroutine(src_stage_sub) vec4 src_2(vec2 vUV)
|
||||
{
|
||||
// TODO tmp
|
||||
vec2 uv0 = vUV.st;
|
||||
@@ -873,7 +873,7 @@ subroutine(src_stage_sub) vec4 src_1(vec2 vUV)
|
||||
return mix(color, gauss(tex0, vUV - 0.01) * 0.5, f);
|
||||
}
|
||||
|
||||
subroutine(src_stage_sub) vec4 src_2(vec2 vUV)
|
||||
subroutine(src_stage_sub) vec4 src_3(vec2 vUV)
|
||||
{
|
||||
const int text[5] = {0x66, 0x70, 0x73, 0x00, 0x00};
|
||||
vec2 uv0 = vUV.st;
|
||||
@@ -890,12 +890,6 @@ subroutine(src_stage_sub) vec4 src_2(vec2 vUV)
|
||||
return vec4(v);
|
||||
}
|
||||
|
||||
subroutine(src_stage_sub) vec4 src_3(vec2 vUV)
|
||||
{
|
||||
// TODO tmp
|
||||
return vec4(vUV, 0.0, 0.0);
|
||||
}
|
||||
|
||||
subroutine(src_stage_sub) vec4 src_4(vec2 vUV)
|
||||
{
|
||||
// TODO tmp
|
||||
@@ -968,6 +962,12 @@ subroutine(src_stage_sub) vec4 src_15(vec2 vUV)
|
||||
return vec4(vUV, 0.0, 0.0);
|
||||
}
|
||||
|
||||
subroutine(src_stage_sub) vec4 src_16(vec2 vUV)
|
||||
{
|
||||
// TODO tmp
|
||||
return vec4(vUV, 0.0, 0.0);
|
||||
}
|
||||
|
||||
// 6. effects
|
||||
// ----------
|
||||
|
||||
@@ -975,22 +975,16 @@ subroutine vec4 fx_stage_sub(vec2 vUV, sampler2D previous, sampler2D feedback);
|
||||
|
||||
subroutine uniform fx_stage_sub fx_stage;
|
||||
|
||||
subroutine(fx_stage_sub) vec4 fx_0(vec2 vUV, sampler2D previous, sampler2D feedback)
|
||||
{
|
||||
// TODO tmp
|
||||
return texture(previous, vUV);
|
||||
}
|
||||
|
||||
subroutine(fx_stage_sub) vec4 fx_1(vec2 vUV, sampler2D previous, sampler2D feedback)
|
||||
{
|
||||
// TODO tmp
|
||||
return gauss(previous, vUV);
|
||||
return texture(previous, vUV);
|
||||
}
|
||||
|
||||
subroutine(fx_stage_sub) vec4 fx_2(vec2 vUV, sampler2D previous, sampler2D feedback)
|
||||
{
|
||||
// TODO tmp
|
||||
return texture(previous, vUV);
|
||||
return gauss(previous, vUV);
|
||||
}
|
||||
|
||||
subroutine(fx_stage_sub) vec4 fx_3(vec2 vUV, sampler2D previous, sampler2D feedback)
|
||||
@@ -1071,6 +1065,12 @@ subroutine(fx_stage_sub) vec4 fx_15(vec2 vUV, sampler2D previous, sampler2D feed
|
||||
return texture(previous, vUV);
|
||||
}
|
||||
|
||||
subroutine(fx_stage_sub) vec4 fx_16(vec2 vUV, sampler2D previous, sampler2D feedback)
|
||||
{
|
||||
// TODO tmp
|
||||
return texture(previous, vUV);
|
||||
}
|
||||
|
||||
// 7. mix
|
||||
// ----------
|
||||
|
||||
@@ -1078,7 +1078,7 @@ subroutine vec4 mix_stage_sub(vec2 vUV, sampler2D tex_a, sampler2D tex_a, float
|
||||
|
||||
subroutine uniform mix_stage_sub mix_stage;
|
||||
|
||||
subroutine(mix_stage_sub) vec4 mix_0(vec2 vUV, sampler2D ta, sampler2D tb, float lvl)
|
||||
subroutine(mix_stage_sub) vec4 mix_1(vec2 vUV, sampler2D ta, sampler2D tb, float lvl)
|
||||
{
|
||||
vec4 color_a = texture(ta, vUV);
|
||||
vec4 color_b = texture(tb, vUV);
|
||||
@@ -1086,7 +1086,7 @@ subroutine(mix_stage_sub) vec4 mix_0(vec2 vUV, sampler2D ta, sampler2D tb, float
|
||||
return color_a + color_b;// TODOmix(color_b, color_a, lvl);
|
||||
}
|
||||
|
||||
subroutine(mix_stage_sub) vec4 mix_1(vec2 vUV, sampler2D ta, sampler2D tb, float lvl)
|
||||
subroutine(mix_stage_sub) vec4 mix_2(vec2 vUV, sampler2D ta, sampler2D tb, float lvl)
|
||||
{
|
||||
vec4 color_a = texture(ta, vUV);
|
||||
vec4 color_b = texture(tb, vUV);
|
||||
|
||||
+15
-2
@@ -1,8 +1,21 @@
|
||||
SUB_COUNT=16
|
||||
UNIFORM_TIME=iTime
|
||||
UNIFORM_TEMPO=iTempo
|
||||
UNIFORM_FPS=iFPS
|
||||
UNIFORM_RESOLUTION=iResolution
|
||||
|
||||
FRAG_COUNT=6
|
||||
|
||||
FRAG_OUT_1=2
|
||||
FRAG_OUT_2=5
|
||||
FRAG_OUT_3=3
|
||||
FRAG_OUT_4=6
|
||||
FRAG_OUT_5=7
|
||||
FRAG_OUT_6=0
|
||||
FRAG_OUT_6=0
|
||||
|
||||
SUB_TYPE_COUNT=3
|
||||
SUB_1_PREFIX=src_
|
||||
SUB_1_COUNT=16
|
||||
SUB_2_PREFIX=fx_
|
||||
SUB_2_COUNT=16
|
||||
SUB_3_PREFIX=mix_
|
||||
SUB_3_COUNT=2
|
||||
|
||||
Reference in New Issue
Block a user