fix: glGetShaderInfoLog with invalid parameters
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@@ -411,7 +411,7 @@ static bool compile_shader(GLuint shader_id, const char *name,
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glGetShaderiv(shader_id, GL_COMPILE_STATUS, &status_params);
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glGetShaderiv(shader_id, GL_COMPILE_STATUS, &status_params);
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check_glerror_ro("compile_shader/glGetShaderiv");
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check_glerror_ro("compile_shader/glGetShaderiv");
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glGetShaderInfoLog(shader_id, 1024, NULL, (GLchar *)&log);
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glGetShaderInfoLog(shader_id, STR_LEN, NULL, (GLchar *)log);
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check_glerror_ro("compile_shader/glGetShaderInfoLog");
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check_glerror_ro("compile_shader/glGetShaderInfoLog");
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if (status_params == GL_FALSE) {
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if (status_params == GL_FALSE) {
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