feat: double buffered video input
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+7
-7
@@ -2,9 +2,9 @@
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// A+B
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// ------------
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// IN: 7 (FX A)
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// IN: 8 (FX B)
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// OUT: 9 (MFX)
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// IN: 9 (FX A)
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// IN: 10 (FX B)
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// OUT: 11 (MFX)
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in vec2 vUV;
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out vec4 fragColor;
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@@ -13,8 +13,8 @@ out vec4 fragColor;
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#include inc_functions.glsl
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uniform int iDemo;
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uniform sampler2D iTex7;
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uniform sampler2D iTex8;
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uniform sampler2D iTex9;
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uniform sampler2D iTex10;
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uniform int iSeed7;
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uniform vec3 iMidi3_1[2];
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@@ -22,8 +22,8 @@ void main() {
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float mix_value = magic(iMidi3_1[1].xy, vec3(1, 0, 0), iSeed7);
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bool mix_type = magic_trigger(vec3(iMidi3_1[0].x, 0, 0), iSeed7 + 10);
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vec4 color_a = texture(iTex7, vUV);
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vec4 color_b = texture(iTex8, vUV);
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vec4 color_a = texture(iTex9, vUV);
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vec4 color_b = texture(iTex10, vUV);
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float k = mean(color_a);
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